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📄 i915_context.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "i915_context.h"#include "imports.h"#include "intel_tex.h"#include "intel_tris.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "tnl/t_vertex.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "utils.h"#include "i915_reg.h"#include "intel_regions.h"#include "intel_batchbuffer.h"#include "intel_tris.h"#include "intel_span.h"#include "intel_pixel.h"/*************************************** * Mesa's Driver Functions ***************************************/static const struct dri_extension i915_extensions[] = {   {"GL_ARB_depth_texture", NULL},   {"GL_ARB_fragment_program", NULL},   {"GL_ARB_shadow", NULL},   {"GL_ARB_texture_non_power_of_two", NULL},   {"GL_EXT_shadow_funcs", NULL},   /* ARB extn won't work if not enabled */   {"GL_SGIX_depth_texture", NULL},   {NULL, NULL}};/* Override intel default. */static voidi915InvalidateState(GLcontext * ctx, GLuint new_state){   _swrast_InvalidateState(ctx, new_state);   _swsetup_InvalidateState(ctx, new_state);   _vbo_InvalidateState(ctx, new_state);   _tnl_InvalidateState(ctx, new_state);   _tnl_invalidate_vertex_state(ctx, new_state);   intel_context(ctx)->NewGLState |= new_state;   /* Todo: gather state values under which tracked parameters become    * invalidated, add callbacks for things like    * ProgramLocalParameters, etc.    */   {      struct i915_fragment_program *p =         (struct i915_fragment_program *) ctx->FragmentProgram._Current;      if (p && p->nr_params)         p->params_uptodate = 0;   }   if (new_state & (_NEW_FOG | _NEW_HINT | _NEW_PROGRAM))      i915_update_fog(ctx);}static voidi915InitDriverFunctions(struct dd_function_table *functions){   intelInitDriverFunctions(functions);   i915InitStateFunctions(functions);   i915InitTextureFuncs(functions);   i915InitFragProgFuncs(functions);   functions->UpdateState = i915InvalidateState;}extern const struct tnl_pipeline_stage *intel_pipeline[];GLbooleani915CreateContext(const __GLcontextModes * mesaVis,                  __DRIcontextPrivate * driContextPriv,                  void *sharedContextPrivate){   struct dd_function_table functions;   struct i915_context *i915 =      (struct i915_context *) CALLOC_STRUCT(i915_context);   struct intel_context *intel = &i915->intel;   GLcontext *ctx = &intel->ctx;   if (!i915)      return GL_FALSE;   if (0)      _mesa_printf("\ntexmem-0-3 branch\n\n");   i915InitVtbl(i915);   i915InitMetaFuncs(i915);   i915InitDriverFunctions(&functions);   if (!intelInitContext(intel, mesaVis, driContextPriv,                         sharedContextPrivate, &functions)) {      FREE(i915);      return GL_FALSE;   }   /* Initialize swrast, tnl driver tables: */   intelInitSpanFuncs(ctx);   intelInitTriFuncs(ctx);   /* Install the customized pipeline: */   _tnl_destroy_pipeline(ctx);   _tnl_install_pipeline(ctx, intel_pipeline);   ctx->Const.MaxTextureUnits = I915_TEX_UNITS;   ctx->Const.MaxTextureImageUnits = I915_TEX_UNITS;   ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS;   /* Advertise the full hardware capabilities.  The new memory    * manager should cope much better with overload situations:    */   ctx->Const.MaxTextureLevels = 12;   ctx->Const.Max3DTextureLevels = 9;   ctx->Const.MaxCubeTextureLevels = 12;   ctx->Const.MaxTextureRectSize = (1 << 11);   ctx->Const.MaxTextureUnits = I915_TEX_UNITS;   /* GL_ARB_fragment_program limits - don't think Mesa actually    * validates programs against these, and in any case one ARB    * instruction can translate to more than one HW instruction, so    * we'll still have to check and fallback each time.    */   ctx->Const.FragmentProgram.MaxNativeTemps = I915_MAX_TEMPORARY;   ctx->Const.FragmentProgram.MaxNativeAttribs = 11;    /* 8 tex, 2 color, fog */   ctx->Const.FragmentProgram.MaxNativeParameters = I915_MAX_CONSTANT;   ctx->Const.FragmentProgram.MaxNativeAluInstructions = I915_MAX_ALU_INSN;   ctx->Const.FragmentProgram.MaxNativeTexInstructions = I915_MAX_TEX_INSN;   ctx->Const.FragmentProgram.MaxNativeInstructions = (I915_MAX_ALU_INSN +                                                       I915_MAX_TEX_INSN);   ctx->Const.FragmentProgram.MaxNativeTexIndirections =      I915_MAX_TEX_INDIRECT;   ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* I don't think we have one */   ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;   ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE;   driInitExtensions(ctx, i915_extensions, GL_FALSE);   _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,                      36 * sizeof(GLfloat));   intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf;   i915InitState(i915);   return GL_TRUE;}

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