📄 intel_tex_image.c
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DBG("release it\n"); intel_miptree_release(intel, &intelObj->mt); assert(!intelObj->mt); } if (!intelObj->mt) { guess_and_alloc_mipmap_tree(intel, intelObj, intelImage); if (!intelObj->mt) { DBG("guess_and_alloc_mipmap_tree: failed\n"); } } assert(!intelImage->mt); if (intelObj->mt && intel_miptree_match_image(intelObj->mt, &intelImage->base, intelImage->face, intelImage->level)) { intel_miptree_reference(&intelImage->mt, intelObj->mt); assert(intelImage->mt); } if (!intelImage->mt) DBG("XXX: Image did not fit into tree - storing in local memory!\n"); /* PBO fastpaths: */ if (dims <= 2 && intelImage->mt && intel_buffer_object(unpack->BufferObj) && check_pbo_format(internalFormat, format, type, intelImage->base.TexFormat)) { DBG("trying pbo upload\n"); /* Attempt to texture directly from PBO data (zero copy upload). * * Currently disable as it can lead to worse as well as better * performance (in particular when intel_region_cow() is * required). */ if (intelObj->mt == intelImage->mt && intelObj->mt->first_level == level && intelObj->mt->last_level == level) { if (try_pbo_zcopy(intel, intelImage, unpack, internalFormat, width, height, format, type, pixels)) { DBG("pbo zcopy upload succeeded\n"); return; } } /* Otherwise, attempt to use the blitter for PBO image uploads. */ if (try_pbo_upload(intel, intelImage, unpack, internalFormat, width, height, format, type, pixels)) { DBG("pbo upload succeeded\n"); return; } DBG("pbo upload failed\n"); } /* intelCopyTexImage calls this function with pixels == NULL, with * the expectation that the mipmap tree will be set up but nothing * more will be done. This is where those calls return: */ if (compressed) { pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, unpack, "glCompressedTexImage"); } else { pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, format, type, pixels, unpack, "glTexImage"); } LOCK_HARDWARE(intel); if (intelImage->mt) { texImage->Data = intel_miptree_image_map(intel, intelImage->mt, intelImage->face, intelImage->level, &dstRowStride, intelImage->base.ImageOffsets); texImage->RowStride = dstRowStride / intelImage->mt->cpp; } else { /* Allocate regular memory and store the image there temporarily. */ if (texImage->IsCompressed) { sizeInBytes = texImage->CompressedSize; dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); assert(dims != 3); } else { dstRowStride = postConvWidth * texelBytes; sizeInBytes = depth * dstRowStride * postConvHeight; } texImage->Data = _mesa_alloc_texmemory(sizeInBytes); } DBG("Upload image %dx%dx%d row_len %d " "pitch %d\n", width, height, depth, width * texelBytes, dstRowStride); /* Copy data. Would like to know when it's ok for us to eg. use * the blitter to copy. Or, use the hardware to do the format * conversion and copy: */ if (pixels) { if (compressed) { if (intelImage->mt) { struct intel_region *dst = intelImage->mt->region; _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch, 0, 0, intelImage->mt->level[level].width, intelImage->mt->level[level].height/4, pixels, srcRowStride, 0, 0); } else memcpy(texImage->Data, pixels, imageSize); } else if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ dstRowStride, texImage->ImageOffsets, width, height, depth, format, type, pixels, unpack)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } } /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { intel_generate_mipmap(ctx, target, texObj); } _mesa_unmap_teximage_pbo(ctx, unpack); if (intelImage->mt) { intel_miptree_image_unmap(intel, intelImage->mt); texImage->Data = NULL; } UNLOCK_HARDWARE(intel);}voidintelTexImage3D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intelTexImage(ctx, 3, target, level, internalFormat, width, height, depth, border, format, type, pixels, unpack, texObj, texImage, 0, 0);}voidintelTexImage2D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intelTexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, format, type, pixels, unpack, texObj, texImage, 0, 0);}voidintelTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intelTexImage(ctx, 1, target, level, internalFormat, width, 1, 1, border, format, type, pixels, unpack, texObj, texImage, 0, 0);}void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLsizei imageSize, const GLvoid *data, struct gl_texture_object *texObj, struct gl_texture_image *texImage ){ intelTexImage(ctx, 2, target, level, internalFormat, width, height, 1, border, 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);}/** * Need to map texture image into memory before copying image data, * then unmap it. */static voidintel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage, int compressed){ struct intel_context *intel = intel_context(ctx); struct intel_texture_image *intelImage = intel_texture_image(texImage); /* Map */ if (intelImage->mt) { /* Image is stored in hardware format in a buffer managed by the * kernel. Need to explicitly map and unmap it. */ intelImage->base.Data = intel_miptree_image_map(intel, intelImage->mt, intelImage->face, intelImage->level, &intelImage->base.RowStride, intelImage->base.ImageOffsets); intelImage->base.RowStride /= intelImage->mt->cpp; } else { /* Otherwise, the image should actually be stored in * intelImage->base.Data. This is pretty confusing for * everybody, I'd much prefer to separate the two functions of * texImage->Data - storage for texture images in main memory * and access (ie mappings) of images. In other words, we'd * create a new texImage->Map field and leave Data simply for * storage. */ assert(intelImage->base.Data); } if (compressed) { _mesa_get_compressed_teximage(ctx, target, level, pixels, texObj, texImage); } else { _mesa_get_teximage(ctx, target, level, format, type, pixels, texObj, texImage); } /* Unmap */ if (intelImage->mt) { intel_miptree_image_unmap(intel, intelImage->mt); intelImage->base.Data = NULL; }}voidintelGetTexImage(GLcontext * ctx, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intel_get_tex_image(ctx, target, level, format, type, pixels, texObj, texImage, 0);}voidintelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, GLvoid *pixels, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ intel_get_tex_image(ctx, target, level, 0, 0, pixels, texObj, texImage, 1);}voidintelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch){ struct intel_context *intel = pDRICtx->driverPrivate; struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); struct intel_texture_object *intelObj = intel_texture_object(tObj); if (!intelObj) return; if (intelObj->mt) intel_miptree_release(intel, &intelObj->mt); intelObj->imageOverride = GL_TRUE; intelObj->depthOverride = depth; intelObj->pitchOverride = pitch; if (offset) intelObj->textureOffset = offset;}voidintelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv){ struct intel_framebuffer *intel_fb = dPriv->driverPrivate; struct intel_context *intel = pDRICtx->driverPrivate; struct intel_texture_object *intelObj; struct intel_texture_image *intelImage; struct intel_mipmap_tree *mt; struct intel_renderbuffer *rb; struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; struct gl_texture_image *texImage; int level = 0, type, format, internalFormat; texUnit = &intel->ctx.Texture.Unit[intel->ctx.Texture.CurrentUnit]; texObj = _mesa_select_tex_object(&intel->ctx, texUnit, target); intelObj = intel_texture_object(texObj); if (!intelObj) return; __driParseEvents(pDRICtx, dPriv); rb = intel_fb->color_rb[0]; type = GL_BGRA; format = GL_UNSIGNED_BYTE; internalFormat = (rb->region->cpp == 3 ? 3 : 4); mt = intel_miptree_create_for_region(intel, target, internalFormat, 0, 0, rb->region, 1, 0); if (mt == NULL) return; _mesa_lock_texture(&intel->ctx, texObj); if (intelObj->mt) intel_miptree_release(intel, &intelObj->mt); intelObj->mt = mt; texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level); _mesa_init_teximage_fields(&intel->ctx, target, texImage, rb->region->pitch, rb->region->height, 1, 0, internalFormat); intelImage = intel_texture_image(texImage); intelImage->face = target_to_face(target); intelImage->level = level; texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat, type, format); _mesa_set_fetch_functions(texImage, 2); texImage->RowStride = rb->region->pitch; intel_miptree_reference(&intelImage->mt, intelObj->mt); if (!intel_miptree_match_image(intelObj->mt, &intelImage->base, intelImage->face, intelImage->level)) { fprintf(stderr, "miptree doesn't match image\n"); } _mesa_unlock_texture(&intel->ctx, texObj);}
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