📄 i915_metaops.c
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static voidmeta_no_texture(struct intel_context *intel){ struct i915_context *i915 = i915_context(&intel->ctx); static const GLuint prog[] = { _3DSTATE_PIXEL_SHADER_PROGRAM, /* Declare incoming diffuse color: */ (D0_DCL | D0_DECL_REG(REG_T_DIFFUSE) | D0_CHANNEL_ALL), D1_MBZ, D2_MBZ, /* output-color = mov(t_diffuse) */ (A0_MOV | A0_DEST_REG(REG_OC) | A0_DEST_CHANNEL_ALL | A0_SRC0_REG(REG_T_DIFFUSE)), (A1_SRC0_XYZW), 0, }; memcpy(i915->meta.Program, prog, sizeof(prog)); i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); i915->meta.Program[0] |= i915->meta.ProgramSize - 2; i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}static voidmeta_texture_blend_replace(struct intel_context *intel){ struct i915_context *i915 = i915_context(&intel->ctx); static const GLuint prog[] = { _3DSTATE_PIXEL_SHADER_PROGRAM, /* Declare the sampler: */ (D0_DCL | D0_DECL_REG(REG_S(0)) | D0_SAMPLE_TYPE_2D | D0_CHANNEL_NONE), D1_MBZ, D2_MBZ, /* Declare the interpolated texture coordinate: */ (D0_DCL | D0_DECL_REG(REG_T_TEX(0)) | D0_CHANNEL_ALL), D1_MBZ, D2_MBZ, /* output-color = texld(sample0, texcoord0) */ (T0_TEXLD | T0_DEST_REG(REG_OC) | T0_SAMPLER(0)), T1_ADDRESS_REG(REG_TYPE_T, 0), T2_MBZ }; memcpy(i915->meta.Program, prog, sizeof(prog)); i915->meta.ProgramSize = sizeof(prog) / sizeof(*prog); i915->meta.Program[0] |= i915->meta.ProgramSize - 2; i915->meta.emitted &= ~I915_UPLOAD_PROGRAM;}/* Set up an arbitary piece of memory as a rectangular texture * (including the front or back buffer). */static GLbooleanmeta_tex_rect_source(struct intel_context *intel, dri_bo *buffer, GLuint offset, GLuint pitch, GLuint height, GLenum format, GLenum type){ struct i915_context *i915 = i915_context(&intel->ctx); GLuint unit = 0; GLint numLevels = 1; GLuint *state = i915->meta.Tex[0]; GLuint textureFormat; GLuint cpp; /* A full implementation of this would do the upload through * glTexImage2d, and get all the conversion operations at that * point. We are restricted, but still at least have access to the * fragment program swizzle. */ switch (format) { case GL_BGRA: switch (type) { case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_BYTE: textureFormat = (MAPSURF_32BIT | MT_32BIT_ARGB8888); cpp = 4; break; default: return GL_FALSE; } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_BYTE: textureFormat = (MAPSURF_32BIT | MT_32BIT_ABGR8888); cpp = 4; break; default: return GL_FALSE; } break; case GL_BGR: switch (type) { case GL_UNSIGNED_SHORT_5_6_5_REV: textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); cpp = 2; break; default: return GL_FALSE; } break; case GL_RGB: switch (type) { case GL_UNSIGNED_SHORT_5_6_5: textureFormat = (MAPSURF_16BIT | MT_16BIT_RGB565); cpp = 2; break; default: return GL_FALSE; } break; default: return GL_FALSE; } if ((pitch * cpp) & 3) { _mesa_printf("%s: texture is not dword pitch\n", __FUNCTION__); return GL_FALSE; }/* intel_region_release(&i915->meta.tex_region[0]); *//* intel_region_reference(&i915->meta.tex_region[0], region); */ i915->meta.tex_buffer[0] = buffer; i915->meta.tex_offset[0] = offset; state[I915_TEXREG_MS3] = (((height - 1) << MS3_HEIGHT_SHIFT) | ((pitch - 1) << MS3_WIDTH_SHIFT) | textureFormat | MS3_USE_FENCE_REGS); state[I915_TEXREG_MS4] = (((((pitch * cpp) / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK | ((((numLevels - 1) * 4)) << MS4_MAX_LOD_SHIFT)); state[I915_TEXREG_SS2] = ((FILTER_NEAREST << SS2_MIN_FILTER_SHIFT) | (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | (FILTER_NEAREST << SS2_MAG_FILTER_SHIFT)); state[I915_TEXREG_SS3] = ((TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT) | (TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT) | (TEXCOORDMODE_WRAP << SS3_TCZ_ADDR_MODE_SHIFT) | (unit << SS3_TEXTUREMAP_INDEX_SHIFT)); state[I915_TEXREG_SS4] = 0; i915->meta.emitted &= ~I915_UPLOAD_TEX(0); return GL_TRUE;}/** * Set the color and depth drawing region for meta ops. */static voidmeta_draw_region(struct intel_context *intel, struct intel_region *color_region, struct intel_region *depth_region){ struct i915_context *i915 = i915_context(&intel->ctx); i915_state_draw_region(intel, &i915->meta, color_region, depth_region);}static voidset_vertex_format(struct intel_context *intel){ struct i915_context *i915 = i915_context(&intel->ctx); i915->meta.Ctx[I915_CTXREG_LIS2] = (S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); i915->meta.Ctx[I915_CTXREG_LIS4] &= ~S4_VFMT_MASK; i915->meta.Ctx[I915_CTXREG_LIS4] |= (S4_VFMT_COLOR | S4_VFMT_XYZ); i915->meta.emitted &= ~I915_UPLOAD_CTX;}/* Operations where the 3D engine is decoupled temporarily from the * current GL state and used for other purposes than simply rendering * incoming triangles. */static voidinstall_meta_state(struct intel_context *intel){ struct i915_context *i915 = i915_context(&intel->ctx); memcpy(&i915->meta, &i915->initial, sizeof(i915->meta)); i915->meta.active = ACTIVE; i915->meta.emitted = 0; SET_STATE(i915, meta); set_vertex_format(intel); meta_no_texture(intel);}static voidleave_meta_state(struct intel_context *intel){ struct i915_context *i915 = i915_context(&intel->ctx); intel_region_release(&i915->meta.draw_region); intel_region_release(&i915->meta.depth_region);/* intel_region_release(&i915->meta.tex_region[0]); */ SET_STATE(i915, state);}voidi915InitMetaFuncs(struct i915_context *i915){ i915->intel.vtbl.install_meta_state = install_meta_state; i915->intel.vtbl.leave_meta_state = leave_meta_state; i915->intel.vtbl.meta_no_depth_write = meta_no_depth_write; i915->intel.vtbl.meta_no_stencil_write = meta_no_stencil_write; i915->intel.vtbl.meta_stencil_replace = meta_stencil_replace; i915->intel.vtbl.meta_depth_replace = meta_depth_replace; i915->intel.vtbl.meta_color_mask = meta_color_mask; i915->intel.vtbl.meta_no_texture = meta_no_texture; i915->intel.vtbl.meta_texture_blend_replace = meta_texture_blend_replace; i915->intel.vtbl.meta_tex_rect_source = meta_tex_rect_source; i915->intel.vtbl.meta_draw_region = meta_draw_region; i915->intel.vtbl.meta_import_pixel_state = meta_import_pixel_state;}
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