⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 i830_vtbl.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
📖 第 1 页 / 共 2 页
字号:
   OUT_BATCH(_3DSTATE_W_STATE_CMD);   OUT_BATCH(MAGIC_W_STATE_DWORD1);   OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ );   OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD);   OUT_BATCH(0x80808080);       /* .5 required in alpha for GL_DOT3_RGBA_EXT */   ADVANCE_BATCH();}#define emit( intel, state, size )			\   intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS )static GLuintget_dirty(struct i830_hw_state *state){   return state->active & ~state->emitted;}static GLuintget_state_size(struct i830_hw_state *state){   GLuint dirty = get_dirty(state);   GLuint sz = 0;   GLuint i;   if (dirty & I830_UPLOAD_INVARIENT)      sz += 40 * sizeof(int);   if (dirty & I830_UPLOAD_CTX)      sz += sizeof(state->Ctx);   if (dirty & I830_UPLOAD_BUFFERS)      sz += sizeof(state->Buffer);   if (dirty & I830_UPLOAD_STIPPLE)      sz += sizeof(state->Stipple);   for (i = 0; i < I830_TEX_UNITS; i++) {      if ((dirty & I830_UPLOAD_TEX(i)))         sz += sizeof(state->Tex[i]);      if (dirty & I830_UPLOAD_TEXBLEND(i))         sz += state->TexBlendWordsUsed[i] * 4;   }   return sz;}/* Push the state into the sarea and/or texture memory. */static voidi830_emit_state(struct intel_context *intel){   struct i830_context *i830 = i830_context(&intel->ctx);   struct i830_hw_state *state = i830->current;   int i, ret, count;   GLuint dirty;   GET_CURRENT_CONTEXT(ctx);   BATCH_LOCALS;   /* We don't hold the lock at this point, so want to make sure that    * there won't be a buffer wrap between the state emits and the primitive    * emit header.    *    * It might be better to talk about explicit places where    * scheduling is allowed, rather than assume that it is whenever a    * batchbuffer fills up.    *    * Set the space as LOOP_CLIPRECTS now, since that's what our primitives    * will be emitted under.    */   intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8,				   LOOP_CLIPRECTS);   count = 0; again:   dirty = get_dirty(state);   ret = 0;   if (dirty & I830_UPLOAD_BUFFERS) {     ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer);     ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer);   }      for (i = 0; i < I830_TEX_UNITS; i++)     if (dirty & I830_UPLOAD_TEX(i)) {	if (state->tex_buffer[i]) {	  ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]);	}     }   if (ret) {       if (count == 0) {	   count++;	   intel_batchbuffer_flush(intel->batch);	   goto again;       } else {	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state");	   assert(0);       }   }   /* Do this here as we may have flushed the batchbuffer above,    * causing more state to be dirty!    */   dirty = get_dirty(state);   state->emitted |= dirty;   assert(get_dirty(state) == 0);   if (dirty & I830_UPLOAD_INVARIENT) {      DBG("I830_UPLOAD_INVARIENT:\n");      i830_emit_invarient_state(intel);   }   if (dirty & I830_UPLOAD_CTX) {      DBG("I830_UPLOAD_CTX:\n");      emit(intel, state->Ctx, sizeof(state->Ctx));   }   if (dirty & I830_UPLOAD_BUFFERS) {      DBG("I830_UPLOAD_BUFFERS:\n");      BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS);      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]);      OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]);      OUT_RELOC(state->draw_region->buffer,                DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,                state->draw_region->draw_offset);      if (state->depth_region) {         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]);         OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]);         OUT_RELOC(state->depth_region->buffer,                   DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,                   state->depth_region->draw_offset);      }      OUT_BATCH(state->Buffer[I830_DESTREG_DV0]);      OUT_BATCH(state->Buffer[I830_DESTREG_DV1]);      OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]);      OUT_BATCH(state->Buffer[I830_DESTREG_SR0]);      OUT_BATCH(state->Buffer[I830_DESTREG_SR1]);      OUT_BATCH(state->Buffer[I830_DESTREG_SR2]);      ADVANCE_BATCH();   }      if (dirty & I830_UPLOAD_STIPPLE) {      DBG("I830_UPLOAD_STIPPLE:\n");      emit(intel, state->Stipple, sizeof(state->Stipple));   }   for (i = 0; i < I830_TEX_UNITS; i++) {      if ((dirty & I830_UPLOAD_TEX(i))) {         DBG("I830_UPLOAD_TEX(%d):\n", i);         BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS);         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]);         if (state->tex_buffer[i]) {            OUT_RELOC(state->tex_buffer[i],                      DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,                      state->tex_offset[i] | TM0S0_USE_FENCE);         }	 else if (state == &i830->meta) {	    assert(i == 0);	    OUT_BATCH(0);	 }	 else {	    OUT_BATCH(state->tex_offset[i]);	 }         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]);         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]);         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]);         OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]);         OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]);         OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]);      }      if (dirty & I830_UPLOAD_TEXBLEND(i)) {         DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i,             state->TexBlendWordsUsed[i]);         emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4);      }   }   intel->batch->dirty_state &= ~dirty;   assert(get_dirty(state) == 0);   assert((intel->batch->dirty_state & (1<<1)) == 0);}static voidi830_destroy_context(struct intel_context *intel){   GLuint i;   struct i830_context *i830 = i830_context(&intel->ctx);   for (i = 0; i < I830_TEX_UNITS; i++) {      if (i830->state.tex_buffer[i] != NULL) {	 dri_bo_unreference(i830->state.tex_buffer[i]);	 i830->state.tex_buffer[i] = NULL;      }   }   _tnl_free_vertices(&intel->ctx);}voidi830_state_draw_region(struct intel_context *intel,		       struct i830_hw_state *state,		       struct intel_region *color_region,		       struct intel_region *depth_region){   struct i830_context *i830 = i830_context(&intel->ctx);   GLuint value;   ASSERT(state == &i830->state || state == &i830->meta);   if (state->draw_region != color_region) {      intel_region_release(&state->draw_region);      intel_region_reference(&state->draw_region, color_region);   }   if (state->depth_region != depth_region) {      intel_region_release(&state->depth_region);      intel_region_reference(&state->depth_region, depth_region);   }   /*    * Set stride/cpp values    */   if (color_region) {      state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD;      state->Buffer[I830_DESTREG_CBUFADDR1] =         (BUF_3D_ID_COLOR_BACK |          BUF_3D_PITCH(color_region->pitch * color_region->cpp) |          BUF_3D_USE_FENCE);   }   if (depth_region) {      state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD;      state->Buffer[I830_DESTREG_DBUFADDR1] =         (BUF_3D_ID_DEPTH |          BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) |          BUF_3D_USE_FENCE);   }   /*    * Compute/set I830_DESTREG_DV1 value    */   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */            DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z);    /* .5 */               if (color_region && color_region->cpp == 4) {      value |= DV_PF_8888;   }   else {      value |= DV_PF_565;   }   if (depth_region && depth_region->cpp == 4) {      value |= DEPTH_FRMT_24_FIXED_8_OTHER;   }   else {      value |= DEPTH_FRMT_16_FIXED;   }   state->Buffer[I830_DESTREG_DV1] = value;   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);}static voidi830_set_draw_region(struct intel_context *intel,                     struct intel_region *color_regions[],                     struct intel_region *depth_region,		     GLuint num_regions){   struct i830_context *i830 = i830_context(&intel->ctx);   i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region);}#if 0static voidi830_update_color_z_regions(intelContextPtr intel,                            const intelRegion * colorRegion,                            const intelRegion * depthRegion){   i830ContextPtr i830 = I830_CONTEXT(intel);   i830->state.Buffer[I830_DESTREG_CBUFADDR1] =      (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) |       BUF_3D_USE_FENCE);   i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset;   i830->state.Buffer[I830_DESTREG_DBUFADDR1] =      (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE);   i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset;}#endif/* This isn't really handled at the moment. */static voidi830_new_batch(struct intel_context *intel){   struct i830_context *i830 = i830_context(&intel->ctx);   i830->state.emitted = 0;   /* Check that we didn't just wrap our batchbuffer at a bad time. */   assert(!intel->no_batch_wrap);}static GLuinti830_flush_cmd(void){   return MI_FLUSH | FLUSH_MAP_CACHE;}static void i830_assert_not_dirty( struct intel_context *intel ){   struct i830_context *i830 = i830_context(&intel->ctx);   struct i830_hw_state *state = i830->current;   assert(!get_dirty(state));}static voidi830_note_unlock( struct intel_context *intel ){    /* nothing */}voidi830InitVtbl(struct i830_context *i830){   i830->intel.vtbl.check_vertex_size = i830_check_vertex_size;   i830->intel.vtbl.destroy = i830_destroy_context;   i830->intel.vtbl.emit_state = i830_emit_state;   i830->intel.vtbl.new_batch = i830_new_batch;   i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state;   i830->intel.vtbl.set_draw_region = i830_set_draw_region;   i830->intel.vtbl.update_texture_state = i830UpdateTextureState;   i830->intel.vtbl.flush_cmd = i830_flush_cmd;   i830->intel.vtbl.render_start = i830_render_start;   i830->intel.vtbl.render_prevalidate = i830_render_prevalidate;   i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty;   i830->intel.vtbl.note_unlock = i830_note_unlock; }

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -