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📄 intel_decode.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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	    for (i = 1; i < len; i++) {		if (i >= count)		    BUFFER_FAIL(count, len,  opcodes_3d_1d[opcode].name);		instr_out(data, hw_offset, i, "dword %d\n", i);	    }	    return len;	}    }    instr_out(data, hw_offset, 0, "3D UNKNOWN\n");    (*failures)++;    return 1;}static intdecode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset,		    int *failures){    char immediate = (data[0] & (1 << 23)) == 0;    unsigned int len, i;    char *primtype;    switch ((data[0] >> 18) & 0xf) {    case 0x0: primtype = "TRILIST"; break;    case 0x1: primtype = "TRISTRIP"; break;    case 0x2: primtype = "TRISTRIP_REVERSE"; break;    case 0x3: primtype = "TRIFAN"; break;    case 0x4: primtype = "POLYGON"; break;    case 0x5: primtype = "LINELIST"; break;    case 0x6: primtype = "LINESTRIP"; break;    case 0x7: primtype = "RECTLIST"; break;    case 0x8: primtype = "POINTLIST"; break;    case 0x9: primtype = "DIB"; break;    case 0xa: primtype = "CLEAR_RECT"; break;    default: primtype = "unknown"; break;    }    /* XXX: 3DPRIM_DIB not supported */    if (immediate) {	len = (data[0] & 0x0003ffff) + 2;	instr_out(data, hw_offset, 0, "3DPRIMITIVE inline %s\n", primtype);	if (count < len)	    BUFFER_FAIL(count, len,  "3DPRIMITIVE inline");	if (!saved_s2_set || !saved_s4_set) {	    fprintf(out, "unknown vertex format\n");	    for (i = 1; i < len; i++) {		instr_out(data, hw_offset, i,			  "           vertex data (%f float)\n",			  int_as_float(data[i]));	    }	} else {	    unsigned int vertex = 0;	    for (i = 1; i < len;) {		unsigned int tc;#define VERTEX_OUT(fmt, ...) do {					\    if (i < len)							\	instr_out(data, hw_offset, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \    else								\	fprintf(out, " missing data in V%d\n", vertex);			\    i++;								\} while (0)		VERTEX_OUT("X = %f", int_as_float(data[i]));		VERTEX_OUT("Y = %f", int_as_float(data[i]));	        switch (saved_s4 >> 6 & 0x7) {		case 0x1:		    VERTEX_OUT("Z = %f", int_as_float(data[i]));		    break;		case 0x2:		    VERTEX_OUT("Z = %f", int_as_float(data[i]));		    VERTEX_OUT("W = %f", int_as_float(data[i]));		    break;		case 0x3:		    break;		case 0x4:		    VERTEX_OUT("W = %f", int_as_float(data[i]));		    break;		default:		    fprintf(out, "bad S4 position mask\n");		}		if (saved_s4 & (1 << 10)) {		    VERTEX_OUT("color = (A=0x%02x, R=0x%02x, G=0x%02x, "			       "B=0x%02x)",			       data[i] >> 24,			       (data[i] >> 16) & 0xff,			       (data[i] >> 8) & 0xff,			       data[i] & 0xff);		}		if (saved_s4 & (1 << 11)) {		    VERTEX_OUT("spec = (A=0x%02x, R=0x%02x, G=0x%02x, "			       "B=0x%02x)",			       data[i] >> 24,			       (data[i] >> 16) & 0xff,			       (data[i] >> 8) & 0xff,			       data[i] & 0xff);		}		if (saved_s4 & (1 << 12))		    VERTEX_OUT("width = 0x%08x)", data[i]);		for (tc = 0; tc <= 7; tc++) {		    switch ((saved_s2 >> (tc * 4)) & 0xf) {		    case 0x0:			VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i]));			VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i]));			break;		    case 0x1:			VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i]));			VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i]));			VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i]));			break;		    case 0x2:			VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i]));			VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i]));			VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i]));			VERTEX_OUT("T%d.W = %f", tc, int_as_float(data[i]));			break;		    case 0x3:			VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i]));			break;		    case 0x4:			VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]);			break;		    case 0x5:			VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]);			VERTEX_OUT("T%d.ZW = 0x%08x half-float", tc, data[i]);			break;		    case 0xf:			break;		    default:			fprintf(out, "bad S2.T%d format\n", tc);		    }		}		vertex++;	    }	}    } else {	/* indirect vertices */	len = data[0] & 0x0000ffff; /* index count */	if (data[0] & (1 << 17)) {	    /* random vertex access */	    if (count < (len + 1) / 2 + 1) {		BUFFER_FAIL(count, (len + 1) / 2 + 1,			    "3DPRIMITIVE random indirect");	    }	    instr_out(data, hw_offset, 0,		      "3DPRIMITIVE random indirect %s (%d)\n", primtype, len);	    if (len == 0) {		/* vertex indices continue until 0xffff is found */		for (i = 1; i < count; i++) {		    if ((data[i] & 0xffff) == 0xffff) {			instr_out(data, hw_offset, i,				  "            indices: (terminator)\n");			return i;		    } else if ((data[i] >> 16) == 0xffff) {			instr_out(data, hw_offset, i,				  "            indices: 0x%04x, "				  "(terminator)\n",				  data[i] & 0xffff);			return i;		    } else {			instr_out(data, hw_offset, i,				  "            indices: 0x%04x, 0x%04x\n",				  data[i] & 0xffff, data[i] >> 16);		    }		}		fprintf(out,			"3DPRIMITIVE: no terminator found in index buffer\n");		(*failures)++;		return count;	    } else {		/* fixed size vertex index buffer */		for (i = 0; i < len; i += 2) {		    if (i * 2 == len - 1) {			instr_out(data, hw_offset, i,				  "            indices: 0x%04x\n",				  data[i] & 0xffff);		    } else {			instr_out(data, hw_offset, i,				  "            indices: 0x%04x, 0x%04x\n",				  data[i] & 0xffff, data[i] >> 16);		    }		}	    }	    return (len + 1) / 2 + 1;	} else {	    /* sequential vertex access */	    if (count < 2)		BUFFER_FAIL(count, 2, "3DPRIMITIVE seq indirect");	    instr_out(data, hw_offset, 0,		      "3DPRIMITIVE sequential indirect %s, %d starting from "		      "%d\n", primtype, len, data[1] & 0xffff);	    instr_out(data, hw_offset, 1, "           start\n");	    return 2;	}    }    return len;}static intdecode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures){    unsigned int opcode;    struct {	uint32_t opcode;	int min_len;	int max_len;	char *name;    } opcodes_3d[] = {	{ 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" },	{ 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" },	{ 0x09, 1, 1, "3DSTATE_BACKFACE_STENCIL_MASKS" },	{ 0x16, 1, 1, "3DSTATE_COORD_SET_BINDINGS" },	{ 0x15, 1, 1, "3DSTATE_FOG_COLOR" },	{ 0x0b, 1, 1, "3DSTATE_INDEPENDENT_ALPHA_BLEND" },	{ 0x0d, 1, 1, "3DSTATE_MODES_4" },	{ 0x0c, 1, 1, "3DSTATE_MODES_5" },	{ 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" },    };    switch ((data[0] & 0x1f000000) >> 24) {    case 0x1f:	return decode_3d_primitive(data, count, hw_offset, failures);    case 0x1d:	return decode_3d_1d(data, count, hw_offset, failures);    case 0x1c:	return decode_3d_1c(data, count, hw_offset, failures);    }    for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]);	 opcode++) {	if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) {	    unsigned int len = 1, i;	    instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name);	    if (opcodes_3d[opcode].max_len > 1) {		len = (data[0] & 0xff) + 2;		if (len < opcodes_3d[opcode].min_len ||		    len > opcodes_3d[opcode].max_len)		{		    fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name);		}	    }	    for (i = 1; i < len; i++) {		if (i >= count)		    BUFFER_FAIL(count, len, opcodes_3d[opcode].name);		instr_out(data, hw_offset, i, "dword %d\n", i);	    }	    return len;	}    }    instr_out(data, hw_offset, 0, "3D UNKNOWN\n");    (*failures)++;    return 1;}static const char *get_965_surfacetype(unsigned int surfacetype){    switch (surfacetype) {    case 0: return "1D";    case 1: return "2D";    case 2: return "3D";    case 3: return "CUBE";    case 4: return "BUFFER";    case 7: return "NULL";    default: return "unknown";    }}static const char *get_965_depthformat(unsigned int depthformat){    switch (depthformat) {    case 0: return "s8_z24float";    case 1: return "z32float";    case 2: return "z24s8";    case 5: return "z16";    default: return "unknown";    }}static intdecode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures){    unsigned int opcode, len;    struct {	uint32_t opcode;	int min_len;	int max_len;	char *name;    } opcodes_3d[] = {	{ 0x6000, 3, 3, "URB_FENCE" },	{ 0x6001, 2, 2, "CS_URB_STATE" },	{ 0x6002, 2, 2, "CONSTANT_BUFFER" },	{ 0x6101, 6, 6, "STATE_BASE_ADDRESS" },	{ 0x6102, 2, 2 , "STATE_SIP" },	{ 0x6104, 1, 1, "3DSTATE_PIPELINE_SELECT" },	{ 0x680b, 1, 1, "3DSTATE_VF_STATISTICS" },	{ 0x6904, 1, 1, "3DSTATE_PIPELINE_SELECT" },	{ 0x7800, 7, 7, "3DSTATE_PIPELINED_POINTERS" },	{ 0x7801, 6, 6, "3DSTATE_BINDING_TABLE_POINTERS" },	{ 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" },	{ 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" },	{ 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" },	/* 0x7808: 3DSTATE_VERTEX_BUFFERS */	/* 0x7809: 3DSTATE_VERTEX_ELEMENTS */	{ 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" },	{ 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" },	{ 0x7905, 5, 7, "3DSTATE_DEPTH_BUFFER" },	{ 0x7906, 2, 2, "3DSTATE_POLY_STIPPLE_OFFSET" },	{ 0x7907, 33, 33, "3DSTATE_POLY_STIPPLE_PATTERN" },	{ 0x7908, 3, 3, "3DSTATE_LINE_STIPPLE" },	{ 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" },	{ 0x790a, 3, 3, "3DSTATE_AA_LINE_PARAMETERS" },	{ 0x7b00, 6, 6, "3DPRIMITIVE" },    };    len = (data[0] & 0x0000ffff) + 2;    switch ((data[0] & 0xffff0000) >> 16) {    case 0x6101:	if (len != 6)	    fprintf(out, "Bad count in STATE_BASE_ADDRESS\n");	if (count < 6)	    BUFFER_FAIL(count, len, "STATE_BASE_ADDRESS");	instr_out(data, hw_offset, 0,		  "STATE_BASE_ADDRESS\n");	if (data[1] & 1) {	    instr_out(data, hw_offset, 1, "General state at 0x%08x\n",		      data[1] & ~1);	} else	    instr_out(data, hw_offset, 1, "General state not updated\n");	if (data[2] & 1) {	    instr_out(data, hw_offset, 2, "Surface state at 0x%08x\n",		      data[2] & ~1);	} else	    instr_out(data, hw_offset, 2, "Surface state not updated\n");	if (data[3] & 1) {	    instr_out(data, hw_offset, 3, "Indirect state at 0x%08x\n",		      data[3] & ~1);	} else	    instr_out(data, hw_offset, 3, "Indirect state not updated\n");	if (data[4] & 1) {	    instr_out(data, hw_offset, 4, "General state upper bound 0x%08x\n",		      data[4] & ~1);	} else	    instr_out(data, hw_offset, 4, "General state not updated\n");	if (data[5] & 1) {	    instr_out(data, hw_offset, 5, "Indirect state upper bound 0x%08x\n",		      data[5] & ~1);	} else	    instr_out(data, hw_offset, 5, "Indirect state not updated\n");	return len;    case 0x7800:	if (len != 7)	    fprintf(out, "Bad count in 3DSTATE_PIPELINED_POINTERS\n");	if (count < 7)	    BUFFER_FAIL(count, len, "3DSTATE_PIPELINED_POINTERS");	instr_out(data, hw_offset, 0,		  "3DSTATE_PIPELINED_POINTERS\n");	instr_out(data, hw_offset, 1, "VS state\n");	instr_out(data, hw_offset, 2, "GS state\n");	instr_out(data, hw_offset, 3, "Clip state\n");	instr_out(data, hw_offset, 4, "SF state\n");	instr_out(data, hw_offset, 5, "WM state\n");	instr_out(data, hw_offset, 6, "CC state\n");	return len;    case 0x7801:	if (len != 6)	    fprintf(out, "Bad count in 3DSTATE_BINDING_TABLE_POINTERS\n");	if (count < 6)	    BUFFER_FAIL(count, len, "3DSTATE_BINDING_TABLE_POINTERS");	instr_out(data, hw_offset, 0,		  "3DSTATE_BINDING_TABLE_POINTERS\n");	instr_out(data, hw_offset, 1, "VS binding table\n");	instr_out(data, hw_offset, 2, "GS binding table\n");	instr_out(data, hw_offset, 3, "Clip binding table\n");	instr_out(data, hw_offset, 4, "SF binding table\n");	instr_out(data, hw_offset, 5, "WM binding table\n");	return len;    case 0x7900:	if (len != 4)	    fprintf(out, "Bad count in 3DSTATE_DRAWING_RECTANGLE\n");	if (count < 4)	    BUFFER_FAIL(count, len, "3DSTATE_DRAWING_RECTANGLE");	instr_out(data, hw_offset, 0,		  "3DSTATE_DRAWING_RECTANGLE\n");	instr_out(data, hw_offset, 1, "top left: %d,%d\n",		  data[1] & 0xffff,		  (data[1] >> 16) & 0xffff);	instr_out(data, hw_offset, 2, "bottom right: %d,%d\n",		  data[2] & 0xffff,		  (data[2] >> 16) & 0xffff);	instr_out(data, hw_offset, 3, "origin: %d,%d\n",		  (int)data[3] & 0xffff,		  ((int)data[3] >> 16) & 0xffff);	return len;    case 0x7905:	if (len != 5)	    fprintf(out, "Bad count in 3DSTATE_DEPTH_BUFFER\n");	if (count < 5)	    BUFFER_FAIL(count, len, "3DSTATE_DEPTH_BUFFER");	instr_out(data, hw_offset, 0,		  "3DSTATE_DEPTH_BUFFER\n");	instr_out(data, hw_offset, 1, "%s, %s, pitch = %d bytes, %stiled\n",		  get_965_surfacetype(data[1] >> 29),		  get_965_depthformat((data[1] >> 18) & 0x7),		  (data[1] & 0x0001ffff) + 1,		  data[1] & (1 << 27) ? "" : "not ");	instr_out(data, hw_offset, 2, "depth offset\n");	instr_out(data, hw_offset, 3, "%dx%d\n",		  ((data[3] & 0x0007ffc0) >> 6) + 1,		  ((data[3] & 0xfff80000) >> 19) + 1);	instr_out(data, hw_offset, 4, "volume depth\n");	return len;    }    for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]);	 opcode++) {	if ((data[0] & 0xffff0000) >> 16 == opcodes_3d[opcode].opcode) {	    unsigned int i;	    len = 1;	    instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name);	    if (opcodes_3d[opcode].max_len > 1) {		len = (data[0] & 0xff) + 2;		if (len < opcodes_3d[opcode].min_len ||		    len > opcodes_3d[opcode].max_len)		{		    fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name);		}	    }	    for (i = 1; i < len; i++) {		if (i >= count)		    BUFFER_FAIL(count, len, opcodes_3d[opcode].name);		instr_out(data, hw_offset, i, "dword %d\n", i);	    }	    return len;	}    }    instr_out(data, hw_offset, 0, "3D UNKNOWN\n");    (*failures)++;    return 1;}/** * Decodes an i830-i915 batch buffer, writing the output to stdout. * * \param data batch buffer contents * \param count number of DWORDs to decode in the batch buffer * \param hw_offset hardware address for the buffer */intintel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid){    int index = 0;    int failures = 0;    out = stderr;    while (index < count) {	switch ((data[index] & 0xe0000000) >> 29) {	case 0x0:	    index += decode_mi(data + index, count - index,			       hw_offset + index * 4, &failures);	    break;	case 0x2:	    index += decode_2d(data + index, count - index,			       hw_offset + index * 4, &failures);	    break;	case 0x3:	    if (IS_965(devid)) {		index += decode_3d_965(data + index, count - index,				       hw_offset + index * 4, &failures);	    } else {		index += decode_3d(data + index, count - index,				   hw_offset + index * 4, &failures);	    }	    break;	default:	    instr_out(data, hw_offset, index, "UNKNOWN\n");	    failures++;	    index++;	    break;	}	fflush(out);    }    return failures;}void intel_decode_context_reset(void){    saved_s2_set = 0;    saved_s4_set = 1;}

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