📄 r200_swtcl.c
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/* These don't need LE32_TO_CPU() as they used to save and restore * colors which are already in the correct format. */#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]#undef LOCAL_VARS#undef TAG#undef INIT#define LOCAL_VARS(n) \ r200ContextPtr rmesa = R200_CONTEXT(ctx); \ GLuint color[n], spec[n]; \ GLuint coloroffset = rmesa->swtcl.coloroffset; \ GLuint specoffset = rmesa->swtcl.specoffset; \ (void) color; (void) spec; (void) coloroffset; (void) specoffset;/*********************************************************************** * Helpers for rendering unfilled primitives * ***********************************************************************/#define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )#define RENDER_PRIMITIVE rmesa->swtcl.render_primitive#undef TAG#define TAG(x) x#include "tnl_dd/t_dd_unfilled.h"#undef IND/*********************************************************************** * Generate GL render functions * ***********************************************************************/#define IND (0)#define TAG(x) x#include "tnl_dd/t_dd_tritmp.h"#define IND (R200_TWOSIDE_BIT)#define TAG(x) x##_twoside#include "tnl_dd/t_dd_tritmp.h"#define IND (R200_UNFILLED_BIT)#define TAG(x) x##_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)#define TAG(x) x##_twoside_unfilled#include "tnl_dd/t_dd_tritmp.h"static void init_rast_tab( void ){ init(); init_twoside(); init_unfilled(); init_twoside_unfilled();}/**********************************************************************//* Render unclipped begin/end objects *//**********************************************************************/#define RENDER_POINTS( start, count ) \ for ( ; start < count ; start++) \ r200_point( rmesa, VERT(start) )#define RENDER_LINE( v0, v1 ) \ r200_line( rmesa, VERT(v0), VERT(v1) )#define RENDER_TRI( v0, v1, v2 ) \ r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )#define RENDER_QUAD( v0, v1, v2, v3 ) \ r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )#define INIT(x) do { \ r200RenderPrimitive( ctx, x ); \} while (0)#undef LOCAL_VARS#define LOCAL_VARS \ r200ContextPtr rmesa = R200_CONTEXT(ctx); \ const GLuint vertsize = rmesa->swtcl.vertex_size; \ const char *r200verts = (char *)rmesa->swtcl.verts; \ const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ const GLboolean stipple = ctx->Line.StippleFlag; \ (void) elt; (void) stipple;#define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );#define RESET_OCCLUSION#define PRESERVE_VB_DEFS#define ELT(x) (x)#define TAG(x) r200_##x##_verts#include "tnl/t_vb_rendertmp.h"#undef ELT#undef TAG#define TAG(x) r200_##x##_elts#define ELT(x) elt[x]#include "tnl/t_vb_rendertmp.h"/**********************************************************************//* Choose render functions *//**********************************************************************/void r200ChooseRenderState( GLcontext *ctx ){ TNLcontext *tnl = TNL_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); GLuint index = 0; GLuint flags = ctx->_TriangleCaps; if (!rmesa->TclFallback || rmesa->Fallback) return; if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R200_TWOSIDE_BIT; if (flags & DD_TRI_UNFILLED) index |= R200_UNFILLED_BIT; if (index != rmesa->swtcl.RenderIndex) { tnl->Driver.Render.Points = rast_tab[index].points; tnl->Driver.Render.Line = rast_tab[index].line; tnl->Driver.Render.ClippedLine = rast_tab[index].line; tnl->Driver.Render.Triangle = rast_tab[index].triangle; tnl->Driver.Render.Quad = rast_tab[index].quad; if (index == 0) { tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts; tnl->Driver.Render.PrimTabElts = r200_render_tab_elts; tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly; } else { tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; } rmesa->swtcl.RenderIndex = index; }}/**********************************************************************//* High level hooks for t_vb_render.c *//**********************************************************************/static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); if (rmesa->swtcl.hw_primitive != hwprim) { /* need to disable perspective-correct texturing for point sprites */ if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) { if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) { R200_STATECHANGE( rmesa, set ); rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE; } } else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) { R200_STATECHANGE( rmesa, set ); rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE; } R200_NEWPRIM( rmesa ); rmesa->swtcl.hw_primitive = hwprim; }}static void r200RenderPrimitive( GLcontext *ctx, GLenum prim ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); rmesa->swtcl.render_primitive = prim; if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED)) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );}static void r200RenderFinish( GLcontext *ctx ){}static void r200ResetLineStipple( GLcontext *ctx ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); R200_STATECHANGE( rmesa, lin );}/**********************************************************************//* Transition to/from hardware rasterization. *//**********************************************************************/static const char * const fallbackStrings[] = { "Texture mode", "glDrawBuffer(GL_FRONT_AND_BACK)", "glEnable(GL_STENCIL) without hw stencil buffer", "glRenderMode(selection or feedback)", "R200_NO_RAST", "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"};static const char *getFallbackString(GLuint bit){ int i = 0; while (bit > 1) { i++; bit >>= 1; } return fallbackStrings[i];}void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint oldfallback = rmesa->Fallback; if (mode) { rmesa->Fallback |= bit; if (oldfallback == 0) { R200_FIREVERTICES( rmesa ); TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE ); _swsetup_Wakeup( ctx ); rmesa->swtcl.RenderIndex = ~0; if (R200_DEBUG & DEBUG_FALLBACKS) { fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n", bit, getFallbackString(bit)); } } } else { rmesa->Fallback &= ~bit; if (oldfallback == bit) { _swrast_flush( ctx ); tnl->Driver.Render.Start = r200RenderStart; tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive; tnl->Driver.Render.Finish = r200RenderFinish; tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.Interp = _tnl_interp; tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple; TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE ); if (rmesa->TclFallback) { /* These are already done if rmesa->TclFallback goes to * zero above. But not if it doesn't (R200_NO_TCL for * example?) */ _tnl_invalidate_vertex_state( ctx, ~0 ); _tnl_invalidate_vertices( ctx, ~0 ); RENDERINPUTS_ZERO( rmesa->tnl_index_bitset ); r200ChooseVertexState( ctx ); r200ChooseRenderState( ctx ); } if (R200_DEBUG & DEBUG_FALLBACKS) { fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n", bit, getFallbackString(bit)); } } }}/** * Cope with depth operations by drawing individual pixels as points. * * \todo * The way the vertex state is set in this routine is hokey. It seems to * work, but it's very hackish. This whole routine is pretty hackish. If * the bitmap is small enough, it seems like it would be faster to copy it * to AGP memory and use it as a non-power-of-two texture (i.e., * NV_texture_rectangle). */voidr200PointsBitmap( GLcontext *ctx, GLint px, GLint py, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); const GLfloat *rc = ctx->Current.RasterColor; GLint row, col; r200Vertex vert; GLuint orig_vte; GLuint h; /* Turn off tcl. */ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 ); /* Choose tiny vertex format */ { const GLuint fmt_0 = R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 | (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT); const GLuint fmt_1 = 0; GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]; GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]; vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT); vte |= R200_VTX_W0_FMT; vap &= ~R200_VAP_FORCE_W_TO_ONE; rmesa->swtcl.vertex_size = 5; if ( (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) { R200_NEWPRIM(rmesa); R200_STATECHANGE( rmesa, vtx ); rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0; rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1; } if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) { R200_STATECHANGE( rmesa, vte ); rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte; } if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) { R200_STATECHANGE( rmesa, vap ); rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap; } } /* Ready for point primitives: */ r200RenderPrimitive( ctx, GL_POINTS ); /* Turn off the hw viewport transformation: */ R200_STATECHANGE( rmesa, vte ); orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]; rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA | R200_VPORT_Y_SCALE_ENA | R200_VPORT_Z_SCALE_ENA | R200_VPORT_X_OFFSET_ENA | R200_VPORT_Y_OFFSET_ENA | R200_VPORT_Z_OFFSET_ENA); /* Turn off other stuff: Stipple?, texture?, blending?, etc. */ /* Populate the vertex * * Incorporate FOG into RGBA */ if (ctx->Fog.Enabled) { const GLfloat *fc = ctx->Fog.Color; GLfloat color[4]; GLfloat f; if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); else f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance); color[0] = f * rc[0] + (1.F - f) * fc[0]; color[1] = f * rc[1] + (1.F - f) * fc[1]; color[2] = f * rc[2] + (1.F - f) * fc[2]; color[3] = rc[3]; UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, color[0]); UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]); UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]); UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]); } else { UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, rc[0]); UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]); UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]); UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]); } vert.tv.z = ctx->Current.RasterPos[2]; /* Update window height */ LOCK_HARDWARE( rmesa ); UNLOCK_HARDWARE( rmesa ); h = rmesa->dri.drawable->h + rmesa->dri.drawable->y; px += rmesa->dri.drawable->x; /* Clipping handled by existing mechansims in r200_ioctl.c? */ for (row=0; row<height; row++) { const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0 ); if (unpack->LsbFirst) { /* Lsb first */ GLubyte mask = 1U << (unpack->SkipPixels & 0x7); for (col=0; col<width; col++) { if (*src & mask) { vert.tv.x = px+col; vert.tv.y = h - (py+row) - 1; r200_point( rmesa, &vert ); } src += (mask >> 7); mask = ((mask << 1) & 0xff) | (mask >> 7); } /* get ready for next row */ if (mask != 1) src++; } else { /* Msb first */ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); for (col=0; col<width; col++) { if (*src & mask) { vert.tv.x = px+col; vert.tv.y = h - (py+row) - 1; r200_point( rmesa, &vert ); } src += mask & 1; mask = ((mask << 7) & 0xff) | (mask >> 1); } /* get ready for next row */ if (mask != 128) src++; } } /* Fire outstanding vertices, restore state */ R200_STATECHANGE( rmesa, vte ); rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte; /* Unfallback */ TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 ); /* Need to restore vertexformat? */ if (rmesa->TclFallback) r200ChooseVertexState( ctx );}/**********************************************************************//* Initialization. *//**********************************************************************/void r200InitSwtcl( GLcontext *ctx ){ TNLcontext *tnl = TNL_CONTEXT(ctx); r200ContextPtr rmesa = R200_CONTEXT(ctx); static int firsttime = 1; if (firsttime) { init_rast_tab(); firsttime = 0; } tnl->Driver.Render.Start = r200RenderStart; tnl->Driver.Render.Finish = r200RenderFinish; tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive; tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple; tnl->Driver.Render.BuildVertices = _tnl_build_vertices; tnl->Driver.Render.CopyPV = _tnl_copy_pv; tnl->Driver.Render.Interp = _tnl_interp; /* FIXME: what are these numbers? */ _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 36 * sizeof(GLfloat) ); rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf; rmesa->swtcl.RenderIndex = ~0; rmesa->swtcl.render_primitive = GL_TRIANGLES; rmesa->swtcl.hw_primitive = 0;}void r200DestroySwtcl( GLcontext *ctx ){ r200ContextPtr rmesa = R200_CONTEXT(ctx); if (rmesa->swtcl.indexed_verts.buf) r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ );}
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