📄 sis_alloc.c
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/**************************************************************************Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.Copyright 2003 Eric AnholtAll Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_alloc.c,v 1.7 2001/01/08 01:07:29 martin Exp $ *//* * Authors: * Sung-Ching Lin <sclin@sis.com.tw> * Eric Anholt <anholt@FreeBSD.org> */#include "sis_context.h"#include "sis_alloc.h"#include "sis_common.h"#include <unistd.h>#define Z_BUFFER_HW_ALIGNMENT 16#define Z_BUFFER_HW_PLUS (16 + 4)/* 3D engine uses 2, and bitblt uses 4 */#define DRAW_BUFFER_HW_ALIGNMENT 16#define DRAW_BUFFER_HW_PLUS (16 + 4)#define ALIGNMENT(value, align) (((value) + (align) - 1) / (align) * (align))static int _total_video_memory_used = 0;static int _total_video_memory_count = 0;void *sisAllocFB( sisContextPtr smesa, GLuint size, void **handle ){ drm_sis_mem_t fb; _total_video_memory_used += size; fb.context = smesa->hHWContext; fb.size = size; if (drmCommandWriteRead( smesa->driFd, DRM_SIS_FB_ALLOC, &fb, sizeof(drm_sis_mem_t) ) || fb.offset == 0) { return NULL; } *handle = (void *)fb.free; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisAllocFB: size=%d, offset=%lu, pid=%d, count=%d\n", size, fb.offset, (GLint)getpid(), ++_total_video_memory_count); } return (void *)(smesa->FbBase + fb.offset);}voidsisFreeFB( sisContextPtr smesa, void *handle ){ drm_sis_mem_t fb; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisFreeFB: free=%p, pid=%d, count=%d\n", handle, (GLint)getpid(), --_total_video_memory_count); } fb.context = smesa->hHWContext; fb.free = handle; drmCommandWrite( smesa->driFd, DRM_SIS_FB_FREE, &fb, sizeof(drm_sis_mem_t) );}void *sisAllocAGP( sisContextPtr smesa, GLuint size, void **handle ){ drm_sis_mem_t agp; if (smesa->AGPSize == 0) return NULL; agp.context = smesa->hHWContext; agp.size = size; if (drmCommandWriteRead( smesa->driFd, DRM_SIS_AGP_ALLOC, &agp, sizeof(drm_sis_mem_t) ) || agp.offset == 0) { return NULL; } *handle = (void *)agp.free; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisAllocAGP: size=%u, offset=%lu, pid=%d, count=%d\n", size, agp.offset, (GLint)getpid(), ++_total_video_memory_count); } return (void *)(smesa->AGPBase + agp.offset);}voidsisFreeAGP( sisContextPtr smesa, void *handle ){ drm_sis_mem_t agp; if (SIS_VERBOSE & VERBOSE_SIS_MEMORY) { fprintf(stderr, "sisFreeAGP: free=%p, pid=%d, count=%d\n", handle, (GLint)getpid(), --_total_video_memory_count); } agp.context = smesa->hHWContext; agp.free = handle; drmCommandWrite( smesa->driFd, DRM_SIS_AGP_FREE, &agp, sizeof(drm_sis_mem_t) );}voidsisAllocZStencilBuffer( sisContextPtr smesa ){ int cpp = ( smesa->glCtx->Visual.depthBits + smesa->glCtx->Visual.stencilBits ) / 8; unsigned char *addr; smesa->depth.bpp = cpp * 8; smesa->depth.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4); smesa->depth.size = smesa->depth.pitch * smesa->driDrawable->h; smesa->depth.size += Z_BUFFER_HW_PLUS; addr = sisAllocFB(smesa, smesa->depth.size, &smesa->depth.handle); if (addr == NULL) sis_fatal_error("Failure to allocate Z buffer.\n"); addr = (char *)ALIGNMENT((unsigned long)addr, Z_BUFFER_HW_ALIGNMENT); smesa->depth.map = addr; smesa->depth.offset = addr - smesa->FbBase; /* stencil buffer is same as depth buffer */ smesa->stencil.size = smesa->depth.size; smesa->stencil.offset = smesa->depth.offset; smesa->stencil.handle = smesa->depth.handle; smesa->stencil.pitch = smesa->depth.pitch; smesa->stencil.bpp = smesa->depth.bpp; smesa->stencil.map = smesa->depth.map;}voidsisFreeZStencilBuffer( sisContextPtr smesa ){ sisFreeFB(smesa, smesa->depth.handle); smesa->depth.map = NULL; smesa->depth.offset = 0; }voidsisAllocBackbuffer( sisContextPtr smesa ){ int cpp = smesa->bytesPerPixel; unsigned char *addr; smesa->back.bpp = smesa->bytesPerPixel * 8; smesa->back.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4); smesa->back.size = smesa->back.pitch * smesa->driDrawable->h; smesa->back.size += DRAW_BUFFER_HW_PLUS; addr = sisAllocFB(smesa, smesa->back.size, &smesa->back.handle); if (addr == NULL) sis_fatal_error("Failure to allocate back buffer.\n"); addr = (char *)ALIGNMENT((unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT); smesa->back.map = addr; smesa->back.offset = addr - smesa->FbBase;}voidsisFreeBackbuffer( sisContextPtr smesa ){ sisFreeFB(smesa, smesa->back.handle); smesa->back.map = NULL; smesa->back.offset = 0; }
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