📄 intel_buffers.c
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include "intel_screen.h"#include "intel_context.h"#include "intel_blit.h"#include "intel_buffers.h"#include "intel_chipset.h"#include "intel_depthstencil.h"#include "intel_fbo.h"#include "intel_regions.h"#include "intel_batchbuffer.h"#include "intel_reg.h"#include "context.h"#include "utils.h"#include "drirenderbuffer.h"#include "framebuffer.h"#include "swrast/swrast.h"#include "vblank.h"#include "i915_drm.h"/* This block can be removed when libdrm >= 2.3.1 is required */#ifndef DRM_IOCTL_I915_FLIP#define DRM_VBLANK_FLIP 0x8000000typedef struct drm_i915_flip { int pipes;} drm_i915_flip_t;#undef DRM_IOCTL_I915_FLIP#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \ drm_i915_flip_t)#endif#define FILE_DEBUG_FLAG DEBUG_BLIT/** * XXX move this into a new dri/common/cliprects.c file. */GLbooleanintel_intersect_cliprects(drm_clip_rect_t * dst, const drm_clip_rect_t * a, const drm_clip_rect_t * b){ GLint bx = b->x1; GLint by = b->y1; GLint bw = b->x2 - bx; GLint bh = b->y2 - by; if (bx < a->x1) bw -= a->x1 - bx, bx = a->x1; if (by < a->y1) bh -= a->y1 - by, by = a->y1; if (bx + bw > a->x2) bw = a->x2 - bx; if (by + bh > a->y2) bh = a->y2 - by; if (bw <= 0) return GL_FALSE; if (bh <= 0) return GL_FALSE; dst->x1 = bx; dst->y1 = by; dst->x2 = bx + bw; dst->y2 = by + bh; return GL_TRUE;}/** * Return pointer to current color drawing region, or NULL. */struct intel_region *intel_drawbuf_region(struct intel_context *intel){ struct intel_renderbuffer *irbColor = intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]); if (irbColor) return irbColor->region; else return NULL;}/** * Return pointer to current color reading region, or NULL. */struct intel_region *intel_readbuf_region(struct intel_context *intel){ struct intel_renderbuffer *irb = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); if (irb) return irb->region; else return NULL;}/** * Update the following fields for rendering to a user-created FBO: * intel->numClipRects * intel->pClipRects * intel->drawX * intel->drawY */static voidintelSetRenderbufferClipRects(struct intel_context *intel){ assert(intel->ctx.DrawBuffer->Width > 0); assert(intel->ctx.DrawBuffer->Height > 0); intel->fboRect.x1 = 0; intel->fboRect.y1 = 0; intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; intel->numClipRects = 1; intel->pClipRects = &intel->fboRect; intel->drawX = 0; intel->drawY = 0;}/** * As above, but for rendering to front buffer of a window. * \sa intelSetRenderbufferClipRects */static voidintelSetFrontClipRects(struct intel_context *intel){ __DRIdrawablePrivate *dPriv = intel->driDrawable; if (!dPriv) return; intel->numClipRects = dPriv->numClipRects; intel->pClipRects = dPriv->pClipRects; intel->drawX = dPriv->x; intel->drawY = dPriv->y;}/** * As above, but for rendering to back buffer of a window. */static voidintelSetBackClipRects(struct intel_context *intel){ __DRIdrawablePrivate *dPriv = intel->driDrawable; struct intel_framebuffer *intel_fb; if (!dPriv) return; intel_fb = dPriv->driverPrivate; if (intel_fb->pf_active || dPriv->numBackClipRects == 0) { /* use the front clip rects */ intel->numClipRects = dPriv->numClipRects; intel->pClipRects = dPriv->pClipRects; intel->drawX = dPriv->x; intel->drawY = dPriv->y; } else { /* use the back clip rects */ intel->numClipRects = dPriv->numBackClipRects; intel->pClipRects = dPriv->pBackClipRects; intel->drawX = dPriv->backX; intel->drawY = dPriv->backY; }}static voidintelUpdatePageFlipping(struct intel_context *intel, GLint areaA, GLint areaB){ __DRIdrawablePrivate *dPriv = intel->driDrawable; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; GLboolean pf_active; GLint pf_planes; /* Update page flipping info */ pf_planes = 0; if (areaA > 0) pf_planes |= 1; if (areaB > 0) pf_planes |= 2; intel_fb->pf_current_page = (intel->sarea->pf_current_page >> (intel_fb->pf_planes & 0x2)) & 0x3; intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; if (INTEL_DEBUG & DEBUG_LOCK) if (pf_active != intel_fb->pf_active) _mesa_printf("%s - Page flipping %sactive\n", __progname, pf_active ? "" : "in"); if (pf_active) { /* Sync pages between planes if flipping on both at the same time */ if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes && (intel->sarea->pf_current_page & 0x3) != (((intel->sarea->pf_current_page) >> 2) & 0x3)) { drm_i915_flip_t flip; if (intel_fb->pf_current_page == (intel->sarea->pf_current_page & 0x3)) { /* XXX: This is ugly, but emitting two flips 'in a row' can cause * lockups for unknown reasons. */ intel->sarea->pf_current_page = intel->sarea->pf_current_page & 0x3; intel->sarea->pf_current_page |= ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % intel_fb->pf_num_pages) << 2; flip.pipes = 0x2; } else { intel->sarea->pf_current_page = intel->sarea->pf_current_page & (0x3 << 2); intel->sarea->pf_current_page |= (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % intel_fb->pf_num_pages; flip.pipes = 0x1; } drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); } intel_fb->pf_planes = pf_planes; } intel_fb->pf_active = pf_active; intel_flip_renderbuffers(intel_fb); intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);}/** * This will be called whenever the currently bound window is moved/resized. * XXX: actually, it seems to NOT be called when the window is only moved (BP). */voidintelWindowMoved(struct intel_context *intel){ GLcontext *ctx = &intel->ctx; __DRIdrawablePrivate *dPriv = intel->driDrawable; struct intel_framebuffer *intel_fb = dPriv->driverPrivate; if (!intel->ctx.DrawBuffer) { /* when would this happen? -BP */ intelSetFrontClipRects(intel); } else if (intel->ctx.DrawBuffer->Name != 0) { /* drawing to user-created FBO - do nothing */ /* Cliprects would be set from intelDrawBuffer() */ } else { /* drawing to a window */ switch (intel_fb->Base._ColorDrawBufferIndexes[0]) { case BUFFER_FRONT_LEFT: intelSetFrontClipRects(intel); break; case BUFFER_BACK_LEFT: intelSetBackClipRects(intel); break; default: intelSetFrontClipRects(intel); } } if (!intel->intelScreen->driScrnPriv->dri2.enabled && intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) { volatile struct drm_i915_sarea *sarea = intel->sarea; drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y, .x2 = sarea->planeA_x + sarea->planeA_w, .y2 = sarea->planeA_y + sarea->planeA_h }; drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y, .x2 = sarea->planeB_x + sarea->planeB_w, .y2 = sarea->planeB_y + sarea->planeB_h }; GLint areaA = driIntersectArea( drw_rect, planeA_rect ); GLint areaB = driIntersectArea( drw_rect, planeB_rect ); GLuint flags = dPriv->vblFlags; intelUpdatePageFlipping(intel, areaA, areaB); /* Update vblank info */ if (areaB > areaA || (areaA == areaB && areaB > 0)) { flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY; } else { flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY; } /* Check to see if we changed pipes */ if (flags != dPriv->vblFlags && dPriv->vblFlags && !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) { int64_t count; drmVBlank vbl; int i; /* * Deal with page flipping */ vbl.request.type = DRM_VBLANK_ABSOLUTE; if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { vbl.request.type |= DRM_VBLANK_SECONDARY; } for (i = 0; i < intel_fb->pf_num_pages; i++) { if (!intel_fb->color_rb[i] || (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <= (1<<23)) continue; vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending; drmWaitVBlank(intel->driFd, &vbl); } /* * Update msc_base from old pipe */ driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count); dPriv->msc_base = count; /* * Then get new vblank_base and vblSeq values */ dPriv->vblFlags = flags; driGetCurrentVBlank(dPriv); dPriv->vblank_base = dPriv->vblSeq;
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