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📄 i830_reg.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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#define TEXCOORD_ADDR_V_MASK		0x70#define TEXCOORD_ADDR_U_MASK		0x7/* _3DSTATE_MAP_CUBE, p168 TODO */#define _3DSTATE_MAP_CUBE		(CMD_3D|(0x1c<<24)|(0x0a<<19))#define CUBE_NEGX_ENABLE                (1<<5)#define CUBE_POSX_ENABLE                (1<<4)#define CUBE_NEGY_ENABLE                (1<<3)#define CUBE_POSY_ENABLE                (1<<2)#define CUBE_NEGZ_ENABLE                (1<<1)#define CUBE_POSZ_ENABLE                (1<<0)/* _3DSTATE_MODES_1, p190 */#define _3DSTATE_MODES_1_CMD		(CMD_3D|(0x08<<24))#define BLENDFUNC_MASK			0x3f0000#define ENABLE_COLR_BLND_FUNC		(1<<21)#define BLENDFUNC_ADD			0#define BLENDFUNC_SUB			(1<<16)#define BLENDFUNC_RVRSE_SUB		(2<<16)#define BLENDFUNC_MIN			(3<<16)#define BLENDFUNC_MAX			(4<<16)#define SRC_DST_BLND_MASK		0xfff#define ENABLE_SRC_BLND_FACTOR		(1<<11)#define ENABLE_DST_BLND_FACTOR		(1<<5)#define SRC_BLND_FACT(x)		((x)<<6)#define DST_BLND_FACT(x)		(x)/* _3DSTATE_MODES_2, p192 */#define _3DSTATE_MODES_2_CMD		(CMD_3D|(0x0f<<24))#define ENABLE_GLOBAL_DEPTH_BIAS	(1<<22)#define GLOBAL_DEPTH_BIAS(x)		((x)<<14)#define ENABLE_ALPHA_TEST_FUNC		(1<<13)#define ENABLE_ALPHA_REF_VALUE		(1<<8)#define ALPHA_TEST_FUNC(x)		((x)<<9)#define ALPHA_REF_VALUE(x)		(x)#define ALPHA_TEST_REF_MASK		0x3fff/* _3DSTATE_MODES_3, p193 */#define _3DSTATE_MODES_3_CMD		(CMD_3D|(0x02<<24))#define DEPTH_TEST_FUNC_MASK		0x1f0000#define ENABLE_DEPTH_TEST_FUNC		(1<<20)/* Uses COMPAREFUNC */#define DEPTH_TEST_FUNC(x)		((x)<<16)#define ENABLE_ALPHA_SHADE_MODE 	(1<<11)#define ENABLE_FOG_SHADE_MODE		(1<<9)#define ENABLE_SPEC_SHADE_MODE		(1<<7)#define ENABLE_COLOR_SHADE_MODE 	(1<<5)#define ALPHA_SHADE_MODE(x)		((x)<<10)#define FOG_SHADE_MODE(x)		((x)<<8)#define SPEC_SHADE_MODE(x)		((x)<<6)#define COLOR_SHADE_MODE(x)		((x)<<4)#define CULLMODE_MASK			0xf#define ENABLE_CULL_MODE		(1<<3)#define CULLMODE_BOTH			0#define CULLMODE_NONE			1#define CULLMODE_CW			2#define CULLMODE_CCW			3#define SHADE_MODE_LINEAR		0#define SHADE_MODE_FLAT 		0x1/* _3DSTATE_MODES_4, p195 */#define _3DSTATE_MODES_4_CMD		(CMD_3D|(0x16<<24))#define ENABLE_LOGIC_OP_FUNC		(1<<23)#define LOGIC_OP_FUNC(x)		((x)<<18)#define LOGICOP_MASK			((1<<18)|(1<<19)|(1<<20)|(1<<21))#define LOGICOP_CLEAR			0#define LOGICOP_NOR			0x1#define LOGICOP_AND_INV 		0x2#define LOGICOP_COPY_INV		0x3#define LOGICOP_AND_RVRSE		0x4#define LOGICOP_INV			0x5#define LOGICOP_XOR			0x6#define LOGICOP_NAND			0x7#define LOGICOP_AND			0x8#define LOGICOP_EQUIV			0x9#define LOGICOP_NOOP			0xa#define LOGICOP_OR_INV			0xb#define LOGICOP_COPY			0xc#define LOGICOP_OR_RVRSE		0xd#define LOGICOP_OR			0xe#define LOGICOP_SET			0xf#define MODE4_ENABLE_STENCIL_TEST_MASK	((1<<17)|(0xff00))#define ENABLE_STENCIL_TEST_MASK	(1<<17)#define STENCIL_TEST_MASK(x)		(((x)&0xff)<<8)#define MODE4_ENABLE_STENCIL_WRITE_MASK	((1<<16)|(0x00ff))#define ENABLE_STENCIL_WRITE_MASK	(1<<16)#define STENCIL_WRITE_MASK(x)		((x)&0xff)/* _3DSTATE_MODES_5, p196 */#define _3DSTATE_MODES_5_CMD		(CMD_3D|(0x0c<<24))#define ENABLE_SPRITE_POINT_TEX 	(1<<23)#define SPRITE_POINT_TEX_ON		(1<<22)#define SPRITE_POINT_TEX_OFF		0#define FLUSH_RENDER_CACHE		(1<<18)#define FLUSH_TEXTURE_CACHE		(1<<16)#define FIXED_LINE_WIDTH_MASK		0xfc00#define ENABLE_FIXED_LINE_WIDTH 	(1<<15)#define FIXED_LINE_WIDTH(x)		((x)<<10)#define FIXED_POINT_WIDTH_MASK		0x3ff#define ENABLE_FIXED_POINT_WIDTH	(1<<9)#define FIXED_POINT_WIDTH(x)		(x)/* _3DSTATE_RASTERIZATION_RULES, p198 */#define _3DSTATE_RASTER_RULES_CMD	(CMD_3D|(0x07<<24))#define ENABLE_POINT_RASTER_RULE	(1<<15)#define OGL_POINT_RASTER_RULE		(1<<13)#define ENABLE_LINE_STRIP_PROVOKE_VRTX	(1<<8)#define ENABLE_TRI_FAN_PROVOKE_VRTX	(1<<5)#define ENABLE_TRI_STRIP_PROVOKE_VRTX	(1<<2)#define LINE_STRIP_PROVOKE_VRTX(x)	((x)<<6)#define TRI_FAN_PROVOKE_VRTX(x) 	((x)<<3)#define TRI_STRIP_PROVOKE_VRTX(x)	(x)/* _3DSTATE_SCISSOR_ENABLE, p200 */#define _3DSTATE_SCISSOR_ENABLE_CMD	(CMD_3D|(0x1c<<24)|(0x10<<19))#define ENABLE_SCISSOR_RECT		((1<<1) | 1)#define DISABLE_SCISSOR_RECT		(1<<1)/* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */#define _3DSTATE_SCISSOR_RECT_0_CMD	(CMD_3D|(0x1d<<24)|(0x81<<16)|1)/* Dword 1 */#define SCISSOR_RECT_0_YMIN(x)		((x)<<16)#define SCISSOR_RECT_0_XMIN(x)		(x)/* Dword 2 */#define SCISSOR_RECT_0_YMAX(x)		((x)<<16)#define SCISSOR_RECT_0_XMAX(x)		(x)/* _3DSTATE_STENCIL_TEST, p202 */#define _3DSTATE_STENCIL_TEST_CMD	(CMD_3D|(0x09<<24))#define ENABLE_STENCIL_PARMS		(1<<23)#define STENCIL_OPS_MASK		(0xffc000)#define STENCIL_FAIL_OP(x)		((x)<<20)#define STENCIL_PASS_DEPTH_FAIL_OP(x)	((x)<<17)#define STENCIL_PASS_DEPTH_PASS_OP(x)	((x)<<14)#define ENABLE_STENCIL_TEST_FUNC_MASK	((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9))#define ENABLE_STENCIL_TEST_FUNC	(1<<13)/* Uses COMPAREFUNC */#define STENCIL_TEST_FUNC(x)		((x)<<9)#define STENCIL_REF_VALUE_MASK		((1<<8)|0xff)#define ENABLE_STENCIL_REF_VALUE	(1<<8)#define STENCIL_REF_VALUE(x)		(x)/* _3DSTATE_VERTEX_FORMAT, p204 */#define _3DSTATE_VFT0_CMD	(CMD_3D|(0x05<<24))#define VFT0_POINT_WIDTH	(1<<12)#define VFT0_TEX_COUNT_MASK    	(7<<8)#define VFT0_TEX_COUNT_SHIFT    8#define VFT0_TEX_COUNT(x) 	((x)<<8)#define VFT0_SPEC		(1<<7)#define VFT0_DIFFUSE		(1<<6)#define VFT0_DEPTH_OFFSET  	(1<<5)#define VFT0_XYZ		(1<<1)#define VFT0_XYZW		(2<<1)#define VFT0_XY			(3<<1)#define VFT0_XYW		(4<<1)#define VFT0_XYZW_MASK          (7<<1)/* _3DSTATE_VERTEX_FORMAT_2, p206 */#define _3DSTATE_VFT1_CMD	(CMD_3D|(0x0a<<24))#define VFT1_TEX7_FMT(x)	((x)<<14)#define VFT1_TEX6_FMT(x)	((x)<<12)#define VFT1_TEX5_FMT(x)	((x)<<10)#define VFT1_TEX4_FMT(x)	((x)<<8)#define VFT1_TEX3_FMT(x)	((x)<<6)#define VFT1_TEX2_FMT(x)	((x)<<4)#define VFT1_TEX1_FMT(x)	((x)<<2)#define VFT1_TEX0_FMT(x)	(x)#define VFT1_TEX0_MASK          3#define VFT1_TEX1_SHIFT         2#define TEXCOORDFMT_2D		0#define TEXCOORDFMT_3D		1#define TEXCOORDFMT_4D		2#define TEXCOORDFMT_1D		3/*New stuff picked up along the way */#define MLC_LOD_BIAS_MASK ((1<<7)-1)/* _3DSTATE_VERTEX_TRANSFORM, p207 */#define _3DSTATE_VERTEX_TRANS_CMD	(CMD_3D|(0x1d<<24)|(0x8b<<16)|0)#define _3DSTATE_VERTEX_TRANS_MTX_CMD	(CMD_3D|(0x1d<<24)|(0x8b<<16)|6)/* Dword 1 */#define ENABLE_VIEWPORT_TRANSFORM	((1<<31)|(1<<30))#define DISABLE_VIEWPORT_TRANSFORM	(1<<31)#define ENABLE_PERSP_DIVIDE		((1<<29)|(1<<28))#define DISABLE_PERSP_DIVIDE		(1<<29)#define VRTX_TRANS_LOAD_MATRICES	0x7421#define VRTX_TRANS_NO_LOAD_MATRICES	0x0000/* Dword 2 -> 7  are matrix elements *//* _3DSTATE_W_STATE, p209 */#define _3DSTATE_W_STATE_CMD		(CMD_3D|(0x1d<<24)|(0x8d<<16)|1)/* Dword 1 */#define MAGIC_W_STATE_DWORD1		0x00000008/* Dword 2 */#define WFAR_VALUE(x)			(x)/* Stipple command, carried over from the i810, apparently: */#define _3DSTATE_STIPPLE           ((0x3<<29)|(0x1d<<24)|(0x83<<16))#define ST1_ENABLE               (1<<16)#define ST1_MASK                 (0xffff)#define _3DSTATE_LOAD_STATE_IMMEDIATE_2      ((0x3<<29)|(0x1d<<24)|(0x03<<16))#define LOAD_TEXTURE_MAP0                   (1<<11)#define LOAD_GLOBAL_COLOR_FACTOR            (1<<6)#define TM0S0_ADDRESS_MASK              0xfffffffc#define TM0S0_USE_FENCE                 (1<<1)#define TM0S1_HEIGHT_SHIFT              21#define TM0S1_WIDTH_SHIFT               10#define TM0S1_PALETTE_SELECT            (1<<9)#define TM0S1_MAPSURF_FORMAT_MASK       (0x7 << 6)#define TM0S1_MAPSURF_FORMAT_SHIFT      6#define    MAPSURF_8BIT_INDEXED		   (0<<6)#define    MAPSURF_8BIT		 	   (1<<6)#define    MAPSURF_16BIT		   (2<<6)#define    MAPSURF_32BIT		   (3<<6)#define    MAPSURF_411			   (4<<6)#define    MAPSURF_422			   (5<<6)#define    MAPSURF_COMPRESSED		   (6<<6)#define    MAPSURF_4BIT_INDEXED		   (7<<6)#define TM0S1_MT_FORMAT_MASK         (0x7 << 3)#define TM0S1_MT_FORMAT_SHIFT        3#define    MT_4BIT_IDX_ARGB8888	           (7<<3)       /* SURFACE_4BIT_INDEXED */#define    MT_8BIT_IDX_RGB565	           (0<<3)       /* SURFACE_8BIT_INDEXED */#define    MT_8BIT_IDX_ARGB1555	           (1<<3)#define    MT_8BIT_IDX_ARGB4444	           (2<<3)#define    MT_8BIT_IDX_AY88		   (3<<3)#define    MT_8BIT_IDX_ABGR8888	           (4<<3)#define    MT_8BIT_IDX_BUMP_88DVDU 	   (5<<3)#define    MT_8BIT_IDX_BUMP_655LDVDU	   (6<<3)#define    MT_8BIT_IDX_ARGB8888	           (7<<3)#define    MT_8BIT_I8		           (0<<3)       /* SURFACE_8BIT */#define    MT_8BIT_L8		           (1<<3)#define    MT_16BIT_RGB565 		   (0<<3)       /* SURFACE_16BIT */#define    MT_16BIT_ARGB1555		   (1<<3)#define    MT_16BIT_ARGB4444		   (2<<3)#define    MT_16BIT_AY88		   (3<<3)#define    MT_16BIT_DIB_ARGB1555_8888      (4<<3)#define    MT_16BIT_BUMP_88DVDU	           (5<<3)#define    MT_16BIT_BUMP_655LDVDU	   (6<<3)#define    MT_16BIT_DIB_RGB565_8888	   (7<<3)#define    MT_32BIT_ARGB8888		   (0<<3)       /* SURFACE_32BIT */#define    MT_32BIT_ABGR8888		   (1<<3)#define    MT_32BIT_XRGB8888		   (2<<3)       /* XXX: Guess from i915_reg.h */#define    MT_32BIT_BUMP_XLDVDU_8888	   (6<<3)#define    MT_32BIT_DIB_8888		   (7<<3)#define    MT_411_YUV411		   (0<<3)       /* SURFACE_411 */#define    MT_422_YCRCB_SWAPY	           (0<<3)       /* SURFACE_422 */#define    MT_422_YCRCB_NORMAL	           (1<<3)#define    MT_422_YCRCB_SWAPUV	           (2<<3)#define    MT_422_YCRCB_SWAPUVY	           (3<<3)#define    MT_COMPRESS_DXT1		   (0<<3)       /* SURFACE_COMPRESSED */#define    MT_COMPRESS_DXT2_3	           (1<<3)#define    MT_COMPRESS_DXT4_5	           (2<<3)#define    MT_COMPRESS_FXT1		   (3<<3)#define TM0S1_COLORSPACE_CONVERSION     (1 << 2)#define TM0S1_TILED_SURFACE             (1 << 1)#define TM0S1_TILE_WALK                 (1 << 0)#define TM0S2_PITCH_SHIFT               21#define TM0S2_CUBE_FACE_ENA_SHIFT       15#define TM0S2_CUBE_FACE_ENA_MASK        (1<<15)#define TM0S2_MAP_FORMAT                (1<<14)#define TM0S2_VERTICAL_LINE_STRIDE      (1<<13)#define TM0S2_VERITCAL_LINE_STRIDE_OFF  (1<<12)#define TM0S2_OUTPUT_CHAN_SHIFT         10#define TM0S2_OUTPUT_CHAN_MASK          (3<<10)#define TM0S3_MIP_FILTER_MASK           (0x3<<30)#define TM0S3_MIP_FILTER_SHIFT          30#define MIPFILTER_NONE		0#define MIPFILTER_NEAREST	1#define MIPFILTER_LINEAR	3#define TM0S3_MAG_FILTER_MASK           (0x3<<28)#define TM0S3_MAG_FILTER_SHIFT          28#define TM0S3_MIN_FILTER_MASK           (0x3<<26)#define TM0S3_MIN_FILTER_SHIFT          26#define FILTER_NEAREST		0#define FILTER_LINEAR		1#define FILTER_ANISOTROPIC	2#define TM0S3_LOD_BIAS_SHIFT		17#define TM0S3_LOD_BIAS_MASK		(0x1ff<<17)#define TM0S3_MAX_MIP_SHIFT		9#define TM0S3_MAX_MIP_MASK		(0xff<<9)#define TM0S3_MIN_MIP_SHIFT		3#define TM0S3_MIN_MIP_MASK		(0x3f<<3)#define TM0S3_KILL_PIXEL		(1<<2)#define TM0S3_KEYED_FILTER		(1<<1)#define TM0S3_CHROMA_KEY		(1<<0)/* _3DSTATE_MAP_TEXEL_STREAM, p188 */#define _3DSTATE_MAP_TEX_STREAM_CMD	(CMD_3D|(0x1c<<24)|(0x05<<19))#define DISABLE_TEX_STREAM_BUMP 	(1<<12)#define ENABLE_TEX_STREAM_BUMP		((1<<12)|(1<<11))#define TEX_MODIFY_UNIT_0		0#define TEX_MODIFY_UNIT_1		(1<<8)#define ENABLE_TEX_STREAM_COORD_SET	(1<<7)#define TEX_STREAM_COORD_SET(x) 	((x)<<4)#define ENABLE_TEX_STREAM_MAP_IDX	(1<<3)#define TEX_STREAM_MAP_IDX(x)		(x)#define MI_FLUSH           ((0<<29)|(4<<23))#define FLUSH_MAP_CACHE    (1<<0)#endif

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