📄 sis6326_state.c
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/* * Copyright 2005 Eric Anholt * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Eric Anholt <anholt@FreeBSD.org> * */#include "sis_context.h"#include "sis_state.h"#include "sis_tris.h"#include "sis_lock.h"#include "sis_tex.h"#include "sis_reg.h"#include "context.h"#include "enums.h"#include "colormac.h"#include "swrast/swrast.h"#include "vbo/vbo.h"#include "tnl/tnl.h"#include "swrast_setup/swrast_setup.h"#include "tnl/t_pipeline.h"/* ============================================================= * Alpha blending */static voidsis6326DDAlphaFunc( GLcontext *ctx, GLenum func, GLfloat ref ){ sisContextPtr smesa = SIS_CONTEXT(ctx); GLubyte refbyte; __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; CLAMPED_FLOAT_TO_UBYTE(refbyte, ref); current->hwAlpha = refbyte << 16; /* Alpha Test function */ switch (func) { case GL_NEVER: current->hwAlpha |= S_ASET_PASS_NEVER; break; case GL_LESS: current->hwAlpha |= S_ASET_PASS_LESS; break; case GL_EQUAL: current->hwAlpha |= S_ASET_PASS_EQUAL; break; case GL_LEQUAL: current->hwAlpha |= S_ASET_PASS_LEQUAL; break; case GL_GREATER: current->hwAlpha |= S_ASET_PASS_GREATER; break; case GL_NOTEQUAL: current->hwAlpha |= S_ASET_PASS_NOTEQUAL; break; case GL_GEQUAL: current->hwAlpha |= S_ASET_PASS_GEQUAL; break; case GL_ALWAYS: current->hwAlpha |= S_ASET_PASS_ALWAYS; break; } prev->hwAlpha = current->hwAlpha; smesa->GlobalFlag |= GFLAG_ALPHASETTING;}static voidsis6326DDBlendFuncSeparate( GLcontext *ctx, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ){ sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; current->hwDstSrcBlend = 0; switch (dfactorRGB) { case GL_ZERO: current->hwDstSrcBlend |= S_DBLEND_ZERO; break; case GL_ONE: current->hwDstSrcBlend |= S_DBLEND_ONE; break; case GL_SRC_COLOR: current->hwDstSrcBlend |= S_DBLEND_SRC_COLOR; break; case GL_ONE_MINUS_SRC_COLOR: current->hwDstSrcBlend |= S_DBLEND_INV_SRC_COLOR; break; case GL_SRC_ALPHA: current->hwDstSrcBlend |= S_DBLEND_SRC_ALPHA; break; case GL_ONE_MINUS_SRC_ALPHA: current->hwDstSrcBlend |= S_DBLEND_INV_SRC_ALPHA; break; case GL_DST_ALPHA: current->hwDstSrcBlend |= S_DBLEND_DST_ALPHA; break; case GL_ONE_MINUS_DST_ALPHA: current->hwDstSrcBlend |= S_DBLEND_INV_DST_ALPHA; break; } switch (sfactorRGB) { case GL_ZERO: current->hwDstSrcBlend |= S_SBLEND_ZERO; break; case GL_ONE: current->hwDstSrcBlend |= S_SBLEND_ONE; break; case GL_SRC_ALPHA: current->hwDstSrcBlend |= S_SBLEND_SRC_ALPHA; break; case GL_ONE_MINUS_SRC_ALPHA: current->hwDstSrcBlend |= S_SBLEND_INV_SRC_ALPHA; break; case GL_DST_ALPHA: current->hwDstSrcBlend |= S_SBLEND_DST_ALPHA; break; case GL_ONE_MINUS_DST_ALPHA: current->hwDstSrcBlend |= S_SBLEND_INV_DST_ALPHA; break; case GL_DST_COLOR: current->hwDstSrcBlend |= S_SBLEND_DST_COLOR; break; case GL_ONE_MINUS_DST_COLOR: current->hwDstSrcBlend |= S_SBLEND_INV_DST_COLOR; break; case GL_SRC_ALPHA_SATURATE: current->hwDstSrcBlend |= S_SBLEND_SRC_ALPHA_SAT; break; } if (current->hwDstSrcBlend != prev->hwDstSrcBlend) { prev->hwDstSrcBlend = current->hwDstSrcBlend; smesa->GlobalFlag |= GFLAG_DSTBLEND; }}/* ============================================================= * Depth testing */static voidsis6326DDDepthFunc( GLcontext *ctx, GLenum func ){ sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; current->hwZ &= ~MASK_6326_ZTestMode; switch (func) { case GL_LESS: current->hwZ |= S_ZSET_PASS_LESS; break; case GL_GEQUAL: current->hwZ |= S_ZSET_PASS_GEQUAL; break; case GL_LEQUAL: current->hwZ |= S_ZSET_PASS_LEQUAL; break; case GL_GREATER: current->hwZ |= S_ZSET_PASS_GREATER; break; case GL_NOTEQUAL: current->hwZ |= S_ZSET_PASS_NOTEQUAL; break; case GL_EQUAL: current->hwZ |= S_ZSET_PASS_EQUAL; break; case GL_ALWAYS: current->hwZ |= S_ZSET_PASS_ALWAYS; break; case GL_NEVER: current->hwZ |= S_ZSET_PASS_NEVER; break; } if (current->hwZ != prev->hwZ) { prev->hwZ = current->hwZ; smesa->GlobalFlag |= GFLAG_ZSETTING; }}static voidsis6326DDDepthMask( GLcontext *ctx, GLboolean flag ){ sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *current = &smesa->current; if (ctx->Depth.Test) current->hwCapEnable |= S_ENABLE_ZWrite; else current->hwCapEnable &= ~S_ENABLE_ZWrite;}/* ============================================================= * Fog */static voidsis6326DDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params ){ sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *current = &smesa->current; __GLSiSHardware *prev = &smesa->prev; GLint fogColor; switch(pname) { case GL_FOG_COLOR: fogColor = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ) << 16; fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[1] ) << 8; fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[2] ); current->hwFog = 0x01000000 | fogColor; if (current->hwFog != prev->hwFog) { prev->hwFog = current->hwFog; smesa->GlobalFlag |= GFLAG_FOGSETTING; } break; }}/* ============================================================= * Clipping */voidsis6326UpdateClipping(GLcontext *ctx){ sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *prev = &smesa->prev; __GLSiSHardware *current = &smesa->current; GLint x1, y1, x2, y2; x1 = 0; y1 = 0; x2 = smesa->width - 1; y2 = smesa->height - 1; if (ctx->Scissor.Enabled) { if (ctx->Scissor.X > x1) x1 = ctx->Scissor.X; if (ctx->Scissor.Y > y1) y1 = ctx->Scissor.Y; if (ctx->Scissor.X + ctx->Scissor.Width - 1 < x2) x2 = ctx->Scissor.X + ctx->Scissor.Width - 1; if (ctx->Scissor.Y + ctx->Scissor.Height - 1 < y2) y2 = ctx->Scissor.Y + ctx->Scissor.Height - 1; } y1 = Y_FLIP(y1); y2 = Y_FLIP(y2); /*current->clipTopBottom = (y2 << 13) | y1; current->clipLeftRight = (x1 << 13) | x2;*/ /* XXX */ current->clipTopBottom = (0 << 13) | smesa->height; current->clipLeftRight = (0 << 13) | smesa->width; if ((current->clipTopBottom != prev->clipTopBottom) || (current->clipLeftRight != prev->clipLeftRight)) { prev->clipTopBottom = current->clipTopBottom; prev->clipLeftRight = current->clipLeftRight; smesa->GlobalFlag |= GFLAG_CLIPPING; }}static voidsis6326DDScissor( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ){ if (ctx->Scissor.Enabled) sis6326UpdateClipping( ctx );}/* ============================================================= * Culling */static voidsis6326UpdateCull( GLcontext *ctx ){ /* XXX culling */}static voidsis6326DDCullFace( GLcontext *ctx, GLenum mode ){ sis6326UpdateCull( ctx );}static voidsis6326DDFrontFace( GLcontext *ctx, GLenum mode ){ sis6326UpdateCull( ctx );}/* ============================================================= * Masks */static void sis6326DDColorMask( GLcontext *ctx, GLboolean r, GLboolean g, GLboolean b, GLboolean a ){ sisContextPtr smesa = SIS_CONTEXT(ctx); if (r && g && b && ((ctx->Visual.alphaBits == 0) || a)) { FALLBACK(smesa, SIS_FALLBACK_WRITEMASK, 0); } else { FALLBACK(smesa, SIS_FALLBACK_WRITEMASK, 1); }}/* ============================================================= * Rendering attributes */static void sis6326UpdateSpecular(GLcontext *ctx){ sisContextPtr smesa = SIS_CONTEXT(ctx); __GLSiSHardware *current = &smesa->current; if (NEED_SECONDARY_COLOR(ctx)) current->hwCapEnable |= S_ENABLE_Specular; else current->hwCapEnable &= ~S_ENABLE_Specular;}static void sis6326DDLightModelfv(GLcontext *ctx, GLenum pname, const GLfloat *param){ if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
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