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📄 intel_buffer_objects.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "imports.h"#include "mtypes.h"#include "bufferobj.h"#include "intel_context.h"#include "intel_buffer_objects.h"#include "intel_regions.h"#include "dri_bufmgr.h"static GLboolean intel_bufferobj_unmap(GLcontext * ctx,				       GLenum target,				       struct gl_buffer_object *obj);/** Allocates a new dri_bo to store the data for the buffer object. */static voidintel_bufferobj_alloc_buffer(struct intel_context *intel,			     struct intel_buffer_object *intel_obj){   intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",				    intel_obj->Base.Size, 64,				    DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);}/** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers.  Both have an integer handle and a hashtable to * lookup an opaque structure.  It would be nice if the handles and * internal structure where somehow shared. */static struct gl_buffer_object *intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target){   struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object);   _mesa_initialize_buffer_object(&obj->Base, name, target);   obj->buffer = NULL;   return &obj->Base;}/* Break the COW tie to the region.  The region gets to keep the data. */voidintel_bufferobj_release_region(struct intel_context *intel,                               struct intel_buffer_object *intel_obj){   assert(intel_obj->region->buffer == intel_obj->buffer);   intel_obj->region->pbo = NULL;   intel_obj->region = NULL;   dri_bo_unreference(intel_obj->buffer);   intel_obj->buffer = NULL;}/* Break the COW tie to the region.  Both the pbo and the region end * up with a copy of the data. */voidintel_bufferobj_cow(struct intel_context *intel,                    struct intel_buffer_object *intel_obj){   assert(intel_obj->region);   intel_region_cow(intel, intel_obj->region);}/** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */static voidintel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   /* Buffer objects are automatically unmapped when deleting according    * to the spec.    */   if (obj->Pointer)      intel_bufferobj_unmap(ctx, 0, obj);   if (intel_obj->region) {      intel_bufferobj_release_region(intel, intel_obj);   }   else if (intel_obj->buffer) {      dri_bo_unreference(intel_obj->buffer);   }   _mesa_free(intel_obj);}/** * Allocate space for and store data in a buffer object.  Any data that was * previously stored in the buffer object is lost.  If data is NULL, * memory will be allocated, but no copy will occur. * Called via glBufferDataARB(). */static voidintel_bufferobj_data(GLcontext * ctx,                     GLenum target,                     GLsizeiptrARB size,                     const GLvoid * data,                     GLenum usage, struct gl_buffer_object *obj){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   intel_obj->Base.Size = size;   intel_obj->Base.Usage = usage;   /* Buffer objects are automatically unmapped when creating new data buffers    * according to the spec.    */   if (obj->Pointer)      intel_bufferobj_unmap(ctx, 0, obj);   if (intel_obj->region)      intel_bufferobj_release_region(intel, intel_obj);   if (intel_obj->buffer != NULL) {      dri_bo_unreference(intel_obj->buffer);      intel_obj->buffer = NULL;   }   if (size != 0) {      intel_bufferobj_alloc_buffer(intel, intel_obj);      if (data != NULL)	 dri_bo_subdata(intel_obj->buffer, 0, size, data);   }}/** * Replace data in a subrange of buffer object.  If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */static voidintel_bufferobj_subdata(GLcontext * ctx,                        GLenum target,                        GLintptrARB offset,                        GLsizeiptrARB size,                        const GLvoid * data, struct gl_buffer_object *obj){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   if (intel_obj->region)      intel_bufferobj_cow(intel, intel_obj);   dri_bo_subdata(intel_obj->buffer, offset, size, data);}/** * Called via glGetBufferSubDataARB(). */static voidintel_bufferobj_get_subdata(GLcontext * ctx,                            GLenum target,                            GLintptrARB offset,                            GLsizeiptrARB size,                            GLvoid * data, struct gl_buffer_object *obj){   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   dri_bo_get_subdata(intel_obj->buffer, offset, size, data);}/** * Called via glMapBufferARB(). */static void *intel_bufferobj_map(GLcontext * ctx,                    GLenum target,                    GLenum access, struct gl_buffer_object *obj){   struct intel_context *intel = intel_context(ctx);   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   /* XXX: Translate access to flags arg below:    */   assert(intel_obj);   if (intel_obj->region)      intel_bufferobj_cow(intel, intel_obj);   if (intel_obj->buffer == NULL) {      obj->Pointer = NULL;      return NULL;   }   dri_bo_map(intel_obj->buffer, GL_TRUE);   obj->Pointer = intel_obj->buffer->virtual;   return obj->Pointer;}/** * Called via glMapBufferARB(). */static GLbooleanintel_bufferobj_unmap(GLcontext * ctx,                      GLenum target, struct gl_buffer_object *obj){   struct intel_buffer_object *intel_obj = intel_buffer_object(obj);   assert(intel_obj);   if (intel_obj->buffer != NULL) {      assert(obj->Pointer);      dri_bo_unmap(intel_obj->buffer);      obj->Pointer = NULL;   }   return GL_TRUE;}dri_bo *intel_bufferobj_buffer(struct intel_context *intel,                       struct intel_buffer_object *intel_obj, GLuint flag){   if (intel_obj->region) {      if (flag == INTEL_WRITE_PART)         intel_bufferobj_cow(intel, intel_obj);      else if (flag == INTEL_WRITE_FULL) {         intel_bufferobj_release_region(intel, intel_obj);	 intel_bufferobj_alloc_buffer(intel, intel_obj);      }   }   return intel_obj->buffer;}voidintel_bufferobj_init(struct intel_context *intel){   GLcontext *ctx = &intel->ctx;   ctx->Driver.NewBufferObject = intel_bufferobj_alloc;   ctx->Driver.DeleteBuffer = intel_bufferobj_free;   ctx->Driver.BufferData = intel_bufferobj_data;   ctx->Driver.BufferSubData = intel_bufferobj_subdata;   ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata;   ctx->Driver.MapBuffer = intel_bufferobj_map;   ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;}

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