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📄 intel_tex_image.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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      DBG("release it\n");      intel_miptree_release(intel, &intelObj->mt);      assert(!intelObj->mt);   }   if (!intelObj->mt) {      guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);      if (!intelObj->mt) {	 DBG("guess_and_alloc_mipmap_tree: failed\n");      }   }   assert(!intelImage->mt);   if (intelObj->mt &&       intel_miptree_match_image(intelObj->mt, &intelImage->base,                                 intelImage->face, intelImage->level)) {      intel_miptree_reference(&intelImage->mt, intelObj->mt);      assert(intelImage->mt);   }   if (!intelImage->mt)      DBG("XXX: Image did not fit into tree - storing in local memory!\n");   /* PBO fastpaths:    */   if (dims <= 2 &&       intelImage->mt &&       intel_buffer_object(unpack->BufferObj) &&       check_pbo_format(internalFormat, format,                        type, intelImage->base.TexFormat)) {      DBG("trying pbo upload\n");      /* Attempt to texture directly from PBO data (zero copy upload).       *       * Currently disable as it can lead to worse as well as better       * performance (in particular when intel_region_cow() is       * required).       */      if (intelObj->mt == intelImage->mt &&          intelObj->mt->first_level == level &&          intelObj->mt->last_level == level) {         if (try_pbo_zcopy(intel, intelImage, unpack,                           internalFormat,                           width, height, format, type, pixels)) {            DBG("pbo zcopy upload succeeded\n");            return;         }      }      /* Otherwise, attempt to use the blitter for PBO image uploads.       */      if (try_pbo_upload(intel, intelImage, unpack,                         internalFormat,                         width, height, format, type, pixels)) {         DBG("pbo upload succeeded\n");         return;      }      DBG("pbo upload failed\n");   }   /* intelCopyTexImage calls this function with pixels == NULL, with    * the expectation that the mipmap tree will be set up but nothing    * more will be done.  This is where those calls return:    */   if (compressed) {      pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,						      unpack,						      "glCompressedTexImage");   } else {      pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,					   format, type,					   pixels, unpack, "glTexImage");   }   LOCK_HARDWARE(intel);   if (intelImage->mt) {      texImage->Data = intel_miptree_image_map(intel,                                               intelImage->mt,                                               intelImage->face,                                               intelImage->level,                                               &dstRowStride,                                               intelImage->base.ImageOffsets);      texImage->RowStride = dstRowStride / intelImage->mt->cpp;   }   else {      /* Allocate regular memory and store the image there temporarily.   */      if (texImage->IsCompressed) {         sizeInBytes = texImage->CompressedSize;         dstRowStride =            _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);         assert(dims != 3);      }      else {         dstRowStride = postConvWidth * texelBytes;         sizeInBytes = depth * dstRowStride * postConvHeight;      }      texImage->Data = _mesa_alloc_texmemory(sizeInBytes);   }   DBG("Upload image %dx%dx%d row_len %d "       "pitch %d\n",       width, height, depth, width * texelBytes, dstRowStride);   /* Copy data.  Would like to know when it's ok for us to eg. use    * the blitter to copy.  Or, use the hardware to do the format    * conversion and copy:    */   if (pixels) {       if (compressed) {	   if (intelImage->mt) {	       struct intel_region *dst = intelImage->mt->region;	       _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,			       0, 0,			       intelImage->mt->level[level].width,			       intelImage->mt->level[level].height/4,			       pixels,			       srcRowStride,			       0, 0);	   } else	       memcpy(texImage->Data, pixels, imageSize);       } else if (!texImage->TexFormat->StoreImage(ctx, dims, 						   texImage->_BaseFormat, 						   texImage->TexFormat, 						   texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */						   dstRowStride,						   texImage->ImageOffsets,						   width, height, depth,						   format, type, pixels, unpack)) {	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");       }   }   /* GL_SGIS_generate_mipmap */   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {      intel_generate_mipmap(ctx, target, texObj);   }   _mesa_unmap_teximage_pbo(ctx, unpack);   if (intelImage->mt) {      intel_miptree_image_unmap(intel, intelImage->mt);      texImage->Data = NULL;   }   UNLOCK_HARDWARE(intel);}voidintelTexImage3D(GLcontext * ctx,                GLenum target, GLint level,                GLint internalFormat,                GLint width, GLint height, GLint depth,                GLint border,                GLenum format, GLenum type, const void *pixels,                const struct gl_pixelstore_attrib *unpack,                struct gl_texture_object *texObj,                struct gl_texture_image *texImage){   intelTexImage(ctx, 3, target, level,                 internalFormat, width, height, depth, border,                 format, type, pixels, unpack, texObj, texImage, 0, 0);}voidintelTexImage2D(GLcontext * ctx,                GLenum target, GLint level,                GLint internalFormat,                GLint width, GLint height, GLint border,                GLenum format, GLenum type, const void *pixels,                const struct gl_pixelstore_attrib *unpack,                struct gl_texture_object *texObj,                struct gl_texture_image *texImage){   intelTexImage(ctx, 2, target, level,                 internalFormat, width, height, 1, border,                 format, type, pixels, unpack, texObj, texImage, 0, 0);}voidintelTexImage1D(GLcontext * ctx,                GLenum target, GLint level,                GLint internalFormat,                GLint width, GLint border,                GLenum format, GLenum type, const void *pixels,                const struct gl_pixelstore_attrib *unpack,                struct gl_texture_object *texObj,                struct gl_texture_image *texImage){   intelTexImage(ctx, 1, target, level,                 internalFormat, width, 1, 1, border,                 format, type, pixels, unpack, texObj, texImage, 0, 0);}void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,				GLint internalFormat,				GLint width, GLint height, GLint border,				GLsizei imageSize, const GLvoid *data,				struct gl_texture_object *texObj,				struct gl_texture_image *texImage ){   intelTexImage(ctx, 2, target, level,		 internalFormat, width, height, 1, border,		 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);}/** * Need to map texture image into memory before copying image data, * then unmap it. */static voidintel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,		    GLenum format, GLenum type, GLvoid * pixels,		    struct gl_texture_object *texObj,		    struct gl_texture_image *texImage, int compressed){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_image *intelImage = intel_texture_image(texImage);   /* Map */   if (intelImage->mt) {      /* Image is stored in hardware format in a buffer managed by the       * kernel.  Need to explicitly map and unmap it.       */      intelImage->base.Data =         intel_miptree_image_map(intel,                                 intelImage->mt,                                 intelImage->face,                                 intelImage->level,                                 &intelImage->base.RowStride,                                 intelImage->base.ImageOffsets);      intelImage->base.RowStride /= intelImage->mt->cpp;   }   else {      /* Otherwise, the image should actually be stored in       * intelImage->base.Data.  This is pretty confusing for       * everybody, I'd much prefer to separate the two functions of       * texImage->Data - storage for texture images in main memory       * and access (ie mappings) of images.  In other words, we'd       * create a new texImage->Map field and leave Data simply for       * storage.       */      assert(intelImage->base.Data);   }   if (compressed) {      _mesa_get_compressed_teximage(ctx, target, level, pixels,				    texObj, texImage);   } else {      _mesa_get_teximage(ctx, target, level, format, type, pixels,			 texObj, texImage);   }        /* Unmap */   if (intelImage->mt) {      intel_miptree_image_unmap(intel, intelImage->mt);      intelImage->base.Data = NULL;   }}voidintelGetTexImage(GLcontext * ctx, GLenum target, GLint level,                 GLenum format, GLenum type, GLvoid * pixels,                 struct gl_texture_object *texObj,                 struct gl_texture_image *texImage){   intel_get_tex_image(ctx, target, level, format, type, pixels,		       texObj, texImage, 0);}voidintelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,			   GLvoid *pixels,			   struct gl_texture_object *texObj,			   struct gl_texture_image *texImage){   intel_get_tex_image(ctx, target, level, 0, 0, pixels,		       texObj, texImage, 1);}voidintelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,		  unsigned long long offset, GLint depth, GLuint pitch){   struct intel_context *intel = pDRICtx->driverPrivate;   struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);   struct intel_texture_object *intelObj = intel_texture_object(tObj);   if (!intelObj)      return;   if (intelObj->mt)      intel_miptree_release(intel, &intelObj->mt);   intelObj->imageOverride = GL_TRUE;   intelObj->depthOverride = depth;   intelObj->pitchOverride = pitch;   if (offset)      intelObj->textureOffset = offset;}voidintelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv){   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;   struct intel_context *intel = pDRICtx->driverPrivate;   struct intel_texture_object *intelObj;   struct intel_texture_image *intelImage;   struct intel_mipmap_tree *mt;   struct intel_renderbuffer *rb;   struct gl_texture_unit *texUnit;   struct gl_texture_object *texObj;   struct gl_texture_image *texImage;   int level = 0, type, format, internalFormat;   texUnit = &intel->ctx.Texture.Unit[intel->ctx.Texture.CurrentUnit];   texObj = _mesa_select_tex_object(&intel->ctx, texUnit, target);   intelObj = intel_texture_object(texObj);   if (!intelObj)      return;   __driParseEvents(pDRICtx, dPriv);   rb = intel_fb->color_rb[0];   type = GL_BGRA;   format = GL_UNSIGNED_BYTE;   internalFormat = (rb->region->cpp == 3 ? 3 : 4);   mt = intel_miptree_create_for_region(intel, target,					internalFormat,					0, 0, rb->region, 1, 0);   if (mt == NULL)       return;   _mesa_lock_texture(&intel->ctx, texObj);   if (intelObj->mt)      intel_miptree_release(intel, &intelObj->mt);   intelObj->mt = mt;   texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);   _mesa_init_teximage_fields(&intel->ctx, target, texImage,			      rb->region->pitch, rb->region->height, 1,			      0, internalFormat);   intelImage = intel_texture_image(texImage);   intelImage->face = target_to_face(target);   intelImage->level = level;   texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat,                                                  type, format);   _mesa_set_fetch_functions(texImage, 2);   texImage->RowStride = rb->region->pitch;   intel_miptree_reference(&intelImage->mt, intelObj->mt);   if (!intel_miptree_match_image(intelObj->mt, &intelImage->base,				  intelImage->face, intelImage->level)) {	   fprintf(stderr, "miptree doesn't match image\n");   }   _mesa_unlock_texture(&intel->ctx, texObj);}

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