📄 intel_tex_image.c
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#include <stdlib.h>#include <stdio.h>#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "enums.h"#include "colortab.h"#include "convolve.h"#include "context.h"#include "simple_list.h"#include "texcompress.h"#include "texformat.h"#include "texobj.h"#include "texstore.h"#include "teximage.h"#include "intel_context.h"#include "intel_mipmap_tree.h"#include "intel_buffer_objects.h"#include "intel_batchbuffer.h"#include "intel_tex.h"#include "intel_ioctl.h"#include "intel_blit.h"#include "intel_fbo.h"#define FILE_DEBUG_FLAG DEBUG_TEXTURE/* Functions to store texture images. Where possible, mipmap_tree's * will be created or further instantiated with image data, otherwise * images will be stored in malloc'd memory. A validation step is * required to pull those images into a mipmap tree, or otherwise * decide a fallback is required. */static intlogbase2(int n){ GLint i = 1; GLint log2 = 0; while (n > i) { i *= 2; log2++; } return log2;}/* Otherwise, store it in memory if (Border != 0) or (any dimension == * 1). * * Otherwise, if max_level >= level >= min_level, create tree with * space for textures from min_level down to max_level. * * Otherwise, create tree with space for textures from (level * 0)..(1x1). Consider pruning this tree at a validation if the * saving is worth it. */static voidguess_and_alloc_mipmap_tree(struct intel_context *intel, struct intel_texture_object *intelObj, struct intel_texture_image *intelImage){ GLuint firstLevel; GLuint lastLevel; GLuint width = intelImage->base.Width; GLuint height = intelImage->base.Height; GLuint depth = intelImage->base.Depth; GLuint l2width, l2height, l2depth; GLuint i, comp_byte = 0; DBG("%s\n", __FUNCTION__); if (intelImage->base.Border || ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) && ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) || (intelObj->base.WrapT == GL_CLAMP_TO_BORDER)))) return; if (intelImage->level > intelObj->base.BaseLevel && (intelImage->base.Width == 1 || (intelObj->base.Target != GL_TEXTURE_1D && intelImage->base.Height == 1) || (intelObj->base.Target == GL_TEXTURE_3D && intelImage->base.Depth == 1))) return; /* If this image disrespects BaseLevel, allocate from level zero. * Usually BaseLevel == 0, so it's unlikely to happen. */ if (intelImage->level < intelObj->base.BaseLevel) firstLevel = 0; else firstLevel = intelObj->base.BaseLevel; /* Figure out image dimensions at start level. */ for (i = intelImage->level; i > firstLevel; i--) { width <<= 1; if (height != 1) height <<= 1; if (depth != 1) depth <<= 1; } /* Guess a reasonable value for lastLevel. This is probably going * to be wrong fairly often and might mean that we have to look at * resizable buffers, or require that buffers implement lazy * pagetable arrangements. */ if ((intelObj->base.MinFilter == GL_NEAREST || intelObj->base.MinFilter == GL_LINEAR) && intelImage->level == firstLevel) { lastLevel = firstLevel; } else { l2width = logbase2(width); l2height = logbase2(height); l2depth = logbase2(depth); lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } assert(!intelObj->mt); if (intelImage->base.IsCompressed) comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); intelObj->mt = intel_miptree_create(intel, intelObj->base.Target, intelImage->base.InternalFormat, firstLevel, lastLevel, width, height, depth, intelImage->base.TexFormat->TexelBytes, comp_byte); DBG("%s - success\n", __FUNCTION__);}static GLuinttarget_to_face(GLenum target){ switch (target) { case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); default: return 0; }}/* There are actually quite a few combinations this will work for, * more than what I've listed here. */static GLbooleancheck_pbo_format(GLint internalFormat, GLenum format, GLenum type, const struct gl_texture_format *mesa_format){ switch (internalFormat) { case 4: case GL_RGBA: return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && mesa_format == &_mesa_texformat_argb8888); case 3: case GL_RGB: return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && mesa_format == &_mesa_texformat_rgb565); case GL_YCBCR_MESA: return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); default: return GL_FALSE; }}/* XXX: Do this for TexSubImage also: */static GLbooleantry_pbo_upload(struct intel_context *intel, struct intel_texture_image *intelImage, const struct gl_pixelstore_attrib *unpack, GLint internalFormat, GLint width, GLint height, GLenum format, GLenum type, const void *pixels){ struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; GLuint dst_offset, dst_stride; if (!pbo || intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { _mesa_printf("%s: failure 1\n", __FUNCTION__); return GL_FALSE; } src_offset = (GLuint) pixels; if (unpack->RowLength > 0) src_stride = unpack->RowLength; else src_stride = width; dst_offset = intel_miptree_image_offset(intelImage->mt, intelImage->face, intelImage->level); dst_stride = intelImage->mt->pitch; intelFlush(&intel->ctx); LOCK_HARDWARE(intel); { dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ); dri_bo *dst_buffer = intel_region_buffer(intel, intelImage->mt->region, INTEL_WRITE_FULL); intelEmitCopyBlit(intel, intelImage->mt->cpp, src_stride, src_buffer, src_offset, GL_FALSE, dst_stride, dst_buffer, dst_offset, GL_FALSE, 0, 0, 0, 0, width, height, GL_COPY); intel_batchbuffer_flush(intel->batch); } UNLOCK_HARDWARE(intel); return GL_TRUE;}static GLbooleantry_pbo_zcopy(struct intel_context *intel, struct intel_texture_image *intelImage, const struct gl_pixelstore_attrib *unpack, GLint internalFormat, GLint width, GLint height, GLenum format, GLenum type, const void *pixels){ struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); GLuint src_offset, src_stride; GLuint dst_offset, dst_stride; if (!pbo || intel->ctx._ImageTransferState || unpack->SkipPixels || unpack->SkipRows) { _mesa_printf("%s: failure 1\n", __FUNCTION__); return GL_FALSE; } src_offset = (GLuint) pixels; if (unpack->RowLength > 0) src_stride = unpack->RowLength; else src_stride = width; dst_offset = intel_miptree_image_offset(intelImage->mt, intelImage->face, intelImage->level); dst_stride = intelImage->mt->pitch; if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { _mesa_printf("%s: failure 2\n", __FUNCTION__); return GL_FALSE; } intel_region_attach_pbo(intel, intelImage->mt->region, pbo); return GL_TRUE;}static voidintelTexImage(GLcontext * ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint depth, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *unpack, struct gl_texture_object *texObj, struct gl_texture_image *texImage, GLsizei imageSize, int compressed){ struct intel_context *intel = intel_context(ctx); struct intel_texture_object *intelObj = intel_texture_object(texObj); struct intel_texture_image *intelImage = intel_texture_image(texImage); GLint postConvWidth = width; GLint postConvHeight = height; GLint texelBytes, sizeInBytes; GLuint dstRowStride, srcRowStride = texImage->RowStride; DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); intelFlush(ctx); intelImage->face = target_to_face(target); intelImage->level = level; if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, &postConvHeight); } /* choose the texture format */ texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, format, type); _mesa_set_fetch_functions(texImage, dims); if (texImage->TexFormat->TexelBytes == 0) { /* must be a compressed format */ texelBytes = 0; texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, texImage->TexFormat->MesaFormat); } else { texelBytes = texImage->TexFormat->TexelBytes; /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { postConvWidth = 32 / texelBytes; texImage->RowStride = postConvWidth; } if (!intelImage->mt) { assert(texImage->RowStride == postConvWidth); } } /* Release the reference to a potentially orphaned buffer. * Release any old malloced memory. */ if (intelImage->mt) { intel_miptree_release(intel, &intelImage->mt); assert(!texImage->Data); } else if (texImage->Data) { _mesa_free_texmemory(texImage->Data); texImage->Data = NULL; } /* If this is the only texture image in the tree, could call * bmBufferData with NULL data to free the old block and avoid * waiting on any outstanding fences. */ if (intelObj->mt && intelObj->mt->first_level == level && intelObj->mt->last_level == level && intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && !intel_miptree_match_image(intelObj->mt, &intelImage->base, intelImage->face, intelImage->level)) {
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