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📄 intel_screen.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "context.h"#include "framebuffer.h"#include "matrix.h"#include "renderbuffer.h"#include "simple_list.h"#include "utils.h"#include "vblank.h"#include "xmlpool.h"#include "intel_screen.h"#include "intel_buffers.h"#include "intel_tex.h"#include "intel_span.h"#include "intel_ioctl.h"#include "intel_fbo.h"#include "intel_chipset.h"#include "i915_drm.h"#include "i830_dri.h"#include "intel_regions.h"#include "intel_batchbuffer.h"#include "intel_bufmgr_ttm.h"PUBLIC const char __driConfigOptions[] =   DRI_CONF_BEGIN   DRI_CONF_SECTION_PERFORMANCE      DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)      DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC)      /* Options correspond to DRI_CONF_BO_REUSE_DISABLED,       * DRI_CONF_BO_REUSE_ALL       */      DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 0, "0:1")	 DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")	    DRI_CONF_ENUM(0, "Disable buffer object reuse")	    DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")	 DRI_CONF_DESC_END      DRI_CONF_OPT_END   DRI_CONF_SECTION_END   DRI_CONF_SECTION_QUALITY      DRI_CONF_FORCE_S3TC_ENABLE(false)      DRI_CONF_ALLOW_LARGE_TEXTURES(2)   DRI_CONF_SECTION_END   DRI_CONF_SECTION_DEBUG     DRI_CONF_NO_RAST(false)   DRI_CONF_SECTION_ENDDRI_CONF_END;const GLuint __driNConfigOptions = 6;#ifdef USE_NEW_INTERFACEstatic PFNGLXCREATECONTEXTMODES create_context_modes = NULL;#endif /*USE_NEW_INTERFACE *//** * Map all the memory regions described by the screen. * \return GL_TRUE if success, GL_FALSE if error. */GLbooleanintelMapScreenRegions(__DRIscreenPrivate * sPriv){   intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;   if (intelScreen->front.handle) {      if (drmMap(sPriv->fd,                 intelScreen->front.handle,                 intelScreen->front.size,                 (drmAddress *) & intelScreen->front.map) != 0) {         _mesa_problem(NULL, "drmMap(frontbuffer) failed!");         return GL_FALSE;      }   }   else {      _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!");   }   if (0)      _mesa_printf("Back 0x%08x ", intelScreen->back.handle);   if (drmMap(sPriv->fd,              intelScreen->back.handle,              intelScreen->back.size,              (drmAddress *) & intelScreen->back.map) != 0) {      intelUnmapScreenRegions(intelScreen);      return GL_FALSE;   }   if (intelScreen->third.handle) {      if (0)	 _mesa_printf("Third 0x%08x ", intelScreen->third.handle);      if (drmMap(sPriv->fd,		 intelScreen->third.handle,		 intelScreen->third.size,		 (drmAddress *) & intelScreen->third.map) != 0) {	 intelUnmapScreenRegions(intelScreen);	 return GL_FALSE;      }   }   if (0)      _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle);   if (drmMap(sPriv->fd,              intelScreen->depth.handle,              intelScreen->depth.size,              (drmAddress *) & intelScreen->depth.map) != 0) {      intelUnmapScreenRegions(intelScreen);      return GL_FALSE;   }   if (0)      _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);   if (intelScreen->tex.size != 0) {      if (drmMap(sPriv->fd,		 intelScreen->tex.handle,		 intelScreen->tex.size,		 (drmAddress *) & intelScreen->tex.map) != 0) {	 intelUnmapScreenRegions(intelScreen);	 return GL_FALSE;      }   }   if (0)      printf("Mappings:  front: %p  back: %p  third: %p  depth: %p  tex: %p\n",             intelScreen->front.map,             intelScreen->back.map, intelScreen->third.map,             intelScreen->depth.map, intelScreen->tex.map);   return GL_TRUE;}voidintelUnmapScreenRegions(intelScreenPrivate * intelScreen){#define REALLY_UNMAP 1   if (intelScreen->front.map) {#if REALLY_UNMAP      if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0)         printf("drmUnmap front failed!\n");#endif      intelScreen->front.map = NULL;   }   if (intelScreen->back.map) {#if REALLY_UNMAP      if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0)         printf("drmUnmap back failed!\n");#endif      intelScreen->back.map = NULL;   }   if (intelScreen->third.map) {#if REALLY_UNMAP      if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0)         printf("drmUnmap third failed!\n");#endif      intelScreen->third.map = NULL;   }   if (intelScreen->depth.map) {#if REALLY_UNMAP      drmUnmap(intelScreen->depth.map, intelScreen->depth.size);      intelScreen->depth.map = NULL;#endif   }   if (intelScreen->tex.map) {#if REALLY_UNMAP      drmUnmap(intelScreen->tex.map, intelScreen->tex.size);      intelScreen->tex.map = NULL;#endif   }}static voidintelPrintDRIInfo(intelScreenPrivate * intelScreen,                  __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv){   fprintf(stderr, "*** Front size:   0x%x  offset: 0x%x  pitch: %d\n",           intelScreen->front.size, intelScreen->front.offset,           intelScreen->pitch);   fprintf(stderr, "*** Back size:    0x%x  offset: 0x%x  pitch: %d\n",           intelScreen->back.size, intelScreen->back.offset,           intelScreen->pitch);   fprintf(stderr, "*** Depth size:   0x%x  offset: 0x%x  pitch: %d\n",           intelScreen->depth.size, intelScreen->depth.offset,           intelScreen->pitch);   fprintf(stderr, "*** Texture size: 0x%x  offset: 0x%x\n",           intelScreen->tex.size, intelScreen->tex.offset);   fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem);}static voidintelPrintSAREA(const struct drm_i915_sarea * sarea){   fprintf(stderr, "SAREA: sarea width %d  height %d\n", sarea->width,           sarea->height);   fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);   fprintf(stderr,           "SAREA: front offset: 0x%08x  size: 0x%x  handle: 0x%x\n",           sarea->front_offset, sarea->front_size,           (unsigned) sarea->front_handle);   fprintf(stderr,           "SAREA: back  offset: 0x%08x  size: 0x%x  handle: 0x%x\n",           sarea->back_offset, sarea->back_size,           (unsigned) sarea->back_handle);   fprintf(stderr, "SAREA: depth offset: 0x%08x  size: 0x%x  handle: 0x%x\n",           sarea->depth_offset, sarea->depth_size,           (unsigned) sarea->depth_handle);   fprintf(stderr, "SAREA: tex   offset: 0x%08x  size: 0x%x  handle: 0x%x\n",           sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle);}/** * A number of the screen parameters are obtained/computed from * information in the SAREA.  This function updates those parameters. */voidintelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,                           struct drm_i915_sarea * sarea){   intelScreen->width = sarea->width;   intelScreen->height = sarea->height;   intelScreen->pitch = sarea->pitch;   intelScreen->front.offset = sarea->front_offset;   intelScreen->front.handle = sarea->front_handle;   intelScreen->front.size = sarea->front_size;   intelScreen->front.tiled = sarea->front_tiled;   intelScreen->back.offset = sarea->back_offset;   intelScreen->back.handle = sarea->back_handle;   intelScreen->back.size = sarea->back_size;   intelScreen->back.tiled = sarea->back_tiled;   if (intelScreen->driScrnPriv->ddx_version.minor >= 8) {      intelScreen->third.offset = sarea->third_offset;      intelScreen->third.handle = sarea->third_handle;      intelScreen->third.size = sarea->third_size;      intelScreen->third.tiled = sarea->third_tiled;   }   intelScreen->depth.offset = sarea->depth_offset;   intelScreen->depth.handle = sarea->depth_handle;   intelScreen->depth.size = sarea->depth_size;   intelScreen->depth.tiled = sarea->depth_tiled;   if (intelScreen->driScrnPriv->ddx_version.minor >= 9) {      intelScreen->front.bo_handle = sarea->front_bo_handle;      intelScreen->back.bo_handle = sarea->back_bo_handle;      intelScreen->third.bo_handle = sarea->third_bo_handle;      intelScreen->depth.bo_handle = sarea->depth_bo_handle;   } else {      intelScreen->front.bo_handle = -1;      intelScreen->back.bo_handle = -1;      intelScreen->third.bo_handle = -1;      intelScreen->depth.bo_handle = -1;   }   intelScreen->tex.offset = sarea->tex_offset;   intelScreen->logTextureGranularity = sarea->log_tex_granularity;   intelScreen->tex.handle = sarea->tex_handle;   intelScreen->tex.size = sarea->tex_size;   if (0)      intelPrintSAREA(sarea);}/** * DRI2 entrypoint */static voidintelHandleDrawableConfig(__DRIdrawablePrivate *dPriv,			  __DRIcontextPrivate *pcp,			  __DRIDrawableConfigEvent *event){   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;   struct intel_region *region = NULL;   struct intel_renderbuffer *rb, *depth_rb, *stencil_rb;   struct intel_context *intel = pcp->driverPrivate;   int cpp, pitch;   cpp = intel->ctx.Visual.rgbBits / 8;   pitch = ((cpp * dPriv->w + 63) & ~63) / cpp;   rb = intel_fb->color_rb[1];   if (rb) {      region = intel_region_alloc(intel, cpp, pitch, dPriv->h);      intel_renderbuffer_set_region(rb, region);   }   rb = intel_fb->color_rb[2];   if (rb) {      region = intel_region_alloc(intel, cpp, pitch, dPriv->h);      intel_renderbuffer_set_region(rb, region);   }   depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);   stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);   if (depth_rb || stencil_rb)      region = intel_region_alloc(intel, cpp, pitch, dPriv->h);   if (depth_rb)      intel_renderbuffer_set_region(depth_rb, region);   if (stencil_rb)      intel_renderbuffer_set_region(stencil_rb, region);   /* FIXME: Tell the X server about the regions we just allocated and    * attached. */}#define BUFFER_FLAG_TILED 0x0100/** * DRI2 entrypoint */static voidintelHandleBufferAttach(__DRIdrawablePrivate *dPriv,			__DRIcontextPrivate *pcp,			__DRIBufferAttachEvent *ba){   struct intel_framebuffer *intel_fb = dPriv->driverPrivate;   struct intel_renderbuffer *rb;   struct intel_region *region;   struct intel_context *intel = pcp->driverPrivate;   GLuint tiled;   switch (ba->buffer.attachment) {   case DRI_DRAWABLE_BUFFER_FRONT_LEFT:      rb = intel_fb->color_rb[0];      break;   case DRI_DRAWABLE_BUFFER_BACK_LEFT:      rb = intel_fb->color_rb[0];      break;   case DRI_DRAWABLE_BUFFER_DEPTH:     rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);     break;   case DRI_DRAWABLE_BUFFER_STENCIL:     rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);     break;   case DRI_DRAWABLE_BUFFER_ACCUM:   default:      fprintf(stderr, "unhandled buffer attach event, attacment type %d\n",	      ba->buffer.attachment);      return;   }#if 0   /* FIXME: Add this so we can filter out when the X server sends us    * attachment events for the buffers we just allocated.  Need to    * get the BO handle for a render buffer. */   if (intel_renderbuffer_get_region_handle(rb) == ba->buffer.handle)      return;#endif   tiled = (ba->buffer.flags & BUFFER_FLAG_TILED) > 0;   region = intel_region_alloc_for_handle(intel, ba->buffer.cpp,					  ba->buffer.pitch / ba->buffer.cpp,					  dPriv->h, tiled,					  ba->buffer.handle);   intel_renderbuffer_set_region(rb, region);}static const __DRItexOffsetExtension intelTexOffsetExtension = {   { __DRI_TEX_OFFSET },   intelSetTexOffset,};static const __DRItexBufferExtension intelTexBufferExtension = {    { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },   intelSetTexBuffer,};static const __DRIextension *intelScreenExtensions[] = {    &driReadDrawableExtension,    &driCopySubBufferExtension.base,    &driSwapControlExtension.base,    &driFrameTrackingExtension.base,    &driMediaStreamCounterExtension.base,    &intelTexOffsetExtension.base,    &intelTexBufferExtension.base,    NULL};static GLbooleanintel_get_param(__DRIscreenPrivate *psp, int param, int *value){   int ret;   struct drm_i915_getparam gp;   gp.param = param;   gp.value = value;   ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));   if (ret) {      fprintf(stderr, "drm_i915_getparam: %d\n", ret);      return GL_FALSE;   }   return GL_TRUE;}static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv){   intelScreenPrivate *intelScreen;   I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv;   struct drm_i915_sarea *sarea;   if (sPriv->devPrivSize != sizeof(I830DRIRec)) {      fprintf(stderr,              "\nERROR!  sizeof(I830DRIRec) does not match passed size from device driver\n");      return GL_FALSE;

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