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📄 trident_context.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 2002 by Alan Hourihane, Sychdyn, North Wales, UK. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Alan Hourihane not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission.  Alan Hourihane makes no representations * about the suitability of this software for any purpose.  It is provided * "as is" without express or implied warranty. * * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * Authors:  Alan Hourihane, <alanh@fairlite.demon.co.uk> * * Trident CyberBladeXP driver. * */#include "trident_dri.h"#include "trident_context.h"#include "trident_lock.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "vbo/vbo.h"#include "tnl/tnl.h"#include "tnl/t_pipeline.h"#include "context.h"#include "simple_list.h"#include "matrix.h"#include "extensions.h"#include "framebuffer.h"#include "renderbuffer.h"#if defined(USE_X86_ASM)#include "x86/common_x86_asm.h"#endif#include "simple_list.h"#include "mm.h"#include "drirenderbuffer.h"#include "drivers/common/driverfuncs.h"#include "dri_util.h"#include "utils.h"static const struct tnl_pipeline_stage *trident_pipeline[] = {   &_tnl_vertex_transform_stage,    &_tnl_normal_transform_stage,    &_tnl_lighting_stage,   &_tnl_texgen_stage,    &_tnl_texture_transform_stage,    &_tnl_render_stage,		   0,};static GLbooleantridentCreateContext( const __GLcontextModes *glVisual,                      __DRIcontextPrivate *driContextPriv,                      void *sharedContextPrivate){   GLcontext *ctx, *shareCtx;   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;   tridentContextPtr tmesa;   tridentScreenPtr tridentscrn;   struct dd_function_table functions;#if 0   drm_trident_sarea_t *saPriv=(drm_trident_sarea_t *)(((char*)sPriv->pSAREA)+						 sizeof(XF86DRISAREARec));#endif   tmesa = (tridentContextPtr) CALLOC( sizeof(*tmesa) );   if ( !tmesa ) return GL_FALSE;   /* Allocate the Mesa context */   if (sharedContextPrivate)      shareCtx = ((tridentContextPtr) sharedContextPrivate)->glCtx;   else      shareCtx = NULL;   _mesa_init_driver_functions(&functions);   tmesa->glCtx =      _mesa_create_context(glVisual, shareCtx, &functions, (void *)tmesa);   if (!tmesa->glCtx) {      FREE(tmesa);      return GL_FALSE;   }   tmesa->driContext = driContextPriv;   tmesa->driScreen = sPriv;   tmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */   tmesa->hHWContext = driContextPriv->hHWContext;   tmesa->driHwLock = (drmLock *)&sPriv->pSAREA->lock;   tmesa->driFd = sPriv->fd;#if 0   tmesa->sarea = saPriv;#endif   tridentscrn = tmesa->tridentScreen = (tridentScreenPtr)(sPriv->private);   ctx = tmesa->glCtx;   ctx->Const.MaxTextureLevels = 13;  /* 4K by 4K?  Is that right? */   ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */   ctx->Const.MinLineWidth = 0.0;   ctx->Const.MaxLineWidth = 255.0;   ctx->Const.MinLineWidthAA = 0.0;   ctx->Const.MaxLineWidthAA = 65536.0;   ctx->Const.MinPointSize = 0.0;   ctx->Const.MaxPointSize = 255.0;   ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */   ctx->Const.MaxPointSizeAA = 16.0;    ctx->Const.PointSizeGranularity = 0.25;#if 0   tmesa->texHeap = mmInit( 0, tmesa->tridentScreen->textureSize );   make_empty_list(&tmesa->TexObjList);   make_empty_list(&tmesa->SwappedOut);   tmesa->CurrentTexObj[0] = 0;   tmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */   tmesa->RenderIndex = ~0;#endif   /* Initialize the software rasterizer and helper modules.    */   _swrast_CreateContext( ctx );   _vbo_CreateContext( ctx );   _tnl_CreateContext( ctx );   _swsetup_CreateContext( ctx );   /* Install the customized pipeline:    */   _tnl_destroy_pipeline( ctx );   _tnl_install_pipeline( ctx, trident_pipeline );   /* Configure swrast to match hardware characteristics:    */   _swrast_allow_pixel_fog( ctx, GL_FALSE );   _swrast_allow_vertex_fog( ctx, GL_TRUE );   tridentInitVB( ctx );   tridentDDInitExtensions( ctx );   tridentDDInitDriverFuncs( ctx );   tridentDDInitStateFuncs( ctx );#if 0   tridentDDInitSpanFuncs( ctx );   tridentDDInitTextureFuncs( ctx );#endif   tridentDDInitTriFuncs( ctx );   tridentDDInitState( tmesa );   driContextPriv->driverPrivate = (void *)tmesa;   UNLOCK_HARDWARE(tmesa);   return GL_TRUE;}static void tridentDestroyContext(__DRIcontextPrivate *driContextPriv){    tridentContextPtr tmesa = (tridentContextPtr)driContextPriv->driverPrivate;    if (tmesa) {      _swsetup_DestroyContext( tmesa->glCtx );      _tnl_DestroyContext( tmesa->glCtx );      _vbo_DestroyContext( tmesa->glCtx );      _swrast_DestroyContext( tmesa->glCtx );      /* free the Mesa context */      tmesa->glCtx->DriverCtx = NULL;      _mesa_destroy_context(tmesa->glCtx);      _mesa_free(tmesa);      driContextPriv->driverPrivate = NULL;    }}static GLbooleantridentCreateBuffer( __DRIscreenPrivate *driScrnPriv,                   __DRIdrawablePrivate *driDrawPriv,                   const __GLcontextModes *mesaVis,                   GLboolean isPixmap ){   tridentScreenPtr screen = (tridentScreenPtr) driScrnPriv->private;   if (isPixmap) {      return GL_FALSE; /* not implemented */   }   else {      struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);      {         driRenderbuffer *frontRb            = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,                                 screen->frontOffset, screen->frontPitch,                                 driDrawPriv);         /*         tridentSetSpanFunctions(frontRb, mesaVis);         */         _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);      }      if (mesaVis->doubleBufferMode) {         driRenderbuffer *backRb            = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,                                 screen->backOffset, screen->backPitch,                                 driDrawPriv);         /*         tridentSetSpanFunctions(backRb, mesaVis);         */         _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);      }      if (mesaVis->depthBits == 16) {         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,                                 screen->depthOffset, screen->depthPitch,                                 driDrawPriv);         /*         tridentSetSpanFunctions(depthRb, mesaVis);         */         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      else if (mesaVis->depthBits == 24) {         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,                                 screen->depthOffset, screen->depthPitch,                                 driDrawPriv);         /*         tridentSetSpanFunctions(depthRb, mesaVis);         */         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      /* no h/w stencil?      if (mesaVis->stencilBits > 0 && !swStencil) {         driRenderbuffer *stencilRb            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT);         tridentSetSpanFunctions(stencilRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);      }      */      _mesa_add_soft_renderbuffers(fb,                                   GL_FALSE, /* color */                                   GL_FALSE, /* depth */                                   mesaVis->stencilBits > 0,                                   mesaVis->accumRedBits > 0,                                   GL_FALSE, /* alpha */                                   GL_FALSE /* aux */);      driDrawPriv->driverPrivate = (void *) fb;      return (driDrawPriv->driverPrivate != NULL);   }}static voidtridentDestroyBuffer(__DRIdrawablePrivate *driDrawPriv){   _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));}static voidtridentSwapBuffers(__DRIdrawablePrivate *drawablePrivate){   __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate;   if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) {      tridentContextPtr tmesa;      GLcontext *ctx;      tmesa = (tridentContextPtr) dPriv->driContextPriv->driverPrivate;      ctx = tmesa->glCtx;      if (ctx->Visual.doubleBufferMode) {         _mesa_notifySwapBuffers( ctx );  /* flush pending rendering comands */         tridentCopyBuffer( dPriv );      }   }   else {      /* XXX this shouldn't be an error but we can't handle it for now */      _mesa_problem(NULL, "tridentSwapBuffers: drawable has no context!\n");   }}static GLboolean tridentMakeCurrent(__DRIcontextPrivate *driContextPriv,		 __DRIdrawablePrivate *driDrawPriv,		 __DRIdrawablePrivate *driReadPriv){    if (driContextPriv) {	GET_CURRENT_CONTEXT(ctx);	tridentContextPtr oldCtx = ctx ? TRIDENT_CONTEXT(ctx) : NULL;	tridentContextPtr newCtx = (tridentContextPtr) driContextPriv->driverPrivate;	if ( newCtx != oldCtx ) {	    newCtx->dirty = ~0;	}	if (newCtx->driDrawable != driDrawPriv) {	    newCtx->driDrawable = driDrawPriv;#if 0	    tridentUpdateWindow ( newCtx->glCtx );	    tridentUpdateViewportOffset( newCtx->glCtx );#endif	}   newCtx->drawOffset = newCtx->tridentScreen->backOffset;   newCtx->drawPitch = newCtx->tridentScreen->backPitch;	_mesa_make_current( newCtx->glCtx,                             (GLframebuffer *) driDrawPriv->driverPrivate,                            (GLframebuffer *) driReadPriv->driverPrivate );	if (!newCtx->glCtx->Viewport.Width) {	    _mesa_set_viewport(newCtx->glCtx, 0, 0, 					driDrawPriv->w, driDrawPriv->h);	}    } else {	_mesa_make_current( NULL, NULL, NULL );    }    return GL_TRUE;}static GLboolean tridentUnbindContext( __DRIcontextPrivate *driContextPriv ){   return GL_TRUE;}static tridentScreenPtrtridentCreateScreen( __DRIscreenPrivate *sPriv ){   TRIDENTDRIPtr tDRIPriv = (TRIDENTDRIPtr)sPriv->pDevPriv;   tridentScreenPtr tridentScreen;   if (sPriv->devPrivSize != sizeof(TRIDENTDRIRec)) {      fprintf(stderr,"\nERROR!  sizeof(TRIDENTDRIRec) does not match passed size from device driver\n");      return GL_FALSE;   }    /* Allocate the private area */    tridentScreen = (tridentScreenPtr) CALLOC( sizeof(*tridentScreen) );    if ( !tridentScreen ) return NULL;   tridentScreen->driScreen = sPriv;   tridentScreen->frontOffset = tDRIPriv->frontOffset;   tridentScreen->backOffset = tDRIPriv->backOffset;   tridentScreen->depthOffset = tDRIPriv->depthOffset;   tridentScreen->frontPitch = tDRIPriv->frontPitch;   tridentScreen->backPitch = tDRIPriv->backPitch;   tridentScreen->depthPitch = tDRIPriv->depthPitch;   tridentScreen->width = tDRIPriv->width;   tridentScreen->height = tDRIPriv->height;printf("%d %d\n",tridentScreen->width,tridentScreen->height);printf("%d %d\n",tridentScreen->frontPitch,tridentScreen->backPitch);printf("offset 0x%x 0x%x\n",tridentScreen->backOffset,tridentScreen->depthOffset);   tridentScreen->mmio.handle = tDRIPriv->regs;   tridentScreen->mmio.size = 0x20000;       if (drmMap(sPriv->fd,	 	tridentScreen->mmio.handle, tridentScreen->mmio.size,		(drmAddressPtr)&tridentScreen->mmio.map)) {	    FREE(tridentScreen);	    return GL_FALSE;    }printf("MAPPED at %p\n", tridentScreen->mmio.map);   return tridentScreen;}/* Destroy the device specific screen private data struct. */static voidtridentDestroyScreen( __DRIscreenPrivate *sPriv ){    tridentScreenPtr tridentScreen = (tridentScreenPtr)sPriv->private;    FREE(tridentScreen);}static GLboolean tridentInitDriver(__DRIscreenPrivate *sPriv){    sPriv->private = (void *) tridentCreateScreen( sPriv );    if (!sPriv->private) {	tridentDestroyScreen( sPriv );	return GL_FALSE;    }    return GL_TRUE;}/** * This is the driver specific part of the createNewScreen entry point. *  * \todo maybe fold this into intelInitDriver * * \return the __GLcontextModes supported by this driver */const __DRIconfig **tridentInitScreen(__DRIscreenPrivate *psp){   static const __DRIversion ddx_expected = { 4, 0, 0 };   static const __DRIversion dri_expected = { 3, 1, 0 };   static const __DRIversion drm_expected = { 1, 0, 0 };      if ( ! driCheckDriDdxDrmVersions2( "Trident",				      &psp->dri_version, & dri_expected,				      &psp->ddx_version, & ddx_expected,				      &psp->drm_version, & drm_expected ) )      return NULL;   if (!tridentInitDriver(psp))	return NULL;    /* Wait... what?  This driver doesn't report any modes... */#if 0   TRIDENTDRIPtr dri_priv = (TRIDENTDRIPtr) psp->pDevPriv;   *driver_modes = tridentFillInModes( dri_priv->bytesPerPixel * 8,				       GL_TRUE );#endif   return NULL;}const struct __DriverAPIRec driDriverAPI = {   tridentInitScreen,   tridentDestroyScreen,   tridentCreateContext,   tridentDestroyContext,   tridentCreateBuffer,   tridentDestroyBuffer,   tridentSwapBuffers,   tridentMakeCurrent,   tridentUnbindContext,};

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