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📄 i915_metaops.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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static voidmeta_no_texture(struct intel_context *intel){   struct i915_context *i915 = i915_context(&intel->ctx);   static const GLuint prog[] = {      _3DSTATE_PIXEL_SHADER_PROGRAM,      /* Declare incoming diffuse color:       */      (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL),      D1_MBZ,      D2_MBZ,      /* output-color = mov(t_diffuse)       */      (A0_MOV |       A0_DEST_REG(REG_OC) |       A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)),      (A1_SRC0_XYZW),      0,   };   memcpy(i915->meta.Program, prog, sizeof(prog));   i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);   i915->meta.Program[0] |= i915->meta.ProgramSize - 2;   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}static voidmeta_texture_blend_replace(struct intel_context *intel){   struct i915_context *i915 = i915_context(&intel->ctx);   static const GLuint prog[] = {      _3DSTATE_PIXEL_SHADER_PROGRAM,      /* Declare the sampler:       */      (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE),      D1_MBZ,      D2_MBZ,      /* Declare the interpolated texture coordinate:       */      (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL),      D1_MBZ,      D2_MBZ,      /* output-color = texld(sample0, texcoord0)        */      (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)),      T1_ADDRESS_REG(REG_TYPE_T, 0),      T2_MBZ   };   memcpy(i915->meta.Program, prog, sizeof(prog));   i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog);   i915->meta.Program[0] |= i915->meta.ProgramSize - 2;   i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}/* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */static GLbooleanmeta_tex_rect_source(struct intel_context *intel,                     dri_bo *buffer,                     GLuint offset,                     GLuint pitch, GLuint height, GLenum format, GLenum type){   struct i915_context *i915 = i915_context(&intel->ctx);   GLuint unit = 0;   GLint numLevels = 1;   GLuint *state = i915->meta.Tex[0];   GLuint textureFormat;   GLuint cpp;   /* A full implementation of this would do the upload through    * glTexImage2d, and get all the conversion operations at that    * point.  We are restricted, but still at least have access to the    * fragment program swizzle.    */   switch (format) {   case GL_BGRA:      switch (type) {      case GL_UNSIGNED_INT_8_8_8_8_REV:      case GL_UNSIGNED_BYTE:         textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888);         cpp = 4;         break;      default:         return GL_FALSE;      }      break;   case GL_RGBA:      switch (type) {      case GL_UNSIGNED_INT_8_8_8_8_REV:      case GL_UNSIGNED_BYTE:         textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888);         cpp = 4;         break;      default:         return GL_FALSE;      }      break;   case GL_BGR:      switch (type) {      case GL_UNSIGNED_SHORT_5_6_5_REV:         textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);         cpp = 2;         break;      default:         return GL_FALSE;      }      break;   case GL_RGB:      switch (type) {      case GL_UNSIGNED_SHORT_5_6_5:         textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565);         cpp = 2;         break;      default:         return GL_FALSE;      }      break;   default:      return GL_FALSE;   }   if ((pitch * cpp) & 3) {      _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__);      return GL_FALSE;   }/*    intel_region_release(&i915->meta.tex_region[0]); *//*    intel_region_reference(&i915->meta.tex_region[0], region); */   i915->meta.tex_buffer[0] = buffer;   i915->meta.tex_offset[0] = offset;   state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) |                             ((pitch - 1) << MS3_WIDTH_SHIFT) |                             textureFormat | MS3_USE_FENCE_REGS);   state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) |                             MS4_CUBE_FACE_ENA_MASK |                             ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT));   state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) |                             (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) |                             (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT));   state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) |                             (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) |                             (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) |                             (unit << SS3_TEXTUREMAP_INDEX_SHIFT));   state[I915_TEXREG_SS4] = 0;   i915->meta.emitted &= ~I915_UPLOAD_TEX(0);   return GL_TRUE;}/** * Set the color and depth drawing region for meta ops. */static voidmeta_draw_region(struct intel_context *intel,                 struct intel_region *color_region,                 struct intel_region *depth_region){   struct i915_context *i915 = i915_context(&intel->ctx);   i915_state_draw_region(intel, &i915->meta, color_region, depth_region);}static voidset_vertex_format(struct intel_context *intel){   struct i915_context *i915 = i915_context(&intel->ctx);   i915->meta.Ctx[I915_CTXREG_LIS2] =      (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |       S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |       S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |       S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |       S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |       S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |       S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |       S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));   i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK;   i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ);   i915->meta.emitted &= ~I915_UPLOAD_CTX;}/* Operations where the 3D engine is decoupled temporarily from the * current GL state and used for other purposes than simply rendering * incoming triangles. */static voidinstall_meta_state(struct intel_context *intel){   struct i915_context *i915 = i915_context(&intel->ctx);   memcpy(&i915->meta, &i915->initial, sizeof(i915->meta));   i915->meta.active = ACTIVE;   i915->meta.emitted = 0;   SET_STATE(i915, meta);   set_vertex_format(intel);   meta_no_texture(intel);}static voidleave_meta_state(struct intel_context *intel){   struct i915_context *i915 = i915_context(&intel->ctx);   intel_region_release(&i915->meta.draw_region);   intel_region_release(&i915->meta.depth_region);/*    intel_region_release(&i915->meta.tex_region[0]); */   SET_STATE(i915, state);}voidi915InitMetaFuncs(struct i915_context *i915){   i915->intel.vtbl.install_meta_state = install_meta_state;   i915->intel.vtbl.leave_meta_state = leave_meta_state;   i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write;   i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write;   i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace;   i915->intel.vtbl.meta_depth_replace = meta_depth_replace;   i915->intel.vtbl.meta_color_mask = meta_color_mask;   i915->intel.vtbl.meta_no_texture = meta_no_texture;   i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace;   i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source;   i915->intel.vtbl.meta_draw_region = meta_draw_region;   i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;}

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