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📄 mach64_lock.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- *//* * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Authors: *	Gareth Hughes <gareth@valinux.com> * */#ifndef __MACH64_LOCK_H__#define __MACH64_LOCK_H__extern void mach64GetLock( mach64ContextPtr mmesa, GLuint flags );/* Turn DEBUG_LOCKING on to find locking conflicts. */#define DEBUG_LOCKING	1#if DEBUG_LOCKINGextern char *prevLockFile;extern int   prevLockLine;#define DEBUG_LOCK()							\   do {									\      prevLockFile = (__FILE__);					\      prevLockLine = (__LINE__);					\   } while (0)#define DEBUG_RESET()							\   do {									\      prevLockFile = 0;							\      prevLockLine = 0;							\   } while (0)#define DEBUG_CHECK_LOCK()						\   do {									\      if ( prevLockFile ) {						\	 fprintf( stderr,						\		  "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n",	\		  prevLockFile, prevLockLine, __FILE__, __LINE__ );	\	 exit( 1 );							\      }									\   } while (0)#else#define DEBUG_LOCK()#define DEBUG_RESET()#define DEBUG_CHECK_LOCK()#endif/* * !!! We may want to separate locks from locks with validation.  This * could be used to improve performance for those things commands that * do not do any drawing !!! *//* Lock the hardware and validate our state. */#define LOCK_HARDWARE( mmesa )						\   do {									\      char __ret = 0;							\      DEBUG_CHECK_LOCK();						\      DRM_CAS( mmesa->driHwLock, mmesa->hHWContext,			\	       (DRM_LOCK_HELD | mmesa->hHWContext), __ret );		\      if ( __ret )							\	 mach64GetLock( mmesa, 0 );					\      DEBUG_LOCK();							\   } while (0)/* Unlock the hardware. */#define UNLOCK_HARDWARE( mmesa )					\   do {									\      DRM_UNLOCK( mmesa->driFd,						\		  mmesa->driHwLock,					\		  mmesa->hHWContext );					\      DEBUG_RESET();							\   } while (0)#endif /* __MACH64_LOCK_H__ */

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