📄 r300_shader.c
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#include "main/glheader.h"#include "shader/program.h"#include "tnl/tnl.h"#include "r300_context.h"#include "r300_fragprog.h"static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target, GLuint id){ r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program_cont *vp; struct r300_fragment_program *r300_fp; struct r500_fragment_program *r500_fp; switch (target) { case GL_VERTEX_STATE_PROGRAM_NV: case GL_VERTEX_PROGRAM_ARB: vp = CALLOC_STRUCT(r300_vertex_program_cont); return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id); case GL_FRAGMENT_PROGRAM_ARB: if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { r500_fp = CALLOC_STRUCT(r500_fragment_program); r500_fp->ctx = ctx; return _mesa_init_fragment_program(ctx, &r500_fp->mesa_program, target, id); } else { r300_fp = CALLOC_STRUCT(r300_fragment_program); return _mesa_init_fragment_program(ctx, &r300_fp->mesa_program, target, id); } case GL_FRAGMENT_PROGRAM_NV: if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { r500_fp = CALLOC_STRUCT(r500_fragment_program); return _mesa_init_fragment_program(ctx, &r500_fp->mesa_program, target, id); } else { r300_fp = CALLOC_STRUCT(r300_fragment_program); return _mesa_init_fragment_program(ctx, &r300_fp->mesa_program, target, id); } default: _mesa_problem(ctx, "Bad target in r300NewProgram"); } return NULL;}static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog){ _mesa_delete_program(ctx, prog);}static voidr300ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog){ r300ContextPtr rmesa = R300_CONTEXT(ctx); struct r300_vertex_program_cont *vp = (void *)prog; struct r300_fragment_program *r300_fp = (struct r300_fragment_program *)prog; struct r500_fragment_program *r500_fp = (struct r500_fragment_program *)prog; switch (target) { case GL_VERTEX_PROGRAM_ARB: vp->progs = NULL; break; case GL_FRAGMENT_PROGRAM_ARB: if (rmesa->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) r500_fp->translated = GL_FALSE; else r300_fp->translated = GL_FALSE; break; } /* need this for tcl fallbacks */ _tnl_program_string(ctx, target, prog);}static GLbooleanr300IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog){ return GL_TRUE;}void r300InitShaderFuncs(struct dd_function_table *functions){ functions->NewProgram = r300NewProgram; functions->DeleteProgram = r300DeleteProgram; functions->ProgramStringNotify = r300ProgramStringNotify; functions->IsProgramNative = r300IsProgramNative;}
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