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📄 swrast.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Copyright (C) 2008 George Sapountzis <gsap7@yahoo.gr> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* * DRI software rasterizer * * This is the mesa swrast module packaged into a DRI driver structure. * * The front-buffer is allocated by the loader. The loader provides read/write * callbacks for access to the front-buffer. The driver uses a scratch row for * front-buffer rendering to avoid repeated calls to the loader. * * The back-buffer is allocated by the driver and is private. */#include "context.h"#include "extensions.h"#include "framebuffer.h"#include "imports.h"#include "renderbuffer.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "vbo/vbo.h"#include "drivers/common/driverfuncs.h"#include "utils.h"#include "swrast_priv.h"#define need_GL_VERSION_1_3#define need_GL_VERSION_1_4#define need_GL_VERSION_1_5#define need_GL_VERSION_2_0#define need_GL_VERSION_2_1/* sw extensions for imaging */#define need_GL_EXT_blend_color#define need_GL_EXT_blend_minmax#define need_GL_EXT_convolution#define need_GL_EXT_histogram#define need_GL_SGI_color_table/* sw extensions not associated with some GL version */#define need_GL_ARB_shader_objects#define need_GL_ARB_vertex_program#define need_GL_APPLE_vertex_array_object#define need_GL_ATI_fragment_shader#define need_GL_EXT_depth_bounds_test#define need_GL_EXT_framebuffer_object#define need_GL_EXT_framebuffer_blit#define need_GL_EXT_gpu_program_parameters#define need_GL_EXT_paletted_texture#define need_GL_IBM_multimode_draw_arrays#define need_GL_MESA_resize_buffers#define need_GL_NV_vertex_program#define need_GL_NV_fragment_program#include "extension_helper.h"const struct dri_extension card_extensions[] ={    { "GL_VERSION_1_3",			GL_VERSION_1_3_functions },    { "GL_VERSION_1_4",			GL_VERSION_1_4_functions },    { "GL_VERSION_1_5",			GL_VERSION_1_5_functions },    { "GL_VERSION_2_0",			GL_VERSION_2_0_functions },    { "GL_VERSION_2_1",			GL_VERSION_2_1_functions },    { "GL_EXT_blend_color",		GL_EXT_blend_color_functions },    { "GL_EXT_blend_minmax",		GL_EXT_blend_minmax_functions },    { "GL_EXT_convolution",		GL_EXT_convolution_functions },    { "GL_EXT_histogram",		GL_EXT_histogram_functions },    { "GL_SGI_color_table",		GL_SGI_color_table_functions },    { "GL_ARB_shader_objects",		GL_ARB_shader_objects_functions },    { "GL_ARB_vertex_program",		GL_ARB_vertex_program_functions },    { "GL_APPLE_vertex_array_object",	GL_APPLE_vertex_array_object_functions },    { "GL_ATI_fragment_shader",		GL_ATI_fragment_shader_functions },    { "GL_EXT_depth_bounds_test",	GL_EXT_depth_bounds_test_functions },    { "GL_EXT_framebuffer_object",	GL_EXT_framebuffer_object_functions },    { "GL_EXT_framebuffer_blit",	GL_EXT_framebuffer_blit_functions },    { "GL_EXT_gpu_program_parameters",	GL_EXT_gpu_program_parameters_functions },    { "GL_EXT_paletted_texture",	GL_EXT_paletted_texture_functions },    { "GL_IBM_multimode_draw_arrays",	GL_IBM_multimode_draw_arrays_functions },    { "GL_MESA_resize_buffers",		GL_MESA_resize_buffers_functions },    { "GL_NV_vertex_program",		GL_NV_vertex_program_functions },    { "GL_NV_fragment_program",		GL_NV_fragment_program_functions },    { NULL,				NULL }};/** * Screen and config-related functions */static voidsetupLoaderExtensions(__DRIscreen *psp,		      const __DRIextension **extensions){    int i;    for (i = 0; extensions[i]; i++) {	if (strcmp(extensions[i]->name, __DRI_SWRAST_LOADER) == 0)	    psp->swrast_loader = (__DRIswrastLoaderExtension *) extensions[i];    }}static __DRIconfig **swrastFillInModes(__DRIscreen *psp,		  unsigned pixel_bits, unsigned depth_bits,		  unsigned stencil_bits, GLboolean have_back_buffer){    __DRIconfig **configs;    unsigned depth_buffer_factor;    unsigned back_buffer_factor;    GLenum fb_format;    GLenum fb_type;    /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't     * support pageflipping at all.     */    static const GLenum back_buffer_modes[] = {	GLX_NONE, GLX_SWAP_UNDEFINED_OML    };    u_int8_t depth_bits_array[4];    u_int8_t stencil_bits_array[4];    depth_bits_array[0] = 0;    depth_bits_array[1] = 0;    depth_bits_array[2] = depth_bits;    depth_bits_array[3] = depth_bits;    /* Just like with the accumulation buffer, always provide some modes     * with a stencil buffer.     */    stencil_bits_array[0] = 0;    stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;    stencil_bits_array[2] = 0;    stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;    depth_buffer_factor = 4;    back_buffer_factor = 2;    if (pixel_bits == 8) {	fb_format = GL_RGB;	fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;    }    else if (pixel_bits == 16) {	fb_format = GL_RGB;	fb_type = GL_UNSIGNED_SHORT_5_6_5;    }    else {	fb_format = GL_BGRA;	fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;    }    configs = driCreateConfigs(fb_format, fb_type,			       depth_bits_array, stencil_bits_array,			       depth_buffer_factor, back_buffer_modes,			       back_buffer_factor);    if (configs == NULL) {	fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,		__LINE__);	return NULL;    }    return configs;}static __DRIscreen *driCreateNewScreen(int scrn, const __DRIextension **extensions,		   const __DRIconfig ***driver_configs, void *data){    static const __DRIextension *emptyExtensionList[] = { NULL };    __DRIscreen *psp;    __DRIconfig **configs8, **configs16, **configs32;    (void) data;    TRACE;    psp = _mesa_calloc(sizeof(*psp));    if (!psp)	return NULL;    setupLoaderExtensions(psp, extensions);    psp->num = scrn;    psp->extensions = emptyExtensionList;    configs8  = swrastFillInModes(psp,  8,  8, 0, 1);    configs16 = swrastFillInModes(psp, 16, 16, 0, 1);    configs32 = swrastFillInModes(psp, 32, 24, 8, 1);    configs16 = (__DRIconfig **)driConcatConfigs(configs8, configs16);    *driver_configs = driConcatConfigs(configs16, configs32);    driInitExtensions( NULL, card_extensions, GL_FALSE );    return psp;}static void driDestroyScreen(__DRIscreen *psp){    TRACE;    if (psp) {	_mesa_free(psp);    }}static const __DRIextension **driGetExtensions(__DRIscreen *psp){    TRACE;    return psp->extensions;}/** * Framebuffer and renderbuffer-related functions. */static GLuintchoose_pixel_format(const GLvisual *v){    if (v->rgbMode) {	int bpp = v->rgbBits;	if (bpp == 32	    && v->redMask   == 0xff0000	    && v->greenMask == 0x00ff00	    && v->blueMask  == 0x0000ff)	    return PF_A8R8G8B8;	else if (bpp == 16	    && v->redMask   == 0xf800	    && v->greenMask == 0x07e0	    && v->blueMask  == 0x001f)	    return PF_R5G6B5;	else if (bpp == 8	    && v->redMask   == 0x07	    && v->greenMask == 0x38	    && v->blueMask  == 0xc0)	    return PF_R3G3B2;    }    else {	if (v->indexBits == 8)	    return PF_CI8;    }    _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );    return 0;}static voidswrast_delete_renderbuffer(struct gl_renderbuffer *rb){    TRACE;    _mesa_free(rb->Data);    _mesa_free(rb);}static GLbooleanswrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,			   GLenum internalFormat, GLuint width, GLuint height){    struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);    int bpp;    unsigned mask = PITCH_ALIGN_BITS - 1;    TRACE;    rb->Data = NULL;    rb->Width = width;    rb->Height = height;    switch (internalFormat) {    case GL_RGB:	bpp = rb->RedBits + rb->GreenBits + rb->BlueBits;	break;    case GL_RGBA:	bpp = rb->RedBits + rb->GreenBits + rb->BlueBits + rb->AlphaBits;	break;    case GL_COLOR_INDEX8_EXT:	bpp = rb->IndexBits;	break;    default:	_mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );	return GL_FALSE;    }    /* always pad to PITCH_ALIGN_BITS */    xrb->pitch = ((width * bpp + mask) & ~mask) / 8;    return GL_TRUE;}static GLbooleanswrast_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,			  GLenum internalFormat, GLuint width, GLuint height){    struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);    TRACE;    _mesa_free(rb->Data);    swrast_alloc_front_storage(ctx, rb, internalFormat, width, height);    rb->Data = _mesa_malloc(height * xrb->pitch);    return GL_TRUE;}static struct swrast_renderbuffer *swrast_new_renderbuffer(const GLvisual *visual, GLboolean front){    struct swrast_renderbuffer *xrb = _mesa_calloc(sizeof *xrb);    GLuint pixel_format;    TRACE;    if (!xrb)	return NULL;    _mesa_init_renderbuffer(&xrb->Base, 0);    pixel_format = choose_pixel_format(visual);    xrb->Base.Delete = swrast_delete_renderbuffer;    if (front) {	xrb->Base.AllocStorage = swrast_alloc_front_storage;	swrast_set_span_funcs_front(xrb, pixel_format);    }    else {	xrb->Base.AllocStorage = swrast_alloc_back_storage;	swrast_set_span_funcs_back(xrb, pixel_format);    }    switch (pixel_format) {    case PF_A8R8G8B8:	xrb->Base.InternalFormat = GL_RGBA;	xrb->Base._BaseFormat = GL_RGBA;

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