📄 i915_program.c
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include <strings.h>#include "glheader.h"#include "macros.h"#include "enums.h"#include "tnl/t_context.h"#include "intel_batchbuffer.h"#include "i915_reg.h"#include "i915_context.h"#include "i915_program.h"#define A0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)#define D0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)#define T0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)#define A0_SRC0( reg ) (((reg)&UREG_MASK)>>UREG_A0_SRC0_SHIFT_LEFT)#define A1_SRC0( reg ) (((reg)&UREG_MASK)<<UREG_A1_SRC0_SHIFT_RIGHT)#define A1_SRC1( reg ) (((reg)&UREG_MASK)>>UREG_A1_SRC1_SHIFT_LEFT)#define A2_SRC1( reg ) (((reg)&UREG_MASK)<<UREG_A2_SRC1_SHIFT_RIGHT)#define A2_SRC2( reg ) (((reg)&UREG_MASK)>>UREG_A2_SRC2_SHIFT_LEFT)/* These are special, and don't have swizzle/negate bits. */#define T0_SAMPLER( reg ) (GET_UREG_NR(reg)<<T0_SAMPLER_NR_SHIFT)#define T1_ADDRESS_REG( reg ) ((GET_UREG_NR(reg)<<T1_ADDRESS_REG_NR_SHIFT) | \ (GET_UREG_TYPE(reg)<<T1_ADDRESS_REG_TYPE_SHIFT))/* Macros for translating UREG's into the various register fields used * by the I915 programmable unit. */#define UREG_A0_DEST_SHIFT_LEFT (UREG_TYPE_SHIFT - A0_DEST_TYPE_SHIFT)#define UREG_A0_SRC0_SHIFT_LEFT (UREG_TYPE_SHIFT - A0_SRC0_TYPE_SHIFT)#define UREG_A1_SRC0_SHIFT_RIGHT (A1_SRC0_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT)#define UREG_A1_SRC1_SHIFT_LEFT (UREG_TYPE_SHIFT - A1_SRC1_TYPE_SHIFT)#define UREG_A2_SRC1_SHIFT_RIGHT (A2_SRC1_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT)#define UREG_A2_SRC2_SHIFT_LEFT (UREG_TYPE_SHIFT - A2_SRC2_TYPE_SHIFT)#define UREG_MASK 0xffffff00#define UREG_TYPE_NR_MASK ((REG_TYPE_MASK << UREG_TYPE_SHIFT) | \ (REG_NR_MASK << UREG_NR_SHIFT))#define I915_CONSTFLAG_PARAM 0x1fGLuinti915_get_temp(struct i915_fragment_program *p){ int bit = ffs(~p->temp_flag); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } p->temp_flag |= 1 << (bit - 1); return UREG(REG_TYPE_R, (bit - 1));}GLuinti915_get_utemp(struct i915_fragment_program * p){ int bit = ffs(~p->utemp_flag); if (!bit) { fprintf(stderr, "%s: out of temporaries\n", __FILE__); exit(1); } p->utemp_flag |= 1 << (bit - 1); return UREG(REG_TYPE_U, (bit - 1));}voidi915_release_utemps(struct i915_fragment_program *p){ p->utemp_flag = ~0x7;}GLuinti915_emit_decl(struct i915_fragment_program *p, GLuint type, GLuint nr, GLuint d0_flags){ GLuint reg = UREG(type, nr); if (type == REG_TYPE_T) { if (p->decl_t & (1 << nr)) return reg; p->decl_t |= (1 << nr); } else if (type == REG_TYPE_S) { if (p->decl_s & (1 << nr)) return reg; p->decl_s |= (1 << nr); } else return reg; *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags); *(p->decl++) = D1_MBZ; *(p->decl++) = D2_MBZ; p->nr_decl_insn++; return reg;}GLuinti915_emit_arith(struct i915_fragment_program * p, GLuint op, GLuint dest, GLuint mask, GLuint saturate, GLuint src0, GLuint src1, GLuint src2){ GLuint c[3]; GLuint nr_const = 0; assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)); assert(dest); if (GET_UREG_TYPE(src0) == REG_TYPE_CONST) c[nr_const++] = 0; if (GET_UREG_TYPE(src1) == REG_TYPE_CONST) c[nr_const++] = 1; if (GET_UREG_TYPE(src2) == REG_TYPE_CONST) c[nr_const++] = 2; /* Recursively call this function to MOV additional const values * into temporary registers. Use utemp registers for this - * currently shouldn't be possible to run out, but keep an eye on * this. */ if (nr_const > 1) { GLuint s[3], first, i, old_utemp_flag; s[0] = src0; s[1] = src1; s[2] = src2; old_utemp_flag = p->utemp_flag; first = GET_UREG_NR(s[c[0]]); for (i = 1; i < nr_const; i++) { if (GET_UREG_NR(s[c[i]]) != first) { GLuint tmp = i915_get_utemp(p); i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0, s[c[i]], 0, 0); s[c[i]] = tmp; } } src0 = s[0]; src1 = s[1]; src2 = s[2]; p->utemp_flag = old_utemp_flag; /* restore */ } *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0)); *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1)); *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2)); p->nr_alu_insn++; return dest;}static GLuint get_free_rreg (struct i915_fragment_program *p, GLuint live_regs){ int bit = ffs(~live_regs); if (!bit) { i915_program_error(p, "Can't find free R reg"); return UREG_BAD; } return UREG(REG_TYPE_R, bit - 1);}GLuint i915_emit_texld( struct i915_fragment_program *p, GLuint live_regs, GLuint dest, GLuint destmask, GLuint sampler, GLuint coord, GLuint op ){ if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) { /* With the help of the "needed registers" table created earlier, pick * a register we can MOV the swizzled TC to (since TEX doesn't support * swizzled sources) */ GLuint swizCoord = get_free_rreg(p, live_regs); if (swizCoord == UREG_BAD) return 0; i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 ); coord = swizCoord; } /* Don't worry about saturate as we only support texture formats * that are always in the 0..1 range. */ if (destmask != A0_DEST_CHANNEL_ALL) { GLuint tmp = i915_get_utemp(p); i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op ); i915_emit_arith( p, A0_MOV, dest, destmask, 0, tmp, 0, 0 ); return dest; } else { assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST); assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest))); if (GET_UREG_TYPE(coord) != REG_TYPE_T) { p->nr_tex_indirect++; } *(p->csr++) = (op | T0_DEST( dest ) | T0_SAMPLER( sampler )); *(p->csr++) = T1_ADDRESS_REG( coord ); *(p->csr++) = T2_MBZ; p->nr_tex_insn++; return dest; }}GLuinti915_emit_const1f(struct i915_fragment_program * p, GLfloat c0){ GLint reg, idx; if (c0 == 0.0)
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