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📄 intel_tex_subimage.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "mtypes.h"#include "texobj.h"#include "texstore.h"#include "texcompress.h"#include "enums.h"#include "intel_context.h"#include "intel_tex.h"#include "intel_mipmap_tree.h"#define FILE_DEBUG_FLAG DEBUG_TEXTUREstatic voidintelTexSubimage(GLcontext * ctx,                 GLint dims,                 GLenum target, GLint level,                 GLint xoffset, GLint yoffset, GLint zoffset,                 GLint width, GLint height, GLint depth,                 GLenum format, GLenum type, const void *pixels,                 const struct gl_pixelstore_attrib *packing,                 struct gl_texture_object *texObj,                 struct gl_texture_image *texImage){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_image *intelImage = intel_texture_image(texImage);   GLuint dstRowStride = 0;      DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,       _mesa_lookup_enum_by_nr(target),       level, xoffset, yoffset, width, height);   intelFlush(ctx);   pixels =      _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,                                  type, pixels, packing, "glTexSubImage2D");   if (!pixels)      return;   LOCK_HARDWARE(intel);   /* Map buffer if necessary.  Need to lock to prevent other contexts    * from uploading the buffer under us.    */   if (intelImage->mt)       texImage->Data = intel_miptree_image_map(intel,                                               intelImage->mt,                                               intelImage->face,                                               intelImage->level,                                               &dstRowStride,                                               texImage->ImageOffsets);   else {      if (texImage->IsCompressed) {         dstRowStride =            _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);         assert(dims != 3);      }      else {         dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes;      }   }   assert(dstRowStride);   if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,                                        texImage->TexFormat,                                        texImage->Data,                                        xoffset, yoffset, zoffset,                                        dstRowStride,                                        texImage->ImageOffsets,                                        width, height, depth,                                        format, type, pixels, packing)) {      _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");   }   /* GL_SGIS_generate_mipmap */   if (level == texObj->BaseLevel && texObj->GenerateMipmap) {      intel_generate_mipmap(ctx, target, texObj);   }   _mesa_unmap_teximage_pbo(ctx, packing);   if (intelImage->mt) {      intel_miptree_image_unmap(intel, intelImage->mt);      texImage->Data = NULL;   }   UNLOCK_HARDWARE(intel);}voidintelTexSubImage3D(GLcontext * ctx,                   GLenum target,                   GLint level,                   GLint xoffset, GLint yoffset, GLint zoffset,                   GLsizei width, GLsizei height, GLsizei depth,                   GLenum format, GLenum type,                   const GLvoid * pixels,                   const struct gl_pixelstore_attrib *packing,                   struct gl_texture_object *texObj,                   struct gl_texture_image *texImage){   intelTexSubimage(ctx, 3,                    target, level,                    xoffset, yoffset, zoffset,                    width, height, depth,                    format, type, pixels, packing, texObj, texImage);}voidintelTexSubImage2D(GLcontext * ctx,                   GLenum target,                   GLint level,                   GLint xoffset, GLint yoffset,                   GLsizei width, GLsizei height,                   GLenum format, GLenum type,                   const GLvoid * pixels,                   const struct gl_pixelstore_attrib *packing,                   struct gl_texture_object *texObj,                   struct gl_texture_image *texImage){   intelTexSubimage(ctx, 2,                    target, level,                    xoffset, yoffset, 0,                    width, height, 1,                    format, type, pixels, packing, texObj, texImage);}voidintelTexSubImage1D(GLcontext * ctx,                   GLenum target,                   GLint level,                   GLint xoffset,                   GLsizei width,                   GLenum format, GLenum type,                   const GLvoid * pixels,                   const struct gl_pixelstore_attrib *packing,                   struct gl_texture_object *texObj,                   struct gl_texture_image *texImage){   intelTexSubimage(ctx, 1,                    target, level,                    xoffset, 0, 0,                    width, 1, 1,                    format, type, pixels, packing, texObj, texImage);}

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