📄 mach64_span.c
字号:
/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- *//* * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Authors: * Gareth Hughes <gareth@valinux.com> * Leif Delgass <ldelgass@retinalburn.net> * Jos�Fonseca <j_r_fonseca@yahoo.co.uk> */#include "mach64_context.h"#include "mach64_ioctl.h"#include "mach64_state.h"#include "mach64_span.h"#include "swrast/swrast.h"#define DBG 0#define LOCAL_VARS \ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \ __DRIscreenPrivate *sPriv = mmesa->driScreen; \ __DRIdrawablePrivate *dPriv = mmesa->driDrawable; \ driRenderbuffer *drb = (driRenderbuffer *) rb; \ GLuint height = dPriv->h; \ GLushort p; \ (void) p;#define LOCAL_DEPTH_VARS \ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \ __DRIdrawablePrivate *dPriv = mmesa->driDrawable; \ __DRIscreenPrivate *driScreen = mmesa->driScreen; \ driRenderbuffer *drb = (driRenderbuffer *) rb; \ GLuint height = dPriv->h; \ char *buf = (char *)(driScreen->pFB + drb->offset + \ (dPriv->x + dPriv->y * drb->pitch) * 2)#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS#define Y_FLIP( _y ) (height - _y - 1)#define HW_LOCK()/* FIXME could/should we use dPriv->numClipRects like the other drivers? */#define HW_CLIPLOOP() \ do { \ int _nc = mmesa->numClipRects; \ \ while ( _nc-- ) { \ int minx = mmesa->pClipRects[_nc].x1 - mmesa->drawX; \ int miny = mmesa->pClipRects[_nc].y1 - mmesa->drawY; \ int maxx = mmesa->pClipRects[_nc].x2 - mmesa->drawX; \ int maxy = mmesa->pClipRects[_nc].y2 - mmesa->drawY;#define HW_ENDCLIPLOOP() \ } \ } while (0)#define HW_UNLOCK()/* ================================================================ * Color buffer *//* 16 bit, RGB565 color spanline and pixel functions */#define SPANTMP_PIXEL_FMT GL_RGB#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5#define TAG(x) mach64##x##_RGB565#define TAG2(x,y) mach64##x##_RGB565##y#define GET_PTR(X,Y) (sPriv->pFB + drb->offset \ + ((dPriv->y + (Y)) * drb->pitch + (dPriv->x + (X))) * drb->cpp)#include "spantmp2.h"/* 32 bit, ARGB8888 color spanline and pixel functions *//* FIXME the old code always read back alpha as 0xff, i.e. fully opaque. Was there a reason to do so ? If so that'll won't work with that template... */#define SPANTMP_PIXEL_FMT GL_BGRA#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV#define TAG(x) mach64##x##_ARGB8888#define TAG2(x,y) mach64##x##_ARGB8888##y#define GET_PTR(X,Y) (sPriv->pFB + drb->offset \ + ((dPriv->y + (Y)) * drb->pitch + (dPriv->x + (X))) * drb->cpp)#include "spantmp2.h"/* ================================================================ * Depth buffer *//* 16 bit depthbuffer functions. */#define VALUE_TYPE GLushort#define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2) = d;#define READ_DEPTH( d, _x, _y ) \ d = *(GLushort *)(buf + ((_x) + (_y) * drb->pitch) * 2);#define TAG(x) mach64##x##_z16#include "depthtmp.h"static void mach64SpanRenderStart( GLcontext *ctx ){ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); LOCK_HARDWARE( mmesa ); FINISH_DMA_LOCKED( mmesa );}static void mach64SpanRenderFinish( GLcontext *ctx ){ mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); _swrast_flush( ctx ); UNLOCK_HARDWARE( mmesa );}void mach64DDInitSpanFuncs( GLcontext *ctx ){ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = mach64SpanRenderStart; swdd->SpanRenderFinish = mach64SpanRenderFinish;}/** * Plug in the Get/Put routines for the given driRenderbuffer. */voidmach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis){ if (drb->Base.InternalFormat == GL_RGBA) { if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { mach64InitPointers_RGB565(&drb->Base); } else { mach64InitPointers_ARGB8888(&drb->Base); } } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { mach64InitDepthPointers_z16(&drb->Base); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -