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📄 intel_mipmap_tree.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "intel_context.h"#include "intel_mipmap_tree.h"#include "intel_regions.h"#include "intel_chipset.h"#include "enums.h"#define FILE_DEBUG_FLAG DEBUG_MIPTREEstatic GLenumtarget_to_target(GLenum target){   switch (target) {   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:      return GL_TEXTURE_CUBE_MAP_ARB;   default:      return target;   }}static struct intel_mipmap_tree *intel_miptree_create_internal(struct intel_context *intel,			      GLenum target,			      GLenum internal_format,			      GLuint first_level,			      GLuint last_level,			      GLuint width0,			      GLuint height0,			      GLuint depth0, GLuint cpp, GLuint compress_byte){   GLboolean ok;   struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);   DBG("%s target %s format %s level %d..%d\n", __FUNCTION__,       _mesa_lookup_enum_by_nr(target),       _mesa_lookup_enum_by_nr(internal_format), first_level, last_level);   mt->target = target_to_target(target);   mt->internal_format = internal_format;   mt->first_level = first_level;   mt->last_level = last_level;   mt->width0 = width0;   mt->height0 = height0;   mt->depth0 = depth0;   mt->cpp = compress_byte ? compress_byte : cpp;   mt->compressed = compress_byte ? 1 : 0;   mt->refcount = 1;    mt->pitch = 0;#ifdef I915   if (IS_945(intel->intelScreen->deviceID))      ok = i945_miptree_layout(intel, mt);   else      ok = i915_miptree_layout(intel, mt);#else   ok = brw_miptree_layout(intel, mt);#endif   if (!ok) {      free(mt);      return NULL;   }   return mt;}struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,		     GLenum target,		     GLenum internal_format,		     GLuint first_level,		     GLuint last_level,		     GLuint width0,		     GLuint height0,		     GLuint depth0, GLuint cpp, GLuint compress_byte){   struct intel_mipmap_tree *mt;   mt = intel_miptree_create_internal(intel, target, internal_format,				      first_level, last_level, width0,				      height0, depth0, cpp, compress_byte);   /*    * pitch == 0 indicates the null texture    */   if (!mt || !mt->pitch)      return NULL;   mt->region = intel_region_alloc(intel,				   mt->cpp, mt->pitch, mt->total_height);   if (!mt->region) {       free(mt);       return NULL;   }   return mt;}struct intel_mipmap_tree *intel_miptree_create_for_region(struct intel_context *intel,				GLenum target,				GLenum internal_format,				GLuint first_level,				GLuint last_level,				struct intel_region *region,				GLuint depth0,				GLuint compress_byte){   struct intel_mipmap_tree *mt;   mt = intel_miptree_create_internal(intel, target, internal_format,				      first_level, last_level,				      region->pitch, region->height, depth0,				      region->cpp, compress_byte);   if (!mt)      return mt;#if 0   if (mt->pitch != region->pitch) {      fprintf(stderr,	      "region pitch (%d) doesn't match mipmap tree pitch (%d)\n",	      region->pitch, mt->pitch);      free(mt);      return NULL;   }#else   /* The mipmap tree pitch is aligned to 64 bytes to make sure render    * to texture works, but we don't need that for texturing from a    * pixmap.  Just override it here. */   mt->pitch = region->pitch;#endif   mt->region = region;   return mt; }/** * intel_miptree_pitch_align: * * @intel: intel context pointer * * @mt: the miptree to compute pitch alignment for * * @pitch: the natural pitch value * * Given @pitch, compute a larger value which accounts for * any necessary alignment required by the device */int intel_miptree_pitch_align (struct intel_context *intel,			       struct intel_mipmap_tree *mt,			       int pitch){#ifdef I915   GLcontext *ctx = &intel->ctx;#endif   if (!mt->compressed) {      int pitch_align;      if (intel->ttm) {	 /* XXX: Align pitch to multiple of 64 bytes for now to allow	  * render-to-texture to work in all cases. This should probably be	  * replaced at some point by some scheme to only do this when really	  * necessary.	  */	 pitch_align = 64;      } else {	 pitch_align = 4;      }      pitch = ALIGN(pitch * mt->cpp, pitch_align);#ifdef I915      /* XXX: At least the i915 seems very upset when the pitch is a multiple       * of 1024 and sometimes 512 bytes - performance can drop by several       * times. Go to the next multiple of the required alignment for now.       */      if (!(pitch & 511) && 	 (pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels))	 pitch += pitch_align;#endif      pitch /= mt->cpp;   }   return pitch;}voidintel_miptree_reference(struct intel_mipmap_tree **dst,                        struct intel_mipmap_tree *src){   src->refcount++;   *dst = src;   DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);}voidintel_miptree_release(struct intel_context *intel,                      struct intel_mipmap_tree **mt){   if (!*mt)      return;   DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);   if (--(*mt)->refcount <= 0) {      GLuint i;      DBG("%s deleting %p\n", __FUNCTION__, *mt);      intel_region_release(&((*mt)->region));      for (i = 0; i < MAX_TEXTURE_LEVELS; i++)         if ((*mt)->level[i].image_offset)            free((*mt)->level[i].image_offset);      free(*mt);   }   *mt = NULL;}/* Can the image be pulled into a unified mipmap tree.  This mirrors * the completeness test in a lot of ways. * * Not sure whether I want to pass gl_texture_image here. */GLbooleanintel_miptree_match_image(struct intel_mipmap_tree *mt,                          struct gl_texture_image *image,                          GLuint face, GLuint level){   /* Images with borders are never pulled into mipmap trees.     */   if (image->Border ||       ((image->_BaseFormat == GL_DEPTH_COMPONENT) &&        ((image->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||         (image->TexObject->WrapT == GL_CLAMP_TO_BORDER))))       return GL_FALSE;   if (image->InternalFormat != mt->internal_format ||       image->IsCompressed != mt->compressed)      return GL_FALSE;   if (!image->IsCompressed &&       !mt->compressed &&       image->TexFormat->TexelBytes != mt->cpp)      return GL_FALSE;   /* Test image dimensions against the base level image adjusted for    * minification.  This will also catch images not present in the    * tree, changed targets, etc.    */   if (image->Width != mt->level[level].width ||       image->Height != mt->level[level].height ||       image->Depth != mt->level[level].depth)      return GL_FALSE;   return GL_TRUE;}voidintel_miptree_set_level_info(struct intel_mipmap_tree *mt,			     GLuint level,			     GLuint nr_images,			     GLuint x, GLuint y,			     GLuint w, GLuint h, GLuint d){   mt->level[level].width = w;   mt->level[level].height = h;   mt->level[level].depth = d;   mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;   mt->level[level].nr_images = nr_images;   DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,       level, w, h, d, x, y, mt->level[level].level_offset);   /* Not sure when this would happen, but anyway:     */   if (mt->level[level].image_offset) {      free(mt->level[level].image_offset);      mt->level[level].image_offset = NULL;   }   assert(nr_images);   mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint));   mt->level[level].image_offset[0] = 0;}voidintel_miptree_set_image_offset(struct intel_mipmap_tree *mt,			       GLuint level, GLuint img,			       GLuint x, GLuint y){   if (img == 0 && level == 0)      assert(x == 0 && y == 0);   assert(img < mt->level[level].nr_images);   mt->level[level].image_offset[img] = (x + y * mt->pitch) * mt->cpp;   DBG("%s level %d img %d pos %d,%d image_offset %x\n",       __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]);}/* Although we use the image_offset[] array to store relative offsets * to cube faces, Mesa doesn't know anything about this and expects * each cube face to be treated as a separate image. * * These functions present that view to mesa: */const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level){   static const GLuint zero = 0;   if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1)      return &zero;   else      return mt->level[level].image_offset;}GLuintintel_miptree_image_offset(struct intel_mipmap_tree *mt,			   GLuint face, GLuint level){   if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)      return (mt->level[level].level_offset +	      mt->level[level].image_offset[face]);   else      return mt->level[level].level_offset;}/** * Map a teximage in a mipmap tree. * \param row_stride  returns row stride in bytes * \param image_stride  returns image stride in bytes (for 3D textures). * \param image_offsets pointer to array of pixel offsets from the returned *	  pointer to each depth image * \return address of mapping */GLubyte *intel_miptree_image_map(struct intel_context * intel,                        struct intel_mipmap_tree * mt,                        GLuint face,                        GLuint level,                        GLuint * row_stride, GLuint * image_offsets){   DBG("%s \n", __FUNCTION__);   if (row_stride)      *row_stride = mt->pitch * mt->cpp;   if (mt->target == GL_TEXTURE_3D) {      int i;      for (i = 0; i < mt->level[level].depth; i++)	 image_offsets[i] = mt->level[level].image_offset[i] / mt->cpp;   } else {      assert(mt->level[level].depth == 1);      assert(mt->target == GL_TEXTURE_CUBE_MAP ||	     mt->level[level].image_offset[0] == 0);      image_offsets[0] = 0;   }   return (intel_region_map(intel, mt->region) +           intel_miptree_image_offset(mt, face, level));}voidintel_miptree_image_unmap(struct intel_context *intel,                          struct intel_mipmap_tree *mt){   DBG("%s\n", __FUNCTION__);   intel_region_unmap(intel, mt->region);}/* Upload data for a particular image. */voidintel_miptree_image_data(struct intel_context *intel,			 struct intel_mipmap_tree *dst,			 GLuint face,			 GLuint level,			 void *src,			 GLuint src_row_pitch,			 GLuint src_image_pitch){   GLuint depth = dst->level[level].depth;   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);   const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);   GLuint i;   GLuint height = 0;   DBG("%s: %d/%d\n", __FUNCTION__, face, level);   for (i = 0; i < depth; i++) {      height = dst->level[level].height;      if(dst->compressed)	 height = (height + 3) / 4;      intel_region_data(intel,			dst->region,			dst_offset + dst_depth_offset[i], /* dst_offset */			0, 0,                             /* dstx, dsty */			src,			src_row_pitch,			0, 0,                             /* source x, y */			dst->level[level].width, height); /* width, height */      src += src_image_pitch * dst->cpp;   }}extern GLuint intel_compressed_alignment(GLenum);/* Copy mipmap image between trees */voidintel_miptree_image_copy(struct intel_context *intel,                         struct intel_mipmap_tree *dst,                         GLuint face, GLuint level,                         struct intel_mipmap_tree *src){   GLuint width = src->level[level].width;   GLuint height = src->level[level].height;   GLuint depth = src->level[level].depth;   GLuint dst_offset = intel_miptree_image_offset(dst, face, level);   GLuint src_offset = intel_miptree_image_offset(src, face, level);   const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level);   const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level);   GLuint i;   if (dst->compressed) {       GLuint alignment = intel_compressed_alignment(dst->internal_format);       height = (height + 3) / 4;       width = ((width + alignment - 1) & ~(alignment - 1));   }   for (i = 0; i < depth; i++) {      intel_region_copy(intel,                        dst->region, dst_offset + dst_depth_offset[i],                        0,                        0,                        src->region, src_offset + src_depth_offset[i],                        0, 0, width, height);   }}

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