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📄 mach64_screen.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- *//* * Copyright 2000 Gareth Hughes * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * Authors: *	Gareth Hughes <gareth@valinux.com> *	Leif Delgass <ldelgass@retinalburn.net> *	Jos�Fonseca <j_r_fonseca@yahoo.co.uk> */#include "mach64_context.h"#include "mach64_ioctl.h"#include "mach64_tris.h"#include "mach64_vb.h"#include "mach64_span.h"#include "context.h"#include "imports.h"#include "framebuffer.h"#include "renderbuffer.h"#include "utils.h"#include "vblank.h"#include "GL/internal/dri_interface.h"/* Mach64 configuration */#include "xmlpool.h"PUBLIC const char __driConfigOptions[] =DRI_CONF_BEGIN    DRI_CONF_SECTION_PERFORMANCE        DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)    DRI_CONF_SECTION_END    DRI_CONF_SECTION_DEBUG        DRI_CONF_NO_RAST(false)#if ENABLE_PERF_BOXES        DRI_CONF_PERFORMANCE_BOXES(false)#endif    DRI_CONF_SECTION_ENDDRI_CONF_END;#if ENABLE_PERF_BOXESstatic const GLuint __driNConfigOptions = 3;#elsestatic const GLuint __driNConfigOptions = 2;#endifextern const struct dri_extension card_extensions[];static const __DRIconfig **mach64FillInModes( __DRIscreenPrivate *psp,		   unsigned pixel_bits, unsigned depth_bits,		   unsigned stencil_bits, GLboolean have_back_buffer ){    __DRIconfig **configs;    __GLcontextModes * m;    GLenum fb_format;    GLenum fb_type;    unsigned depth_buffer_factor;    unsigned back_buffer_factor;    unsigned i;    /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy     * enough to add support.  Basically, if a context is created with an     * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping     * will never be used.     */    static const GLenum back_buffer_modes[] = {	GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */    };    u_int8_t depth_bits_array[2];    u_int8_t stencil_bits_array[2];    depth_bits_array[0] = depth_bits;    depth_bits_array[1] = depth_bits;        /* Just like with the accumulation buffer, always provide some modes     * with a stencil buffer.  It will be a sw fallback, but some apps won't     * care about that.     */    stencil_bits_array[0] = 0;    stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;    depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;    back_buffer_factor  = (have_back_buffer) ? 2 : 1;    if (pixel_bits == 16) {       fb_format = GL_RGB;       fb_type = GL_UNSIGNED_SHORT_5_6_5;    }    else {       fb_format = GL_BGRA;       fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;    }    configs = driCreateConfigs(fb_format, fb_type,			       depth_bits_array, stencil_bits_array,			       depth_buffer_factor, back_buffer_modes,			       back_buffer_factor);    if (configs == NULL) {       fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",	       __func__, __LINE__);       return NULL;    }    /* Mark the visual as slow if there are "fake" stencil bits.     */    for (i = 0; configs[i]; i++) {       m = &configs[i]->modes;       if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {	  m->visualRating = GLX_SLOW_CONFIG;       }    }    return (const __DRIconfig **) configs;}/* Create the device specific screen private data struct. */static mach64ScreenRec *mach64CreateScreen( __DRIscreenPrivate *sPriv ){   mach64ScreenPtr mach64Screen;   ATIDRIPtr serverInfo = (ATIDRIPtr)sPriv->pDevPriv;   int i;   if (sPriv->devPrivSize != sizeof(ATIDRIRec)) {      fprintf(stderr,"\nERROR!  sizeof(ATIDRIRec) does not match passed size from device driver\n");      return GL_FALSE;   }   if ( MACH64_DEBUG & DEBUG_VERBOSE_DRI )       fprintf( stderr, "%s\n", __FUNCTION__ );   /* Allocate the private area */   mach64Screen = (mach64ScreenPtr) CALLOC( sizeof(*mach64Screen) );   if ( !mach64Screen ) return NULL;   /* parse information in __driConfigOptions */   driParseOptionInfo (&mach64Screen->optionCache,		       __driConfigOptions, __driNConfigOptions);   mach64Screen->IsPCI = serverInfo->IsPCI;   {      drm_mach64_getparam_t gp;      int ret;      gp.param = MACH64_PARAM_IRQ_NR;      gp.value = (void *) &mach64Screen->irq;      ret = drmCommandWriteRead( sPriv->fd, DRM_MACH64_GETPARAM,				    &gp, sizeof(gp));      if (ret) {         fprintf(stderr, "DRM_MACH64_GETPARAM (MACH64_PARAM_IRQ_NR): %d\n", ret);         FREE( mach64Screen );         return NULL;      }   }   mach64Screen->mmio.handle = serverInfo->regs;   mach64Screen->mmio.size   = serverInfo->regsSize;   if ( drmMap( sPriv->fd,		mach64Screen->mmio.handle,		mach64Screen->mmio.size,		(drmAddressPtr)&mach64Screen->mmio.map ) != 0 ) {      FREE( mach64Screen );      return NULL;   }   mach64Screen->buffers = drmMapBufs( sPriv->fd );   if ( !mach64Screen->buffers ) {      drmUnmap( (drmAddress)mach64Screen->mmio.map,		mach64Screen->mmio.size );      FREE( mach64Screen );      return NULL;   }   if ( !mach64Screen->IsPCI ) {      mach64Screen->agpTextures.handle = serverInfo->agp;      mach64Screen->agpTextures.size   = serverInfo->agpSize;      if ( drmMap( sPriv->fd,		   mach64Screen->agpTextures.handle,		   mach64Screen->agpTextures.size,		   (drmAddressPtr)&mach64Screen->agpTextures.map ) ) {	 drmUnmapBufs( mach64Screen->buffers );	 drmUnmap( (drmAddress)mach64Screen->mmio.map, mach64Screen->mmio.size );	 FREE( mach64Screen );	 return NULL;      }   }   mach64Screen->AGPMode	= serverInfo->AGPMode;   mach64Screen->chipset	= serverInfo->chipset;   mach64Screen->width		= serverInfo->width;   mach64Screen->height		= serverInfo->height;   mach64Screen->mem		= serverInfo->mem;   mach64Screen->cpp		= serverInfo->cpp;   mach64Screen->frontOffset	= serverInfo->frontOffset;   mach64Screen->frontPitch	= serverInfo->frontPitch;   mach64Screen->backOffset	= serverInfo->backOffset;   mach64Screen->backPitch	= serverInfo->backPitch;   mach64Screen->depthOffset	= serverInfo->depthOffset;   mach64Screen->depthPitch	= serverInfo->depthPitch;   mach64Screen->texOffset[MACH64_CARD_HEAP] = serverInfo->textureOffset;   mach64Screen->texSize[MACH64_CARD_HEAP] = serverInfo->textureSize;   mach64Screen->logTexGranularity[MACH64_CARD_HEAP] =      serverInfo->logTextureGranularity;   if ( mach64Screen->IsPCI ) {      mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS - 1;      mach64Screen->firstTexHeap = MACH64_CARD_HEAP;      mach64Screen->texOffset[MACH64_AGP_HEAP] = 0;      mach64Screen->texSize[MACH64_AGP_HEAP] = 0;      mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = 0;   } else {      if (serverInfo->textureSize > 0) {	 mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS;	 mach64Screen->firstTexHeap = MACH64_CARD_HEAP;      } else {	 mach64Screen->numTexHeaps = MACH64_NR_TEX_HEAPS - 1;	 mach64Screen->firstTexHeap = MACH64_AGP_HEAP;      }      mach64Screen->texOffset[MACH64_AGP_HEAP] = serverInfo->agpTextureOffset;      mach64Screen->texSize[MACH64_AGP_HEAP] = serverInfo->agpSize;      mach64Screen->logTexGranularity[MACH64_AGP_HEAP] = serverInfo->logAgpTextureGranularity;   }   mach64Screen->driScreen = sPriv;   i = 0;   mach64Screen->extensions[i++] = &driFrameTrackingExtension.base;   if ( mach64Screen->irq != 0 ) {      mach64Screen->extensions[i++] = &driSwapControlExtension.base;      mach64Screen->extensions[i++] = &driMediaStreamCounterExtension.base;   }   mach64Screen->extensions[i++] = NULL;   sPriv->extensions = mach64Screen->extensions;   return mach64Screen;}/* Destroy the device specific screen private data struct. */static voidmach64DestroyScreen( __DRIscreenPrivate *driScreen ){   mach64ScreenRec *mach64Screen = (mach64ScreenRec *) driScreen->private;   if ( !mach64Screen )      return;   if ( MACH64_DEBUG & DEBUG_VERBOSE_DRI )       fprintf( stderr, "%s\n", __FUNCTION__ );   if ( !mach64Screen->IsPCI ) {      drmUnmap( (drmAddress)mach64Screen->agpTextures.map,		mach64Screen->agpTextures.size );   }   drmUnmapBufs( mach64Screen->buffers );   drmUnmap( (drmAddress)mach64Screen->mmio.map, mach64Screen->mmio.size );   FREE( mach64Screen );   driScreen->private = NULL;}/* Create and initialize the Mesa and driver specific pixmap buffer * data. */static GLbooleanmach64CreateBuffer( __DRIscreenPrivate *driScrnPriv,		    __DRIdrawablePrivate *driDrawPriv,		    const __GLcontextModes *mesaVis,		    GLboolean isPixmap ){   mach64ScreenPtr screen = (mach64ScreenPtr) driScrnPriv->private;   if (isPixmap) {      return GL_FALSE; /* not implemented */   }   else {      struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);      {         driRenderbuffer *frontRb            = driNewRenderbuffer(GL_RGBA,                                 NULL,                                 screen->cpp,                                 screen->frontOffset, screen->frontPitch,                                 driDrawPriv);         mach64SetSpanFunctions(frontRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);      }      if (mesaVis->doubleBufferMode) {         driRenderbuffer *backRb            = driNewRenderbuffer(GL_RGBA,                                 NULL,                                 screen->cpp,                                 screen->backOffset, screen->backPitch,                                 driDrawPriv);         mach64SetSpanFunctions(backRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);      }      if (mesaVis->depthBits == 16) {         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT16,                                 NULL, screen->cpp,                                 screen->depthOffset, screen->depthPitch,                                 driDrawPriv);         mach64SetSpanFunctions(depthRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      else if (mesaVis->depthBits == 24) {         /* XXX I don't think 24-bit Z is supported - so this isn't used */         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT24,                                 NULL,                                 screen->cpp,                                 screen->depthOffset, screen->depthPitch,                                 driDrawPriv);         mach64SetSpanFunctions(depthRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      _mesa_add_soft_renderbuffers(fb,                                   GL_FALSE, /* color */                                   GL_FALSE, /* depth */                                   mesaVis->stencilBits > 0,                                   mesaVis->accumRedBits > 0,                                   GL_FALSE, /* alpha */                                   GL_FALSE /* aux */);      driDrawPriv->driverPrivate = (void *) fb;      return (driDrawPriv->driverPrivate != NULL);   }}static voidmach64DestroyBuffer(__DRIdrawablePrivate *driDrawPriv){   _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));}/* Copy the back color buffer to the front color buffer */static voidmach64SwapBuffers(__DRIdrawablePrivate *dPriv){   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {      mach64ContextPtr mmesa;      GLcontext *ctx;      mmesa = (mach64ContextPtr) dPriv->driContextPriv->driverPrivate;      ctx = mmesa->glCtx;      if (ctx->Visual.doubleBufferMode) {         _mesa_notifySwapBuffers( ctx );  /* flush pending rendering comands */         mach64CopyBuffer( dPriv );      }   }   else {      /* XXX this shouldn't be an error but we can't handle it for now */      _mesa_problem(NULL, "%s: drawable has no context!", __FUNCTION__);   }}/* Initialize the driver specific screen private data. */static GLbooleanmach64InitDriver( __DRIscreenPrivate *driScreen ){   driScreen->private = (void *) mach64CreateScreen( driScreen );   if ( !driScreen->private ) {      mach64DestroyScreen( driScreen );      return GL_FALSE;   }   return GL_TRUE;}/** * This is the driver specific part of the createNewScreen entry point. *  * \todo maybe fold this into intelInitDriver * * \return the __GLcontextModes supported by this driver */static const __DRIconfig **mach64InitScreen(__DRIscreenPrivate *psp){   static const __DRIversion ddx_expected = { 6, 4, 0 };   static const __DRIversion dri_expected = { 4, 0, 0 };   static const __DRIversion drm_expected = { 2, 0, 0 };   ATIDRIPtr dri_priv = (ATIDRIPtr) psp->pDevPriv;   if ( ! driCheckDriDdxDrmVersions2( "Mach64",				      &psp->dri_version, & dri_expected,				      &psp->ddx_version, & ddx_expected,				      &psp->drm_version, & drm_expected ) ) {      return NULL;   }      /* Calling driInitExtensions here, with a NULL context pointer,    * does not actually enable the extensions.  It just makes sure    * that all the dispatch offsets for all the extensions that    * *might* be enables are known.  This is needed because the    * dispatch offsets need to be known when _mesa_context_create is    * called, but we can't enable the extensions until we have a    * context pointer.    *    * Hello chicken.  Hello egg.  How are you two today?    */   driInitExtensions( NULL, card_extensions, GL_FALSE );   if (!mach64InitDriver(psp))      return NULL;   return  mach64FillInModes( psp, dri_priv->cpp * 8, 16, 0, 1);}const struct __DriverAPIRec driDriverAPI = {   .InitScreen      = mach64InitScreen,   .DestroyScreen   = mach64DestroyScreen,   .CreateContext   = mach64CreateContext,   .DestroyContext  = mach64DestroyContext,   .CreateBuffer    = mach64CreateBuffer,   .DestroyBuffer   = mach64DestroyBuffer,   .SwapBuffers     = mach64SwapBuffers,   .MakeCurrent     = mach64MakeCurrent,   .UnbindContext   = mach64UnbindContext,   .GetSwapInfo     = NULL,   .GetDrawableMSC  = driDrawableGetMSC32,   .WaitForMSC      = driWaitForMSC32,   .WaitForSBC      = NULL,   .SwapBuffersMSC  = NULL};

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