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📄 radeon_nqssadce.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright (C) 2008 Nicolai Haehnle. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */#ifndef __RADEON_PROGRAM_NQSSADCE_H_#define __RADEON_PROGRAM_NQSSADCE_H_#include "radeon_program.h"struct register_state {	/**	 * Bitmask indicating which components of the register are sourced	 * by later instructions.	 */	GLuint Sourced : 4;};/** * Maintain state such as which registers are used, which registers are * read from, etc. */struct nqssadce_state {	GLcontext *Ctx;	struct gl_program *Program;	struct radeon_nqssadce_descr *Descr;	/**	 * All instructions after this instruction pointer have been dealt with.	 */	int IP;	/**	 * Which registers are read by subsequent instructions?	 */	struct register_state Temps[MAX_PROGRAM_TEMPS];	struct register_state Outputs[VERT_RESULT_MAX];};/** * This structure contains a description of the hardware in-so-far as * it is required for the NqSSA-DCE pass. */struct radeon_nqssadce_descr {	/**	 * Fill in which outputs	 */	void (*Init)(struct nqssadce_state *);	/**	 * Check whether the given swizzle, absolute and negate combination	 * can be implemented natively by the hardware for this opcode.	 */	GLboolean (*IsNativeSwizzle)(GLuint opcode, struct prog_src_register reg);	/**	 * Emit (at the current IP) the instruction MOV dst, src;	 * The transformation will work recursively on the emitted instruction(s).	 */	void (*BuildSwizzle)(struct nqssadce_state*, struct prog_dst_register dst, struct prog_src_register src);	/**	 * Rewrite instructions that write to DEPR.z to write to DEPR.w	 * instead (rewriting is done *before* the WriteMask test).	 */	GLboolean RewriteDepthOut;	void *Data;};void radeonNqssaDce(GLcontext *ctx, struct gl_program *p, struct radeon_nqssadce_descr* descr);#endif /* __RADEON_PROGRAM_NQSSADCE_H_ */

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