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📄 intel_state.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "context.h"#include "macros.h"#include "enums.h"#include "colormac.h"#include "dd.h"#include "intel_screen.h"#include "intel_context.h"#include "intel_fbo.h"#include "intel_regions.h"#include "swrast/swrast.h"int intel_translate_shadow_compare_func( GLenum func ){   switch(func) {   case GL_NEVER:        return COMPAREFUNC_ALWAYS;    case GL_LESS:        return COMPAREFUNC_LEQUAL;    case GL_LEQUAL:        return COMPAREFUNC_LESS;   case GL_GREATER:        return COMPAREFUNC_GEQUAL;    case GL_GEQUAL:       return COMPAREFUNC_GREATER;    case GL_NOTEQUAL:       return COMPAREFUNC_EQUAL;    case GL_EQUAL:       return COMPAREFUNC_NOTEQUAL;    case GL_ALWAYS:        return COMPAREFUNC_NEVER;    }   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);   return COMPAREFUNC_NEVER; }intintel_translate_compare_func(GLenum func){   switch (func) {   case GL_NEVER:      return COMPAREFUNC_NEVER;   case GL_LESS:      return COMPAREFUNC_LESS;   case GL_LEQUAL:      return COMPAREFUNC_LEQUAL;   case GL_GREATER:      return COMPAREFUNC_GREATER;   case GL_GEQUAL:      return COMPAREFUNC_GEQUAL;   case GL_NOTEQUAL:      return COMPAREFUNC_NOTEQUAL;   case GL_EQUAL:      return COMPAREFUNC_EQUAL;   case GL_ALWAYS:      return COMPAREFUNC_ALWAYS;   }   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);   return COMPAREFUNC_ALWAYS;}intintel_translate_stencil_op(GLenum op){   switch (op) {   case GL_KEEP:      return STENCILOP_KEEP;   case GL_ZERO:      return STENCILOP_ZERO;   case GL_REPLACE:      return STENCILOP_REPLACE;   case GL_INCR:      return STENCILOP_INCRSAT;   case GL_DECR:      return STENCILOP_DECRSAT;   case GL_INCR_WRAP:      return STENCILOP_INCR;   case GL_DECR_WRAP:      return STENCILOP_DECR;   case GL_INVERT:      return STENCILOP_INVERT;   default:      return STENCILOP_ZERO;   }}intintel_translate_blend_factor(GLenum factor){   switch (factor) {   case GL_ZERO:      return BLENDFACT_ZERO;   case GL_SRC_ALPHA:      return BLENDFACT_SRC_ALPHA;   case GL_ONE:      return BLENDFACT_ONE;   case GL_SRC_COLOR:      return BLENDFACT_SRC_COLR;   case GL_ONE_MINUS_SRC_COLOR:      return BLENDFACT_INV_SRC_COLR;   case GL_DST_COLOR:      return BLENDFACT_DST_COLR;   case GL_ONE_MINUS_DST_COLOR:      return BLENDFACT_INV_DST_COLR;   case GL_ONE_MINUS_SRC_ALPHA:      return BLENDFACT_INV_SRC_ALPHA;   case GL_DST_ALPHA:      return BLENDFACT_DST_ALPHA;   case GL_ONE_MINUS_DST_ALPHA:      return BLENDFACT_INV_DST_ALPHA;   case GL_SRC_ALPHA_SATURATE:      return BLENDFACT_SRC_ALPHA_SATURATE;   case GL_CONSTANT_COLOR:      return BLENDFACT_CONST_COLOR;   case GL_ONE_MINUS_CONSTANT_COLOR:      return BLENDFACT_INV_CONST_COLOR;   case GL_CONSTANT_ALPHA:      return BLENDFACT_CONST_ALPHA;   case GL_ONE_MINUS_CONSTANT_ALPHA:      return BLENDFACT_INV_CONST_ALPHA;   }   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);   return BLENDFACT_ZERO;}intintel_translate_logic_op(GLenum opcode){   switch (opcode) {   case GL_CLEAR:      return LOGICOP_CLEAR;   case GL_AND:      return LOGICOP_AND;   case GL_AND_REVERSE:      return LOGICOP_AND_RVRSE;   case GL_COPY:      return LOGICOP_COPY;   case GL_COPY_INVERTED:      return LOGICOP_COPY_INV;   case GL_AND_INVERTED:      return LOGICOP_AND_INV;   case GL_NOOP:      return LOGICOP_NOOP;   case GL_XOR:      return LOGICOP_XOR;   case GL_OR:      return LOGICOP_OR;   case GL_OR_INVERTED:      return LOGICOP_OR_INV;   case GL_NOR:      return LOGICOP_NOR;   case GL_EQUIV:      return LOGICOP_EQUIV;   case GL_INVERT:      return LOGICOP_INV;   case GL_OR_REVERSE:      return LOGICOP_OR_RVRSE;   case GL_NAND:      return LOGICOP_NAND;   case GL_SET:      return LOGICOP_SET;   default:      return LOGICOP_SET;   }}static voidintelClearColor(GLcontext * ctx, const GLfloat color[4]){   struct intel_context *intel = intel_context(ctx);   GLubyte clear[4];   CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);   CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);   CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);   CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);   /* compute both 32 and 16-bit clear values */   intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],                                               clear[2], clear[3]);   intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);}/** * Update the viewport transformation matrix.  Depends on: *  - viewport pos/size *  - depthrange *  - window pos/size or FBO size */static voidintelCalcViewport(GLcontext * ctx){   struct intel_context *intel = intel_context(ctx);   const GLfloat *v = ctx->Viewport._WindowMap.m;   const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;   GLfloat *m = intel->ViewportMatrix.m;   GLfloat yScale, yBias;   if (ctx->DrawBuffer->Name) {      /* User created FBO */      struct intel_renderbuffer *irb         = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);      if (irb && !irb->RenderToTexture) {         /* y=0=top */         yScale = -1.0;         yBias = irb->Base.Height;      }      else {         /* y=0=bottom */         yScale = 1.0;         yBias = 0.0;      }   }   else {      /* window buffer, y=0=top */      yScale = -1.0;      yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;   }   m[MAT_SX] = v[MAT_SX];   m[MAT_TX] = v[MAT_TX];   m[MAT_SY] = v[MAT_SY] * yScale;   m[MAT_TY] = v[MAT_TY] * yScale + yBias;   m[MAT_SZ] = v[MAT_SZ] * depthScale;   m[MAT_TZ] = v[MAT_TZ] * depthScale;}static voidintelViewport(GLcontext * ctx,              GLint x, GLint y, GLsizei width, GLsizei height){   intelCalcViewport(ctx);}static voidintelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval){   intelCalcViewport(ctx);}/* Fallback to swrast for select and feedback. */static voidintelRenderMode(GLcontext * ctx, GLenum mode){   struct intel_context *intel = intel_context(ctx);   FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));}voidintelInitStateFuncs(struct dd_function_table *functions){   functions->RenderMode = intelRenderMode;   functions->Viewport = intelViewport;   functions->DepthRange = intelDepthRange;   functions->ClearColor = intelClearColor;}

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