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📄 i830_context.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "i830_context.h"#include "imports.h"#include "texmem.h"#include "intel_tex.h"#include "tnl/tnl.h"#include "tnl/t_vertex.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "utils.h"#include "intel_span.h"#include "intel_pixel.h"#include "intel_tris.h"/*************************************** * Mesa's Driver Functions ***************************************/static voidi830InitDriverFunctions(struct dd_function_table *functions){   intelInitDriverFunctions(functions);   i830InitStateFuncs(functions);   i830InitTextureFuncs(functions);}extern const struct tnl_pipeline_stage *intel_pipeline[];GLbooleani830CreateContext(const __GLcontextModes * mesaVis,                  __DRIcontextPrivate * driContextPriv,                  void *sharedContextPrivate){   struct dd_function_table functions;   struct i830_context *i830 = CALLOC_STRUCT(i830_context);   struct intel_context *intel = &i830->intel;   GLcontext *ctx = &intel->ctx;   if (!i830)      return GL_FALSE;   i830InitVtbl(i830);   i830InitDriverFunctions(&functions);   if (!intelInitContext(intel, mesaVis, driContextPriv,                         sharedContextPrivate, &functions)) {      FREE(i830);      return GL_FALSE;   }   /* Initialize swrast, tnl driver tables: */   intelInitSpanFuncs(ctx);   intelInitTriFuncs(ctx);   /* Install the customized pipeline: */   _tnl_destroy_pipeline(ctx);   _tnl_install_pipeline(ctx, intel_pipeline);   intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS;   intel->ctx.Const.MaxTextureImageUnits = I830_TEX_UNITS;   intel->ctx.Const.MaxTextureCoordUnits = I830_TEX_UNITS;   /* Advertise the full hardware capabilities.  The new memory    * manager should cope much better with overload situations:    */   ctx->Const.MaxTextureLevels = 12;   ctx->Const.Max3DTextureLevels = 9;   ctx->Const.MaxCubeTextureLevels = 11;   ctx->Const.MaxTextureRectSize = (1 << 11);   ctx->Const.MaxTextureUnits = I830_TEX_UNITS;   _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,                      18 * sizeof(GLfloat));   intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;   i830InitState(i830);   i830InitMetaFuncs(i830);   _tnl_allow_vertex_fog(ctx, 1);   _tnl_allow_pixel_fog(ctx, 0);   return GL_TRUE;}

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