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📄 sis_texstate.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/**************************************************************************Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.Copyright 2003 Eric AnholtAll Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* $XFree86$ *//* * Authors: *   Sung-Ching Lin <sclin@sis.com.tw> *   Eric Anholt <anholt@FreeBSD.org> */#include "glheader.h"#include "imports.h"#include "colormac.h"#include "context.h"#include "macros.h"#include "texformat.h"#include "sis_context.h"#include "sis_state.h"#include "sis_tex.h"#include "sis_tris.h"#include "sis_alloc.h"static GLint TransferTexturePitch (GLint dwPitch);/* Handle texenv stuff, called from validate_texture (renderstart) */static voidsis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,   int unit ){   sisContextPtr smesa = SIS_CONTEXT(ctx);   GLubyte c[4];   __GLSiSHardware *prev = &smesa->prev;   __GLSiSHardware *current = &smesa->current;   struct gl_texture_unit *texture_unit = &ctx->Texture.Unit[unit];   sisTexObjPtr t = texObj->DriverData;   switch (texture_unit->EnvMode)   {   case GL_REPLACE:      switch (t->format)      {      case GL_ALPHA:         current->hwTexBlendColor0 = STAGE0_C_CF;         current->hwTexBlendAlpha0 = STAGE0_A_AS;         break;      case GL_LUMINANCE:      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor0 = STAGE0_C_CS;         current->hwTexBlendAlpha0 = STAGE0_A_AF;         break;      case GL_INTENSITY:      case GL_LUMINANCE_ALPHA:      case GL_RGBA:         current->hwTexBlendColor0 = STAGE0_C_CS;         current->hwTexBlendAlpha0 = STAGE0_A_AS;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   case GL_MODULATE:      switch (t->format)      {      case GL_ALPHA:         current->hwTexBlendColor0 = STAGE0_C_CF;         current->hwTexBlendAlpha0 = STAGE0_A_AFAS;         break;      case GL_LUMINANCE:      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor0 = STAGE0_C_CFCS;         current->hwTexBlendAlpha0 = STAGE0_A_AF;         break;      case GL_INTENSITY:      case GL_LUMINANCE_ALPHA:      case GL_RGBA:         current->hwTexBlendColor0 = STAGE0_C_CFCS;         current->hwTexBlendAlpha0 = STAGE0_A_AFAS;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   case GL_DECAL:      switch (t->format)      {      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor0 = STAGE0_C_CS;         current->hwTexBlendAlpha0 = STAGE0_A_AF;         break;      case GL_RGBA:         current->hwTexBlendColor0 = STAGE0_C_CFOMAS_CSAS;         current->hwTexBlendAlpha0 = STAGE0_A_AF;         break;      case GL_ALPHA:      case GL_LUMINANCE:      case GL_INTENSITY:      case GL_LUMINANCE_ALPHA:         current->hwTexBlendColor0 = STAGE0_C_CF;         current->hwTexBlendAlpha0 = STAGE0_A_AF;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   case GL_BLEND:      UNCLAMPED_FLOAT_TO_RGBA_CHAN(c, texture_unit->EnvColor);      current->hwTexEnvColor = ((GLint) (c[3])) << 24 |			       ((GLint) (c[0])) << 16 |			       ((GLint) (c[1])) << 8 |			       ((GLint) (c[2]));      switch (t->format)      {      case GL_ALPHA:         current->hwTexBlendColor0 = STAGE0_C_CF;         current->hwTexBlendAlpha0 = STAGE0_A_AFAS;         break;      case GL_LUMINANCE:      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor0 = STAGE0_C_CFOMCS_CCCS;         current->hwTexBlendAlpha0 = STAGE0_A_AF;         break;      case GL_INTENSITY:         current->hwTexBlendColor0 = STAGE0_C_CFOMCS_CCCS;         current->hwTexBlendAlpha0 = STAGE0_A_AFOMAS_ACAS;         break;      case GL_LUMINANCE_ALPHA:      case GL_RGBA:         current->hwTexBlendColor0 = STAGE0_C_CFOMCS_CCCS;         current->hwTexBlendAlpha0 = STAGE0_A_AFAS;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   default:      sis_fatal_error("unknown env mode 0x%x\n", texture_unit->EnvMode);   }   if ((current->hwTexBlendColor0 != prev->hwTexBlendColor0) ||       (current->hwTexBlendAlpha0 != prev->hwTexBlendAlpha0) ||       (current->hwTexEnvColor != prev->hwTexEnvColor))   {      prev->hwTexEnvColor = current->hwTexEnvColor;      prev->hwTexBlendColor0 = current->hwTexBlendColor0;      prev->hwTexBlendAlpha0 = current->hwTexBlendAlpha0;      smesa->GlobalFlag |= GFLAG_TEXTUREENV;   }}/* Handle texenv stuff, called from validate_texture (renderstart) */static voidsis_set_texture_env1( GLcontext *ctx, struct gl_texture_object *texObj,   int unit){   sisContextPtr smesa = SIS_CONTEXT(ctx);   GLubyte c[4];   __GLSiSHardware *prev = &smesa->prev;   __GLSiSHardware *current = &smesa->current;   struct gl_texture_unit *texture_unit = &ctx->Texture.Unit[unit];   sisTexObjPtr t = texObj->DriverData;   switch (texture_unit->EnvMode)   {   case GL_REPLACE:      switch (t->format)      {      case GL_ALPHA:         current->hwTexBlendColor1 = STAGE1_C_CF;         current->hwTexBlendAlpha1 = STAGE1_A_AS;         break;      case GL_LUMINANCE:      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor1 = STAGE1_C_CS;         current->hwTexBlendAlpha1 = STAGE1_A_AF;         break;      case GL_INTENSITY:      case GL_LUMINANCE_ALPHA:      case GL_RGBA:         current->hwTexBlendColor1 = STAGE1_C_CS;         current->hwTexBlendAlpha1 = STAGE1_A_AS;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   case GL_MODULATE:      switch (t->format)      {      case GL_ALPHA:         current->hwTexBlendColor1 = STAGE1_C_CF;         current->hwTexBlendAlpha1 = STAGE1_A_AFAS;         break;      case GL_LUMINANCE:      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor1 = STAGE1_C_CFCS;         current->hwTexBlendAlpha1 = STAGE1_A_AF;         break;      case GL_INTENSITY:      case GL_LUMINANCE_ALPHA:      case GL_RGBA:         current->hwTexBlendColor1 = STAGE1_C_CFCS;         current->hwTexBlendAlpha1 = STAGE1_A_AFAS;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   case GL_DECAL:      switch (t->format)      {      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor1 = STAGE1_C_CS;         current->hwTexBlendAlpha1 = STAGE1_A_AF;         break;      case GL_RGBA:         current->hwTexBlendColor1 = STAGE1_C_CFOMAS_CSAS;         current->hwTexBlendAlpha1 = STAGE1_A_AF;         break;      case GL_ALPHA:      case GL_LUMINANCE:      case GL_INTENSITY:      case GL_LUMINANCE_ALPHA:         current->hwTexBlendColor1 = STAGE1_C_CF;         current->hwTexBlendAlpha1 = STAGE1_A_AF;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   case GL_BLEND:      UNCLAMPED_FLOAT_TO_RGBA_CHAN(c, texture_unit->EnvColor);      current->hwTexEnvColor = ((GLint) (c[3])) << 24 |			       ((GLint) (c[0])) << 16 |			       ((GLint) (c[1])) << 8 |			       ((GLint) (c[2]));      switch (t->format)      {      case GL_ALPHA:         current->hwTexBlendColor1 = STAGE1_C_CF;         current->hwTexBlendAlpha1 = STAGE1_A_AFAS;         break;      case GL_LUMINANCE:      case GL_RGB:      case GL_YCBCR_MESA:         current->hwTexBlendColor1 = STAGE1_C_CFOMCS_CCCS;         current->hwTexBlendAlpha1 = STAGE1_A_AF;         break;      case GL_INTENSITY:         current->hwTexBlendColor1 = STAGE1_C_CFOMCS_CCCS;         current->hwTexBlendAlpha1 = STAGE1_A_AFOMAS_ACAS;         break;      case GL_LUMINANCE_ALPHA:      case GL_RGBA:         current->hwTexBlendColor1 = STAGE1_C_CFOMCS_CCCS;         current->hwTexBlendAlpha1 = STAGE1_A_AFAS;         break;      default:	 sis_fatal_error("unknown base format 0x%x\n", t->format);      }      break;   default:      sis_fatal_error("unknown env mode 0x%x\n", texture_unit->EnvMode);   }   if ((current->hwTexBlendColor1 != prev->hwTexBlendColor1) ||       (current->hwTexBlendAlpha1 != prev->hwTexBlendAlpha1) ||       (current->hwTexEnvColor != prev->hwTexEnvColor))   {      prev->hwTexBlendColor1 = current->hwTexBlendColor1;      prev->hwTexBlendAlpha1 = current->hwTexBlendAlpha1;      prev->hwTexEnvColor = current->hwTexEnvColor;      smesa->GlobalFlag |= GFLAG_TEXTUREENV_1;   }}/* Returns 0 if a software fallback is necessary */static GLbooleansis_set_texobj_parm( GLcontext *ctx, struct gl_texture_object *texObj,   int hw_unit ){   sisContextPtr smesa = SIS_CONTEXT(ctx);   int ok = 1;   __GLSiSHardware *prev = &smesa->prev;   __GLSiSHardware *current = &smesa->current;   sisTexObjPtr t = texObj->DriverData;   GLint firstLevel, lastLevel;   GLint i;   current->texture[hw_unit].hwTextureMip = 0UL;   current->texture[hw_unit].hwTextureSet = t->hwformat;   if ((texObj->MinFilter == GL_NEAREST) || (texObj->MinFilter == GL_LINEAR)) {      firstLevel = lastLevel = texObj->BaseLevel;   } else {      /* Compute which mipmap levels we really want to send to the hardware.       * This depends on the base image size, GL_TEXTURE_MIN_LOD,       * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL.       * Yes, this looks overly complicated, but it's all needed.       */      firstLevel = texObj->BaseLevel + (GLint)(texObj->MinLod + 0.5);      firstLevel = MAX2(firstLevel, texObj->BaseLevel);      lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5);      lastLevel = MAX2(lastLevel, texObj->BaseLevel);      lastLevel = MIN2(lastLevel, texObj->BaseLevel +         texObj->Image[0][texObj->BaseLevel]->MaxLog2);      lastLevel = MIN2(lastLevel, texObj->MaxLevel);

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