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📄 i915_program.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include <strings.h>#include "glheader.h"#include "macros.h"#include "enums.h"#include "tnl/t_context.h"#include "intel_batchbuffer.h"#include "i915_reg.h"#include "i915_context.h"#include "i915_program.h"#define A0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)#define D0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)#define T0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)#define A0_SRC0( reg ) (((reg)&UREG_MASK)>>UREG_A0_SRC0_SHIFT_LEFT)#define A1_SRC0( reg ) (((reg)&UREG_MASK)<<UREG_A1_SRC0_SHIFT_RIGHT)#define A1_SRC1( reg ) (((reg)&UREG_MASK)>>UREG_A1_SRC1_SHIFT_LEFT)#define A2_SRC1( reg ) (((reg)&UREG_MASK)<<UREG_A2_SRC1_SHIFT_RIGHT)#define A2_SRC2( reg ) (((reg)&UREG_MASK)>>UREG_A2_SRC2_SHIFT_LEFT)/* These are special, and don't have swizzle/negate bits. */#define T0_SAMPLER( reg )     (GET_UREG_NR(reg)<<T0_SAMPLER_NR_SHIFT)#define T1_ADDRESS_REG( reg ) ((GET_UREG_NR(reg)<<T1_ADDRESS_REG_NR_SHIFT) | \			       (GET_UREG_TYPE(reg)<<T1_ADDRESS_REG_TYPE_SHIFT))/* Macros for translating UREG's into the various register fields used * by the I915 programmable unit. */#define UREG_A0_DEST_SHIFT_LEFT  (UREG_TYPE_SHIFT - A0_DEST_TYPE_SHIFT)#define UREG_A0_SRC0_SHIFT_LEFT  (UREG_TYPE_SHIFT - A0_SRC0_TYPE_SHIFT)#define UREG_A1_SRC0_SHIFT_RIGHT (A1_SRC0_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT)#define UREG_A1_SRC1_SHIFT_LEFT  (UREG_TYPE_SHIFT - A1_SRC1_TYPE_SHIFT)#define UREG_A2_SRC1_SHIFT_RIGHT (A2_SRC1_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT)#define UREG_A2_SRC2_SHIFT_LEFT  (UREG_TYPE_SHIFT - A2_SRC2_TYPE_SHIFT)#define UREG_MASK         0xffffff00#define UREG_TYPE_NR_MASK ((REG_TYPE_MASK << UREG_TYPE_SHIFT) | \  			   (REG_NR_MASK << UREG_NR_SHIFT))#define I915_CONSTFLAG_PARAM 0x1fGLuinti915_get_temp(struct i915_fragment_program *p){   int bit = ffs(~p->temp_flag);   if (!bit) {      fprintf(stderr, "%s: out of temporaries\n", __FILE__);      exit(1);   }   p->temp_flag |= 1 << (bit - 1);   return UREG(REG_TYPE_R, (bit - 1));}GLuinti915_get_utemp(struct i915_fragment_program * p){   int bit = ffs(~p->utemp_flag);   if (!bit) {      fprintf(stderr, "%s: out of temporaries\n", __FILE__);      exit(1);   }   p->utemp_flag |= 1 << (bit - 1);   return UREG(REG_TYPE_U, (bit - 1));}voidi915_release_utemps(struct i915_fragment_program *p){   p->utemp_flag = ~0x7;}GLuinti915_emit_decl(struct i915_fragment_program *p,               GLuint type, GLuint nr, GLuint d0_flags){   GLuint reg = UREG(type, nr);   if (type == REG_TYPE_T) {      if (p->decl_t & (1 << nr))         return reg;      p->decl_t |= (1 << nr);   }   else if (type == REG_TYPE_S) {      if (p->decl_s & (1 << nr))         return reg;      p->decl_s |= (1 << nr);   }   else      return reg;   *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags);   *(p->decl++) = D1_MBZ;   *(p->decl++) = D2_MBZ;   p->nr_decl_insn++;   return reg;}GLuinti915_emit_arith(struct i915_fragment_program * p,                GLuint op,                GLuint dest,                GLuint mask,                GLuint saturate, GLuint src0, GLuint src1, GLuint src2){   GLuint c[3];   GLuint nr_const = 0;   assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);   dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest));   assert(dest);   if (GET_UREG_TYPE(src0) == REG_TYPE_CONST)      c[nr_const++] = 0;   if (GET_UREG_TYPE(src1) == REG_TYPE_CONST)      c[nr_const++] = 1;   if (GET_UREG_TYPE(src2) == REG_TYPE_CONST)      c[nr_const++] = 2;   /* Recursively call this function to MOV additional const values    * into temporary registers.  Use utemp registers for this -    * currently shouldn't be possible to run out, but keep an eye on    * this.    */   if (nr_const > 1) {      GLuint s[3], first, i, old_utemp_flag;      s[0] = src0;      s[1] = src1;      s[2] = src2;      old_utemp_flag = p->utemp_flag;      first = GET_UREG_NR(s[c[0]]);      for (i = 1; i < nr_const; i++) {         if (GET_UREG_NR(s[c[i]]) != first) {            GLuint tmp = i915_get_utemp(p);            i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0,                            s[c[i]], 0, 0);            s[c[i]] = tmp;         }      }      src0 = s[0];      src1 = s[1];      src2 = s[2];      p->utemp_flag = old_utemp_flag;   /* restore */   }   *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0));   *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1));   *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2));   p->nr_alu_insn++;   return dest;}static GLuint get_free_rreg (struct i915_fragment_program *p,                              GLuint live_regs){    int bit = ffs(~live_regs);    if (!bit) {        i915_program_error(p, "Can't find free R reg");        return UREG_BAD;    }    return UREG(REG_TYPE_R, bit - 1);}GLuint i915_emit_texld( struct i915_fragment_program *p,			GLuint live_regs,               			GLuint dest,			GLuint destmask,			GLuint sampler,			GLuint coord,			GLuint op ){    if (coord != UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord))) {        /* With the help of the "needed registers" table created earlier, pick         * a register we can MOV the swizzled TC to (since TEX doesn't support         * swizzled sources) */        GLuint swizCoord = get_free_rreg(p, live_regs);        if (swizCoord == UREG_BAD)             return 0;        i915_emit_arith( p, A0_MOV, swizCoord, A0_DEST_CHANNEL_ALL, 0, coord, 0, 0 );        coord = swizCoord;    }   /* Don't worry about saturate as we only support texture formats    * that are always in the 0..1 range.    */   if (destmask != A0_DEST_CHANNEL_ALL) {      GLuint tmp = i915_get_utemp(p);      i915_emit_texld( p, 0, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, op );      i915_emit_arith( p, A0_MOV, dest, destmask, 0, tmp, 0, 0 );      return dest;   }   else {      assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);      assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)));      if (GET_UREG_TYPE(coord) != REG_TYPE_T) {	 p->nr_tex_indirect++;      }      *(p->csr++) = (op | 		     T0_DEST( dest ) |		     T0_SAMPLER( sampler ));      *(p->csr++) = T1_ADDRESS_REG( coord );      *(p->csr++) = T2_MBZ;      p->nr_tex_insn++;      return dest;   }}GLuinti915_emit_const1f(struct i915_fragment_program * p, GLfloat c0){   GLint reg, idx;   if (c0 == 0.0)

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