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📄 trident_vb.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 2002 by Alan Hourihane, Sychdyn, North Wales, UK. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Alan Hourihane not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission.  Alan Hourihane makes no representations * about the suitability of this software for any purpose.  It is provided * "as is" without express or implied warranty. * * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * Authors:  Alan Hourihane, <alanh@fairlite.demon.co.uk> * * Trident CyberBladeXP driver. * */#include "glheader.h"#include "mtypes.h"#include "macros.h"#include "colormac.h"#include "swrast_setup/swrast_setup.h"#include "swrast/swrast.h"#include "tnl/t_context.h"#include "tnl/tnl.h"#include "trident_context.h"#define TRIDENT_TEX1_BIT       0x1#define TRIDENT_TEX0_BIT       0x2#define TRIDENT_RGBA_BIT       0x4#define TRIDENT_SPEC_BIT       0x8#define TRIDENT_FOG_BIT        0x10#define TRIDENT_XYZW_BIT       0x20#define TRIDENT_PTEX_BIT       0x40#define TRIDENT_MAX_SETUP      0x80static struct {   void                (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );   tnl_interp_func	interp;   tnl_copy_pv_func     copy_pv;   GLboolean           (*check_tex_sizes)( GLcontext *ctx );   GLuint               vertex_size;   GLuint               vertex_stride_shift;   GLuint               vertex_format;} setup_tab[TRIDENT_MAX_SETUP];#define TINY_VERTEX_FORMAT      1#define NOTEX_VERTEX_FORMAT     2#define TEX0_VERTEX_FORMAT      3#define TEX1_VERTEX_FORMAT      4#define PROJ_TEX1_VERTEX_FORMAT 5#define TEX2_VERTEX_FORMAT      6#define TEX3_VERTEX_FORMAT      7#define PROJ_TEX3_VERTEX_FORMAT 8#define DO_XYZW (IND & TRIDENT_XYZW_BIT)#define DO_RGBA (IND & TRIDENT_RGBA_BIT)#define DO_SPEC (IND & TRIDENT_SPEC_BIT)#define DO_FOG  (IND & TRIDENT_FOG_BIT)#define DO_TEX0 (IND & TRIDENT_TEX0_BIT)#define DO_TEX1 (IND & TRIDENT_TEX1_BIT)#define DO_TEX2 0#define DO_TEX3 0#define DO_PTEX (IND & TRIDENT_PTEX_BIT)#define VERTEX tridentVertex#define VERTEX_COLOR trident_color_t#define LOCALVARS tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);#define GET_VIEWPORT_MAT() 		tmesa->hw_viewport#define GET_TEXSOURCE(n)  		tmesa->tmu_source[n]#define GET_VERTEX_FORMAT() 		tmesa->vertex_format#define GET_VERTEX_SIZE()               tmesa->vertex_size#define GET_VERTEX_STORE()  		tmesa->verts#define GET_VERTEX_STRIDE_SHIFT() 	tmesa->vertex_stride_shift#define GET_UBYTE_COLOR_STORE() 	&tmesa->UbyteColor#define GET_UBYTE_SPEC_COLOR_STORE() 	&tmesa->UbyteSecondaryColor			       #define HAVE_HW_VIEWPORT    0#define HAVE_HW_DIVIDE      0#define HAVE_RGBA_COLOR     0 #define HAVE_TINY_VERTICES  1#define HAVE_NOTEX_VERTICES 1#define HAVE_TEX0_VERTICES  1#define HAVE_TEX1_VERTICES  1#define HAVE_TEX2_VERTICES  0#define HAVE_TEX3_VERTICES  0#define HAVE_PTEX_VERTICES  0#define UNVIEWPORT_VARS                                 \   const GLfloat dx = - tmesa->drawX - SUBPIXEL_X;	\   const GLfloat dy = (tmesa->driDrawable->h + 	        \		       tmesa->drawY + SUBPIXEL_Y);	\   const GLfloat sz = 1.0 / tmesa->depth_scale#define UNVIEWPORT_X(x)    x  +  dx;#define UNVIEWPORT_Y(y)  - y  +  dy;#define UNVIEWPORT_Z(z)    z  *  sz;#define PTEX_FALLBACK()	 tridentFallback(TRIDENT_CONTEXT(ctx), TRIDENT_FALLBACK_TEXTURE, 1)#define IMPORT_FLOAT_COLORS trident_import_float_colors#define IMPORT_FLOAT_SPEC_COLORS trident_import_float_spec_colors#define INTERP_VERTEX setup_tab[tmesa->SetupIndex].interp#define COPY_PV_VERTEX setup_tab[tmesa->SetupIndex].copy_pv/*********************************************************************** *         Generate  pv-copying and translation functions              * ***********************************************************************/#define TAG(x) trident_##x#include "tnl_dd/t_dd_vb.c"/*********************************************************************** *             Generate vertex emit and interp functions               * ***********************************************************************/#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT)#define TAG(x) x##_wg#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT)#define TAG(x) x##_wgs#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_wgt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_wgt0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_TEX0_BIT|TRIDENT_PTEX_BIT)#define TAG(x) x##_wgpt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_wgst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_wgst0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT|TRIDENT_PTEX_BIT)#define TAG(x) x##_wgspt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT)#define TAG(x) x##_wgf#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT)#define TAG(x) x##_wgfs#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_wgft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_wgft0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT|TRIDENT_PTEX_BIT)#define TAG(x) x##_wgfpt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_wgfst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_wgfst0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT|TRIDENT_PTEX_BIT)#define TAG(x) x##_wgfspt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_TEX0_BIT)#define TAG(x) x##_t0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_t0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_FOG_BIT)#define TAG(x) x##_f#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_ft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_ft0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT)#define TAG(x) x##_g#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT)#define TAG(x) x##_gs#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_gt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_gt0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_gst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_gst0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT)#define TAG(x) x##_gf#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT)#define TAG(x) x##_gfs#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_gft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_gft0t1#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT)#define TAG(x) x##_gfst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (TRIDENT_RGBA_BIT|TRIDENT_FOG_BIT|TRIDENT_SPEC_BIT|TRIDENT_TEX0_BIT|TRIDENT_TEX1_BIT)#define TAG(x) x##_gfst0t1#include "tnl_dd/t_dd_vbtmp.h"static void init_setup_tab( void ){   init_wg();   init_wgs();   init_wgt0();   init_wgt0t1();   init_wgpt0();   init_wgst0();   init_wgst0t1();   init_wgspt0();   init_wgf();   init_wgfs();   init_wgft0();   init_wgft0t1();   init_wgfpt0();   init_wgfst0();   init_wgfst0t1();   init_wgfspt0();   init_t0();   init_t0t1();   init_f();   init_ft0();   init_ft0t1();   init_g();   init_gs();   init_gt0();   init_gt0t1();   init_gst0();   init_gst0t1();   init_gf();   init_gfs();   init_gft0();   init_gft0t1();   init_gfst0();   init_gfst0t1();}void tridentBuildVertices( GLcontext *ctx, 			 GLuint start, 			 GLuint count,			 GLuint newinputs ){   tridentContextPtr tmesa = TRIDENT_CONTEXT( ctx );   GLubyte *v = ((GLubyte *)tmesa->verts + (start<<tmesa->vertex_stride_shift));   GLuint stride = 1<<tmesa->vertex_stride_shift;   newinputs |= tmesa->SetupNewInputs;   tmesa->SetupNewInputs = 0;   if (!newinputs)      return;   if (newinputs & VERT_BIT_POS) {      setup_tab[tmesa->SetupIndex].emit( ctx, start, count, v, stride );      } else {      GLuint ind = 0;      if (newinputs & VERT_BIT_COLOR0)	 ind |= TRIDENT_RGBA_BIT;      if (newinputs & VERT_BIT_COLOR1)	 ind |= TRIDENT_SPEC_BIT;      if (newinputs & VERT_BIT_TEX0)	 ind |= TRIDENT_TEX0_BIT;      if (newinputs & VERT_BIT_TEX1)	 ind |= TRIDENT_TEX1_BIT;      if (newinputs & VERT_BIT_FOG)	 ind |= TRIDENT_FOG_BIT;      if (tmesa->SetupIndex & TRIDENT_PTEX_BIT)	 ind = ~0;      ind &= tmesa->SetupIndex;      if (ind) {	 setup_tab[ind].emit( ctx, start, count, v, stride );         }   }}void tridentCheckTexSizes( GLcontext *ctx ){   tridentContextPtr tmesa = TRIDENT_CONTEXT( ctx );   if (!setup_tab[tmesa->SetupIndex].check_tex_sizes(ctx)) {      TNLcontext *tnl = TNL_CONTEXT(ctx);      /* Invalidate stored verts       */      tmesa->SetupNewInputs = ~0;      tmesa->SetupIndex |= TRIDENT_PTEX_BIT;      if (!tmesa->Fallback &&	  !(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {	 tnl->Driver.Render.Interp = setup_tab[tmesa->SetupIndex].interp;	 tnl->Driver.Render.CopyPV = setup_tab[tmesa->SetupIndex].copy_pv;      }   }}void tridentChooseVertexState( GLcontext *ctx ){   tridentContextPtr tmesa = TRIDENT_CONTEXT( ctx );   TNLcontext *tnl = TNL_CONTEXT(ctx);   GLuint ind = TRIDENT_XYZW_BIT|TRIDENT_RGBA_BIT;   if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)      ind |= TRIDENT_SPEC_BIT;   if (ctx->Fog.Enabled)      ind |= TRIDENT_FOG_BIT;   if (ctx->Texture.Unit[0]._ReallyEnabled) {      ind |= TRIDENT_TEX0_BIT;      if (ctx->Texture.Unit[1]._ReallyEnabled) {	 ind |= TRIDENT_TEX1_BIT;      }   }   tmesa->SetupIndex = ind;   if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {      tnl->Driver.Render.Interp = trident_interp_extras;      tnl->Driver.Render.CopyPV = trident_copy_pv_extras;   } else {      tnl->Driver.Render.Interp = setup_tab[ind].interp;      tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;   }   if (setup_tab[ind].vertex_format != tmesa->vertex_format) {      tmesa->vertex_format = setup_tab[ind].vertex_format;      tmesa->vertex_size = setup_tab[ind].vertex_size;      tmesa->vertex_stride_shift = setup_tab[ind].vertex_stride_shift;   }}void tridentInitVB( GLcontext *ctx ){   tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);   GLuint size = TNL_CONTEXT(ctx)->vb.Size;   tmesa->verts = (char *)ALIGN_MALLOC( size * 16 * 4, 32 );   {      static int firsttime = 1;      if (firsttime) {	 init_setup_tab();	 firsttime = 0;      }   }}void tridentFreeVB( GLcontext *ctx ){   tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);   if (tmesa->verts) {      ALIGN_FREE(tmesa->verts);      tmesa->verts = 0;   }   if (tmesa->UbyteSecondaryColor.Ptr) {      ALIGN_FREE((void *)tmesa->UbyteSecondaryColor.Ptr);      tmesa->UbyteSecondaryColor.Ptr = 0;   }   if (tmesa->UbyteColor.Ptr) {      ALIGN_FREE((void *)tmesa->UbyteColor.Ptr);      tmesa->UbyteColor.Ptr = 0;   }}

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