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📄 sis6326_reg.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 2005 Eric Anholt * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: *    Eric Anholt <anholt@FreeBSD.org> * */#ifndef _sis6326_reg_h_#define _sis6326_reg_h_#define REG_6326_BitBlt_SrcAddr		0x8280#define REG_6326_BitBlt_DstAddr		0x8284#define REG_6326_BitBlt_DstSrcPitch	0x8288#define REG_6326_BitBlt_HeightWidth	0x828c#define REG_6326_BitBlt_fgColor		0x8290#define REG_6326_BitBlt_bgColor		0x8294#define REG_6326_BitBlt_Mask30		0x8298#define REG_6326_BitBlt_Mask74		0x829c#define REG_6326_BitBlt_ClipTopLeft	0x82a0#define REG_6326_BitBlt_ClitBottomRight 0x82a4#define REG_6326_BitBlt_Cmd		0x82a8#define REG_6326_BitBlt_Pat		0x82ac#define REG_6326_3D_TSFSa		0x8800#define REG_6326_3D_TSZa		0x8804#define REG_6326_3D_TSXa		0x8808#define REG_6326_3D_TSYa		0x880C#define REG_6326_3D_TSARGBa		0x8810#define REG_6326_3D_TSUa		0x8814#define REG_6326_3D_TSVa		0x8818#define REG_6326_3D_TSWa		0x881C#define REG_6326_3D_TSFSb		0x8820#define REG_6326_3D_TSZb		0x8824#define REG_6326_3D_TSXb		0x8828#define REG_6326_3D_TSYb		0x882C#define REG_6326_3D_TSARGBb		0x8830#define REG_6326_3D_TSUb		0x8834#define REG_6326_3D_TSVb		0x8838#define REG_6326_3D_TSWb		0x883C#define REG_6326_3D_TSFSc		0x8840#define REG_6326_3D_TSZc		0x8844#define REG_6326_3D_TSXc		0x8848#define REG_6326_3D_TSYc		0x884C#define REG_6326_3D_TSARGBc		0x8850#define REG_6326_3D_TSUc		0x8854#define REG_6326_3D_TSVc		0x8858#define REG_6326_3D_TSWc		0x885C#define REG_6326_3D_TEnable		0x8A00#define REG_6326_3D_ZSet		0x8A04#define REG_6326_3D_ZAddress		0x8A08#define REG_6326_3D_AlphaSet		0x8A0C#define REG_6326_3D_AlphaAddress	0x8A10#define REG_6326_3D_DstSet		0x8A14#define REG_6326_3D_DstAddress		0x8A18#define REG_6326_3D_LinePattern		0x8A1C#define REG_6326_3D_FogSet		0x8A20#define REG_6326_3D_DstSrcBlendMode	0x8A28#define REG_6326_3D_ClipTopBottom	0x8A30#define REG_6326_3D_ClipLeftRight	0x8A34#define REG_6326_3D_TextureSet		0x8A38#define REG_6326_3D_TextureBlendSet	0x8A3C/* Low transparency value is in TextureBlendSet */#define REG_6326_3D_TextureTransparencyColorHigh	0x8A40#define REG_6326_3D_TextureAddress0	0x8A44#define REG_6326_3D_TextureAddress1	0x8A48#define REG_6326_3D_TextureAddress2	0x8A4C#define REG_6326_3D_TextureAddress3	0x8A50#define REG_6326_3D_TextureAddress4	0x8A54#define REG_6326_3D_TextureAddress5	0x8A58#define REG_6326_3D_TextureAddress6	0x8A5C#define REG_6326_3D_TextureAddress7	0x8A60#define REG_6326_3D_TextureAddress8	0x8A64#define REG_6326_3D_TextureAddress9	0x8A68#define REG_6326_3D_TexturePitch01	0x8A6C#define REG_6326_3D_TexturePitch23	0x8A70#define REG_6326_3D_TexturePitch45	0x8A74#define REG_6326_3D_TexturePitch67	0x8A78#define REG_6326_3D_TexturePitch89	0x8A7C#define REG_6326_3D_TextureWidthHeight	0x8A80#define REG_6326_3D_TextureBorderColor	0x8A90#define REG_6326_3D_EndPrimitiveList	0x8Aff/* * REG_6326_BitBlt_fgColor		(0x8290-0x8293) * REG_6326_BitBlt_bgColor		(0x8294-0x8297) */#define MASK_BltRop			0xff000000#define MASK_BltColor			0x00ffffff#define SiS_ROP_SRCCOPY			0xcc000000#define SiS_ROP_PATCOPY			0xf0000000/* * REG_6326_BitBlt_Cmd			(0x82a8-0x82ab) */#define MASK_QueueStatus		0x0000ffff#define MASK_BltCmd0			0x00ff0000#define MASK_BltCmd1			0xff000000#define BLT_SRC_BG			0x00000000#define BLT_SRC_FG			0x00010000#define BLT_SRC_VID			0x00020000#define BLT_SRC_CPU			0x00030000#define BLT_PAT_BG			0x00000000#define BLT_PAT_FG			0x00040000#define BLT_PAT_PAT			0x000b0000#define BLT_XINC			0x00100000#define BLT_YINC			0x00200000#define BLT_CLIP			0x00400000#define BLT_BUSY			0x04000000/* * REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh) */#define MASK_6326_DrawPrimitiveCommand	0x00000007#define MASK_6326_SetFirePosition	0x00000F00#define MASK_6326_ShadingMode		0x001c0000#define MASK_6326_Direction		0x0003f000/* OP_3D_{POINT,LINE,TRIANGLE}_DRAW same as 300-series *//* OP_3D_DIRECTION*_ same as 300-series */#define OP_6326_3D_FIRE_TFIRE		0x00000000#define OP_6326_3D_FIRE_TSARGBa		0x00000100#define OP_6326_3D_FIRE_TSWa		0x00000200#define OP_6326_3D_FIRE_TSARGBb		0x00000300#define OP_6326_3D_FIRE_TSWb		0x00000400#define OP_6326_3D_FIRE_TSARGBc		0x00000500#define OP_6326_3D_FIRE_TSWc		0x00000600#define OP_6326_3D_FIRE_TSVc		0x00000700#define OP_6326_3D_ATOP			0x00000000#define OP_6326_3D_BTOP			0x00010000#define OP_6326_3D_CTOP			0x00020000#define OP_6326_3D_AMID			0x00000000#define OP_6326_3D_BMID			0x00004000#define OP_6326_3D_CMID			0x00008000#define OP_6326_3D_ABOT			0x00000000#define OP_6326_3D_BBOT			0x00001000#define OP_6326_3D_CBOT			0x00002000#define OP_6326_3D_SHADE_FLAT_TOP	0x00040000#define OP_6326_3D_SHADE_FLAT_MID	0x00080000#define OP_6326_3D_SHADE_FLAT_BOT	0x000c0000#define OP_6326_3D_SHADE_FLAT_GOURAUD	0x00100000/* * REG_6326_3D_EngineFire */#define MASK_CmdQueueLen		0x0FFF0000#define ENG_3DIDLEQE			0x00000002#define ENG_3DIDLE			0x00000001/* * REG_6326_3D_TEnable -- Define Capility Enable Mask (8A00h-8A03h) */#define S_ENABLE_Dither			(1 << 0)#define S_ENABLE_Transparency		(1 << 1)#define S_ENABLE_Blend			(1 << 2)#define S_ENABLE_Fog			(1 << 3)#define S_ENABLE_Specular		(1 << 4)#define S_ENABLE_LargeCache		(1 << 5)#define S_ENABLE_TextureCache		(1 << 7)#define S_ENABLE_TextureTransparency	(1 << 8)#define S_ENABLE_TexturePerspective	(1 << 9)#define S_ENABLE_Texture		(1 << 10)#define S_ENABLE_PrimSetup		(1 << 11)#define S_ENABLE_LinePattern		(1 << 12)#define S_ENABLE_StippleAlpha		(1 << 13) /* requires S_ENABLE_Stipple */#define S_ENABLE_Stipple		(1 << 14)#define S_ENABLE_AlphaBuffer		(1 << 16)#define S_ENABLE_AlphaTest		(1 << 17)#define S_ENABLE_AlphaWrite		(1 << 18)#define S_ENABLE_ZTest			(1 << 20)#define S_ENABLE_ZWrite			(1 << 21)/* * REG_3D_ZSet -- Define Z Buffer Setting Mask (8A08h-8A0Bh) */#define MASK_6326_ZBufferPitch		0x00003FFF#define MASK_6326_ZTestMode		0x00070000#define MASK_6326_ZBufferFormat		0x00100000#define S_ZSET_FORMAT_8			0x00000000#define S_ZSET_FORMAT_16		0x00100000#define S_ZSET_PASS_NEVER		0x00000000#define S_ZSET_PASS_LESS		0x00010000#define S_ZSET_PASS_EQUAL		0x00020000#define S_ZSET_PASS_LEQUAL		0x00030000#define S_ZSET_PASS_GREATER		0x00040000#define S_ZSET_PASS_NOTEQUAL		0x00050000#define S_ZSET_PASS_GEQUAL		0x00060000#define S_ZSET_PASS_ALWAYS		0x00070000/* * REG_3D_AlphaSet -- Define Alpha Buffer Setting Mask (8A0Ch-8A0Fh) */#define MASK_AlphaBufferPitch		0x000003FF#define MASK_AlphaRefValue		0x00FF0000#define MASK_AlphaTestMode		0x07000000#define MASK_AlphaBufferFormat		0x30000000#define S_ASET_FORMAT_8			0x30000000#define S_ASET_PASS_NEVER		0x00000000#define S_ASET_PASS_LESS		0x01000000#define S_ASET_PASS_EQUAL		0x02000000#define S_ASET_PASS_LEQUAL		0x03000000#define S_ASET_PASS_GREATER		0x04000000#define S_ASET_PASS_NOTEQUAL		0x05000000#define S_ASET_PASS_GEQUAL		0x06000000#define S_ASET_PASS_ALWAYS		0x07000000/* * REG_3D_DstSet -- Define Destination Buffer Setting Mask (8A14h-8A17h) *//* pitch, format, depth, rgborder, rop bits same as 300-series *//* * REG_6326_3D_FogSet -- Define Fog Mask (8A20h-8A23h) */#define MASK_6326_FogColor		0x00FFFFFF#define MASK_6326_FogMode		0x01000000#define FOGMODE_6326_CONST		0x00000000#define FOGMODE_6326_LINEAR		0x01000000/* * REG_6326_3D_DstSrcBlendMode		(0x8A28 - 0x8A2B) */#define MASK_6326_SrcBlendMode		0xf0000000#define MASK_6326_DstBlendMode		0x0f000000#define MASK_6326_TransparencyColor	0x00ffffff#define S_DBLEND_ZERO			0x00000000#define S_DBLEND_ONE			0x10000000#define S_DBLEND_SRC_COLOR		0x20000000#define S_DBLEND_INV_SRC_COLOR		0x30000000#define S_DBLEND_SRC_ALPHA		0x40000000#define S_DBLEND_INV_SRC_ALPHA		0x50000000#define S_DBLEND_DST_ALPHA		0x60000000#define S_DBLEND_INV_DST_ALPHA		0x70000000#define S_SBLEND_ZERO			0x00000000#define S_SBLEND_ONE			0x01000000#define S_SBLEND_SRC_ALPHA		0x04000000#define S_SBLEND_INV_SRC_ALPHA		0x05000000#define S_SBLEND_DST_ALPHA		0x06000000#define S_SBLEND_INV_DST_ALPHA		0x07000000#define S_SBLEND_DST_COLOR		0x08000000#define S_SBLEND_INV_DST_COLOR		0x09000000#define S_SBLEND_SRC_ALPHA_SAT		0x0A000000#define S_SBLEND_BOTH_SRC_ALPHA		0x0B000000#define S_SBLEND_BOTH_INV_SRC_ALPHA	0x0C000000/*  * REG_6326_3D_TextureSet		(0x8A38 - 0x8A3B) */#define MASK_6326_TextureMinFilter	0x00000007#define MASK_6326_TextureMagFilter	0x00000008#define MASK_6326_ClearTexCache		0x00000010#define MASK_6326_TextureInSystem	0x00000020#define MASK_6326_TextureLevel		0x00000F00#define MASK_6326_TextureSignYUVFormat	0x00008000#define MASK_6326_TextureMappingMode	0x00FF0000#define TEXEL_6326_BGR_ORDER		0x80000000#define TEXEL_6326_INDEX1		0x00000000#define TEXEL_6326_INDEX2		0x01000000#define TEXEL_6326_INDEX4		0x02000000#define TEXEL_6326_M4			0x10000000#define TEXEL_6326_AM44			0x16000000#define TEXEL_6326_YUV422		0x20000000 /* YUYV */#define TEXEL_6326_YVU422		0x21000000 /* YVYU */#define TEXEL_6326_UVY422		0x22000000 /* UYVY */#define TEXEL_6326_VUY422		0x23000000 /* VYUY */#define TEXEL_6326_L1			0x30000000#define TEXEL_6326_L2			0x31000000#define TEXEL_6326_L4			0x32000000#define TEXEL_6326_L8			0x33000000#define TEXEL_6326_AL22			0x35000000#define TEXEL_6326_AL44			0x38000000#define TEXEL_6326_AL88			0x3c000000#define TEXEL_6326_RGB_332_8		0x40000000#define TEXEL_6326_RGB_233_8		0x41000000#define TEXEL_6326_RGB_232_8		0x42000000#define TEXEL_6326_ARGB_1232_8		0x43000000#define TEXEL_6326_RGB_555_16		0x50000000#define TEXEL_6326_RGB_565_16		0x51000000#define TEXEL_6326_ARGB_1555_16		0x52000000#define TEXEL_6326_ARGB_4444_16		0x53000000#define TEXEL_6326_ARGB_8332_16		0x54000000#define TEXEL_6326_ARGB_8233_16		0x55000000#define TEXEL_6326_ARGB_8232_16		0x56000000#define TEXEL_6326_ARGB_8565_24		0x63000000#define TEXEL_6326_ARGB_8555_24		0x67000000#define TEXEL_6326_RGB_888_24		0x68000000#define TEXEL_6326_ARGB_8888_32		0x73000000#define TEXEL_6326_ARGB_0888_32		0x74000000#define TEX_MAP_WRAP_U			0x00010000#define TEX_MAP_WRAP_V			0x00020000#define TEX_MAP_MIRROR_U		0x00040000#define TEX_MAP_MIRROR_V		0x00080000#define TEX_MAP_CLAMP_U			0x00100000#define TEX_MAP_CLAMP_V			0x00200000#define TEX_MAP_USE_CTB_SMOOTH		0x00400000#define TEX_MAP_USE_CTB			0x00800000#define TEX_FILTER_NEAREST		0x00000000#define TEX_FILTER_LINEAR		0x00000001#define TEX_FILTER_NEAREST_MIP_NEAREST	0x00000002#define TEX_FILTER_NEAREST_MIP_LINEAR	0x00000003#define TEX_FILTER_LINEAR_MIP_NEAREST	0x00000004#define TEX_FILTER_LINEAR_MIP_LINEAR	0x00000005#define TEX_FILTER_MAG_NEAREST		0x00000000#define TEX_FILTER_MAG_LINEAR		0x00000008/*  * REG_6326_3D_TextureBlendSet		(0x8A3C - 0x8A3F) */#define MASK_TextureTransparencyLowB	0x000000ff#define MASK_TextureTransparencyLowG	0x0000FF00#define MASK_TextureTransparencyLowR	0x00ff0000#define MASK_TextureBlend		0x0f000000#define TB_C_CS				(0 << 26)#define TB_C_CF				(1 << 26)#define TB_C_CFCS			(2 << 26) /* also 3 << 26 */#define TB_C_CFOMAS_ASCS		(4 << 26)#define TB_C_CSOMAF_AFCF		(6 << 26) /* also 7 << 26 */#define TB_A_AS				(0 << 24)#define TB_A_AF				(1 << 24)#define TB_A_AFAS			(1 << 24)/*  * REG_6326_3D_TextureTransparencyColorHigh	(0x8A40 - 0x8A43) */#define MASK_TextureTransparencyHighB	0x000000FF#define MASK_TextureTransparencyHighG	0x0000FF00#define MASK_TextureTransparencyHighR	0x00FF0000/* * REG_3D_TexturePitch01-89		(0x8A6C - 0x8A7F) */#define MASK_TexturePitchOdd		0x000003FF#define MASK_TexturePitchEven		0x03FF0000#define SHIFT_TexturePitchEven		16/*  * REG_3D_TextureWidthHeightMix		(0x8A80 - 0x8A83) */#define MASK_TextureWidthLog2		0xf0000000#define MASK_TextureHeightLog2		0x0f000000/*  * REG_3D_TextureBorderColor		(0x8A90 - 0x8A93) */#define MASK_TextureBorderColorB	0x000000FF#define MASK_TextureBorderColorG	0x0000FF00#define MASK_TextureBorderColorR	0x00FF0000#define MASK_TextureBorderColorA	0xFF000000#endif /* _sis6326_reg_h_ */

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