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📄 i830_tex.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "mtypes.h"#include "imports.h"#include "simple_list.h"#include "enums.h"#include "image.h"#include "texstore.h"#include "texformat.h"#include "texmem.h"#include "swrast/swrast.h"#include "mm.h"#include "intel_ioctl.h"#include "i830_context.h"#include "i830_reg.h"static voidi830TexEnv(GLcontext * ctx, GLenum target,           GLenum pname, const GLfloat * param){   switch (pname) {   case GL_TEXTURE_ENV_COLOR:   case GL_TEXTURE_ENV_MODE:   case GL_COMBINE_RGB:   case GL_COMBINE_ALPHA:   case GL_SOURCE0_RGB:   case GL_SOURCE1_RGB:   case GL_SOURCE2_RGB:   case GL_SOURCE0_ALPHA:   case GL_SOURCE1_ALPHA:   case GL_SOURCE2_ALPHA:   case GL_OPERAND0_RGB:   case GL_OPERAND1_RGB:   case GL_OPERAND2_RGB:   case GL_OPERAND0_ALPHA:   case GL_OPERAND1_ALPHA:   case GL_OPERAND2_ALPHA:   case GL_RGB_SCALE:   case GL_ALPHA_SCALE:      break;   case GL_TEXTURE_LOD_BIAS:{         struct i830_context *i830 = i830_context(ctx);         GLuint unit = ctx->Texture.CurrentUnit;         int b = (int) ((*param) * 16.0);         if (b > 63)            b = 63;         if (b < -64)            b = -64;         I830_STATECHANGE(i830, I830_UPLOAD_TEX(unit));         i830->lodbias_tm0s3[unit] =            ((b << TM0S3_LOD_BIAS_SHIFT) & TM0S3_LOD_BIAS_MASK);         break;      }   default:      break;   }}voidi830InitTextureFuncs(struct dd_function_table *functions){/*   functions->TexEnv = i830TexEnv;*/}

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