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📄 i915_program.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef I915_PROGRAM_H#define I915_PROGRAM_H#include "i915_context.h"#include "i915_reg.h"/* Having zero and one in here makes the definition of swizzle a lot * easier. */#define UREG_TYPE_SHIFT               29#define UREG_NR_SHIFT                 24#define UREG_CHANNEL_X_NEGATE_SHIFT   23#define UREG_CHANNEL_X_SHIFT          20#define UREG_CHANNEL_Y_NEGATE_SHIFT   19#define UREG_CHANNEL_Y_SHIFT          16#define UREG_CHANNEL_Z_NEGATE_SHIFT   15#define UREG_CHANNEL_Z_SHIFT          12#define UREG_CHANNEL_W_NEGATE_SHIFT   11#define UREG_CHANNEL_W_SHIFT          8#define UREG_CHANNEL_ZERO_NEGATE_MBZ  5#define UREG_CHANNEL_ZERO_SHIFT       4#define UREG_CHANNEL_ONE_NEGATE_MBZ   1#define UREG_CHANNEL_ONE_SHIFT        0#define UREG_BAD          0xffffffff    /* not a valid ureg */#define X    SRC_X#define Y    SRC_Y#define Z    SRC_Z#define W    SRC_W#define ZERO SRC_ZERO#define ONE  SRC_ONE/* Construct a ureg: */#define UREG( type, nr ) (((type)<< UREG_TYPE_SHIFT) |		\			  ((nr)  << UREG_NR_SHIFT) |		\			  (X     << UREG_CHANNEL_X_SHIFT) |	\			  (Y     << UREG_CHANNEL_Y_SHIFT) |	\			  (Z     << UREG_CHANNEL_Z_SHIFT) |	\			  (W     << UREG_CHANNEL_W_SHIFT) |	\			  (ZERO  << UREG_CHANNEL_ZERO_SHIFT) |	\			  (ONE   << UREG_CHANNEL_ONE_SHIFT))#define GET_CHANNEL_SRC( reg, channel ) ((reg<<(channel*4)) & (0xf<<20))#define CHANNEL_SRC( src, channel ) (src>>(channel*4))#define GET_UREG_TYPE(reg) (((reg)>>UREG_TYPE_SHIFT)&REG_TYPE_MASK)#define GET_UREG_NR(reg)   (((reg)>>UREG_NR_SHIFT)&REG_NR_MASK)#define UREG_XYZW_CHANNEL_MASK 0x00ffff00/* One neat thing about the UREG representation:   */static INLINE intswizzle(int reg, int x, int y, int z, int w){   return ((reg & ~UREG_XYZW_CHANNEL_MASK) |           CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) |           CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) |           CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) |           CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3));}/* Another neat thing about the UREG representation:   */static INLINE intnegate(int reg, int x, int y, int z, int w){   return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) |                 ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) |                 ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) |                 ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT));}extern GLuint i915_get_temp(struct i915_fragment_program *p);extern GLuint i915_get_utemp(struct i915_fragment_program *p);extern void i915_release_utemps(struct i915_fragment_program *p);extern GLuint i915_emit_texld(struct i915_fragment_program *p,                              GLuint live_regs,                              GLuint dest,                              GLuint destmask,                              GLuint sampler, GLuint coord, GLuint op);extern GLuint i915_emit_arith(struct i915_fragment_program *p,                              GLuint op,                              GLuint dest,                              GLuint mask,                              GLuint saturate,                              GLuint src0, GLuint src1, GLuint src2);extern GLuint i915_emit_decl(struct i915_fragment_program *p,                             GLuint type, GLuint nr, GLuint d0_flags);extern GLuint i915_emit_const1f(struct i915_fragment_program *p, GLfloat c0);extern GLuint i915_emit_const2f(struct i915_fragment_program *p,                                GLfloat c0, GLfloat c1);extern GLuint i915_emit_const4fv(struct i915_fragment_program *p,                                 const GLfloat * c);extern GLuint i915_emit_const4f(struct i915_fragment_program *p,                                GLfloat c0, GLfloat c1,                                GLfloat c2, GLfloat c3);extern GLuint i915_emit_param4fv(struct i915_fragment_program *p,                                 const GLfloat * values);extern void i915_program_error(struct i915_fragment_program *p,                               const char *msg);extern void i915_init_program(struct i915_context *i915,                              struct i915_fragment_program *p);extern void i915_upload_program(struct i915_context *i915,                                struct i915_fragment_program *p);extern void i915_fini_program(struct i915_fragment_program *p);#endif

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