📄 i915_vtbl.c
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count = 0; again: dirty = get_dirty(state); ret = 0; if (dirty & I915_UPLOAD_BUFFERS) { ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer); if (state->depth_region) ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer); } if (dirty & I915_UPLOAD_TEX_ALL) { for (i = 0; i < I915_TEX_UNITS; i++) if (dirty & I915_UPLOAD_TEX(i)) { if (state->tex_buffer[i]) { ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]); } } } if (ret) { if (count == 0) { count++; intel_batchbuffer_flush(intel->batch); goto again; } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state"); assert(0); } } /* work out list of buffers to emit */ /* Do this here as we may have flushed the batchbuffer above, * causing more state to be dirty! */ dirty = get_dirty(state); state->emitted |= dirty; assert(get_dirty(state) == 0); if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); if (dirty & I915_UPLOAD_INVARIENT) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); i915_emit_invarient_state(intel); } if (dirty & I915_UPLOAD_CTX) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CTX:\n"); emit(intel, state->Ctx, sizeof(state->Ctx)); } if (dirty & I915_UPLOAD_BUFFERS) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); OUT_RELOC(state->draw_region->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, state->draw_region->draw_offset); if (state->depth_region) { OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]); OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]); OUT_RELOC(state->depth_region->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, state->depth_region->draw_offset); } OUT_BATCH(state->Buffer[I915_DESTREG_DV0]); OUT_BATCH(state->Buffer[I915_DESTREG_DV1]); OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]); OUT_BATCH(state->Buffer[I915_DESTREG_SR0]); OUT_BATCH(state->Buffer[I915_DESTREG_SR1]); OUT_BATCH(state->Buffer[I915_DESTREG_SR2]); ADVANCE_BATCH(); } if (dirty & I915_UPLOAD_STIPPLE) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); emit(intel, state->Stipple, sizeof(state->Stipple)); } if (dirty & I915_UPLOAD_FOG) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_FOG:\n"); emit(intel, state->Fog, sizeof(state->Fog)); } /* Combine all the dirty texture state into a single command to * avoid lockups on I915 hardware. */ if (dirty & I915_UPLOAD_TEX_ALL) { int nr = 0; for (i = 0; i < I915_TEX_UNITS; i++) if (dirty & I915_UPLOAD_TEX(i)) nr++; BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); for (i = 0; i < I915_TEX_UNITS; i++) if (dirty & I915_UPLOAD_TEX(i)) { if (state->tex_buffer[i]) { OUT_RELOC(state->tex_buffer[i], DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, state->tex_offset[i]); } else if (state == &i915->meta) { assert(i == 0); OUT_BATCH(0); } else { OUT_BATCH(state->tex_offset[i]); } OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); } ADVANCE_BATCH(); BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS); OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr)); OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); for (i = 0; i < I915_TEX_UNITS; i++) if (dirty & I915_UPLOAD_TEX(i)) { OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); } ADVANCE_BATCH(); } if (dirty & I915_UPLOAD_CONSTANTS) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint)); } if (dirty & I915_UPLOAD_PROGRAM) { if (state->ProgramSize) { if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize); emit(intel, state->Program, state->ProgramSize * sizeof(GLuint)); if (INTEL_DEBUG & DEBUG_STATE) i915_disassemble_program(state->Program, state->ProgramSize); } } intel->batch->dirty_state &= ~dirty; assert(get_dirty(state) == 0); assert((intel->batch->dirty_state & (1<<1)) == 0);}static voidi915_destroy_context(struct intel_context *intel){ GLuint i; struct i915_context *i915 = i915_context(&intel->ctx); for (i = 0; i < I915_TEX_UNITS; i++) { if (i915->state.tex_buffer[i] != NULL) { dri_bo_unreference(i915->state.tex_buffer[i]); i915->state.tex_buffer[i] = NULL; } } _tnl_free_vertices(&intel->ctx);}/** * Set the drawing regions for the color and depth/stencil buffers. * This involves setting the pitch, cpp and buffer ID/location. * Also set pixel format for color and Z rendering * Used for setting both regular and meta state. */voidi915_state_draw_region(struct intel_context *intel, struct i915_hw_state *state, struct intel_region *color_region, struct intel_region *depth_region){ struct i915_context *i915 = i915_context(&intel->ctx); GLuint value; ASSERT(state == &i915->state || state == &i915->meta); if (state->draw_region != color_region) { intel_region_release(&state->draw_region); intel_region_reference(&state->draw_region, color_region); } if (state->depth_region != depth_region) { intel_region_release(&state->depth_region); intel_region_reference(&state->depth_region, depth_region); } /* * Set stride/cpp values */ if (color_region) { state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; state->Buffer[I915_DESTREG_CBUFADDR1] = (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(color_region->pitch * color_region->cpp) | BUF_3D_USE_FENCE); } if (depth_region) { state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; state->Buffer[I915_DESTREG_DBUFADDR1] = (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | BUF_3D_USE_FENCE); } /* * Compute/set I915_DESTREG_DV1 value */ value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ DSTORG_VERT_BIAS(0x8) | /* .5 */ LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); if (color_region && color_region->cpp == 4) { value |= DV_PF_8888; } else { value |= (DITHER_FULL_ALWAYS | DV_PF_565); } if (depth_region && depth_region->cpp == 4) { value |= DEPTH_FRMT_24_FIXED_8_OTHER; } else { value |= DEPTH_FRMT_16_FIXED; } state->Buffer[I915_DESTREG_DV1] = value; I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);}static voidi915_set_draw_region(struct intel_context *intel, struct intel_region *color_regions[], struct intel_region *depth_region, GLuint num_regions){ struct i915_context *i915 = i915_context(&intel->ctx); i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region);}static voidi915_new_batch(struct intel_context *intel){ struct i915_context *i915 = i915_context(&intel->ctx); /* Mark all state as needing to be emitted when starting a new batchbuffer. * Using hardware contexts would be an alternative, but they have some * difficulties associated with them (physical address requirements). */ i915->state.emitted = 0; /* Check that we didn't just wrap our batchbuffer at a bad time. */ assert(!intel->no_batch_wrap);}static GLuinti915_flush_cmd(void){ return MI_FLUSH | FLUSH_MAP_CACHE;}static void i915_assert_not_dirty( struct intel_context *intel ){ struct i915_context *i915 = i915_context(&intel->ctx); struct i915_hw_state *state = i915->current; GLuint dirty = get_dirty(state); assert(!dirty);}static voidi915_note_unlock( struct intel_context *intel ){ /* nothing */}voidi915InitVtbl(struct i915_context *i915){ i915->intel.vtbl.check_vertex_size = i915_check_vertex_size; i915->intel.vtbl.destroy = i915_destroy_context; i915->intel.vtbl.emit_state = i915_emit_state; i915->intel.vtbl.new_batch = i915_new_batch; i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; i915->intel.vtbl.set_draw_region = i915_set_draw_region; i915->intel.vtbl.update_texture_state = i915UpdateTextureState; i915->intel.vtbl.flush_cmd = i915_flush_cmd; i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; i915->intel.vtbl.note_unlock = i915_note_unlock; }
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