⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sis_span.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/**************************************************************************Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.Copyright 2003 Eric AnholtAll Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_span.c,v 1.5 2001/03/21 16:14:26 dawes Exp $ *//* * Authors: *   Sung-Ching Lin <sclin@sis.com.tw> *   Eric Anholt <anholt@FreeBSD.org> */#include "sis_context.h"#include "sis_span.h"#include "sis_lock.h"#include "sis_tris.h"#include "swrast/swrast.h"#define DBG 0#define LOCAL_VARS							\   sisContextPtr smesa = SIS_CONTEXT(ctx);				\   __DRIdrawablePrivate *dPriv = smesa->driDrawable;			\   struct sis_renderbuffer *srb = (struct sis_renderbuffer *) rb;	\   GLuint pitch = srb->pitch;						\   char *buf = srb->map;						\   GLuint p;								\   (void) buf; (void) p;   #define LOCAL_DEPTH_VARS						\   sisContextPtr smesa = SIS_CONTEXT(ctx);				\   __DRIdrawablePrivate *dPriv = smesa->driDrawable;			\   struct sis_renderbuffer *srb = (struct sis_renderbuffer *) rb;	\   char *buf = srb->map;#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS #define HW_LOCK() do {} while(0);#define HW_UNLOCK() do {} while(0);/* RGB565 */#define SPANTMP_PIXEL_FMT GL_RGB#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5#define TAG(x)    sis##x##_RGB565#define TAG2(x,y) sis##x##_RGB565##y#include "spantmp2.h"/* ARGB8888 *//* FIXME the old code always read back alpha as 0xff, i.e. fully opaque.   Was there a reason to do so ? If so that'll won't work with that template... */#define SPANTMP_PIXEL_FMT GL_BGRA#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV#define TAG(x)    sis##x##_ARGB8888#define TAG2(x,y) sis##x##_ARGB8888##y#include "spantmp2.h"/* 16 bit depthbuffer functions. */#define VALUE_TYPE GLushort#define WRITE_DEPTH( _x, _y, d )	\   *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch) = d;#define READ_DEPTH( d, _x, _y )		\   d = *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch);#define TAG(x) sis##x##_z16#include "depthtmp.h"/* 32 bit depthbuffer functions. */#define VALUE_TYPE GLuint#define WRITE_DEPTH( _x, _y, d )	\   *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = d;#define READ_DEPTH( d, _x, _y )		\   d = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch);#define TAG(x) sis##x##_z32#include "depthtmp.h"/* 8/24 bit interleaved depth/stencil functions */#define VALUE_TYPE GLuint#define WRITE_DEPTH( _x, _y, d ) {				\   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch);	\   tmp &= 0xff000000;						\   tmp |= (d & 0x00ffffff);					\   *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = tmp;		\}#define READ_DEPTH( d, _x, _y )	{				\   d = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) & 0x00ffffff; \}#define TAG(x) sis##x##_z24_s8#include "depthtmp.h"#define WRITE_STENCIL( _x, _y, d ) {				\   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depth.pitch); \   tmp &= 0x00ffffff;						\   tmp |= (d << 24);						\   *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = tmp;	\}#define READ_STENCIL( d, _x, _y )			\   d = (*(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) & 0xff000000) >> 24;#define TAG(x) sis##x##_z24_s8#include "stenciltmp.h"void sisSpanRenderStart( GLcontext *ctx ){   sisContextPtr smesa = SIS_CONTEXT(ctx);   SIS_FIREVERTICES(smesa);   LOCK_HARDWARE();   WaitEngIdle( smesa );}void sisSpanRenderFinish( GLcontext *ctx ){   sisContextPtr smesa = SIS_CONTEXT(ctx);   _swrast_flush( ctx );   UNLOCK_HARDWARE();}voidsisDDInitSpanFuncs( GLcontext *ctx ){   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);   swdd->SpanRenderStart   = sisSpanRenderStart;   swdd->SpanRenderFinish  = sisSpanRenderFinish; }/** * Plug in the Get/Put routines for the given driRenderbuffer. */voidsisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis){   if (srb->Base.InternalFormat == GL_RGBA) {      if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {         sisInitPointers_RGB565( &srb->Base );      }      else {         sisInitPointers_ARGB8888( &srb->Base );      }   }   else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {      sisInitDepthPointers_z16(&srb->Base);   }   else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {      sisInitDepthPointers_z24_s8(&srb->Base);   }   else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {      sisInitDepthPointers_z32(&srb->Base);   }   else if (srb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {      sisInitStencilPointers_z24_s8(&srb->Base);   }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -