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📄 fxvbtmp.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  4.1 * * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* Authors: *    Keith Whitwell <keith@tungstengraphics.com> *    Daniel Borca <dborca@users.sourceforge.net> */#define VIEWPORT_X(dst,x) dst = s[0]  * x + s[12]#define VIEWPORT_Y(dst,y) dst = s[5]  * y + s[13]#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]static void TAG(emit)( GLcontext *ctx,		       GLuint start, GLuint end,		       void *dest ){   fxMesaContext fxMesa = FX_CONTEXT(ctx);   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   GLuint tmu0_source = fxMesa->tmu_source[0];   GLuint tmu1_source = fxMesa->tmu_source[1];   GLfloat (*tc0)[4], (*tc1)[4];   GLfloat (*col)[4], (*spec)[4];   GLuint tc0_stride, tc1_stride, col_stride, spec_stride;   GLuint tc0_size, tc1_size, col_size;   GLfloat (*proj)[4] = VB->NdcPtr->data;    GLuint proj_stride = VB->NdcPtr->stride;   GLfloat (*psize)[4];   GLuint psize_stride;   GLfloat (*fog)[4];   GLuint fog_stride;   GrVertex *v = (GrVertex *)dest;   GLfloat u0scale,v0scale,u1scale,v1scale;   const GLubyte *mask = VB->ClipMask;   const GLfloat *const s = ctx->Viewport._WindowMap.m;   int i;   if (IND & SETUP_PSIZ) {      psize = VB->PointSizePtr->data;      psize_stride = VB->PointSizePtr->stride;   }   if (IND & SETUP_TMU0) {      tc0 = VB->TexCoordPtr[tmu0_source]->data;      tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;      u0scale = fxMesa->s0scale;      v0scale = fxMesa->t0scale;      if (IND & SETUP_PTEX)	 tc0_size = VB->TexCoordPtr[tmu0_source]->size;   }   if (IND & SETUP_TMU1) {      tc1 = VB->TexCoordPtr[tmu1_source]->data;      tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;      u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */      v1scale = fxMesa->t1scale;      if (IND & SETUP_PTEX)	 tc1_size = VB->TexCoordPtr[tmu1_source]->size;   }      if (IND & SETUP_RGBA) {      col = VB->ColorPtr[0]->data;      col_stride = VB->ColorPtr[0]->stride;      col_size = VB->ColorPtr[0]->size;   }   if (IND & SETUP_SPEC) {      spec = VB->SecondaryColorPtr[0]->data;      spec_stride = VB->SecondaryColorPtr[0]->stride;   }   if (IND & SETUP_FOGC) {      fog = VB->FogCoordPtr->data;      fog_stride = VB->FogCoordPtr->stride;   }   if (start) {      proj =  (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);      if (IND & SETUP_PSIZ)         psize =  (GLfloat (*)[4])((GLubyte *)psize + start * psize_stride);      if (IND & SETUP_TMU0)	 tc0 =  (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);      if (IND & SETUP_TMU1) 	 tc1 =  (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);      if (IND & SETUP_RGBA) 	 STRIDE_4F(col, start * col_stride);      if (IND & SETUP_SPEC)	 STRIDE_4F(spec, start * spec_stride);      if (IND & SETUP_FOGC)	 fog =  (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);   }   for (i=start; i < end; i++, v++) {      if (IND & SETUP_PSIZ) {         v->psize = psize[0][0];         psize =  (GLfloat (*)[4])((GLubyte *)psize +  psize_stride);      }         if (IND & SETUP_XYZW) {         if (mask[i] == 0) {	    /* unclipped */	    VIEWPORT_X(v->x,   proj[0][0]);	    VIEWPORT_Y(v->y,   proj[0][1]);	    VIEWPORT_Z(v->ooz, proj[0][2]);	    v->oow = proj[0][3];	    if (IND & SETUP_SNAP) {#if defined(USE_IEEE)	       const float snapper = (3L << 18);	       v->x += snapper;	       v->x -= snapper;	       v->y += snapper;	       v->y -= snapper;#else	       v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f);	       v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f);#endif	    }         } else {            /* clipped */            v->oow = 1.0;         }	 proj =  (GLfloat (*)[4])((GLubyte *)proj +  proj_stride);      }      if (IND & SETUP_RGBA) {#if FX_PACKEDCOLOR         UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[2], col[0][0]);         UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[1], col[0][1]);         UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[0], col[0][2]);         if (col_size == 4) {            UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[3], col[0][3]);         } else {            v->pargb[3] = 255;         }#else  /* !FX_PACKEDCOLOR */         CNORM(v->r, col[0][0]);         CNORM(v->g, col[0][1]);         CNORM(v->b, col[0][2]);         if (col_size == 4) {            CNORM(v->a, col[0][3]);         } else {            v->a = 255.0f;         }#endif /* !FX_PACKEDCOLOR */	 STRIDE_4F(col, col_stride);      }      if (IND & SETUP_SPEC) {#if FX_PACKEDCOLOR	 UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[2], spec[0][0]);	 UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[1], spec[0][1]);	 UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[0], spec[0][2]);#else  /* !FX_PACKEDCOLOR */         CNORM(v->r1, spec[0][0]);         CNORM(v->g1, spec[0][1]);         CNORM(v->b1, spec[0][2]);#endif /* !FX_PACKEDCOLOR */	 STRIDE_4F(spec, spec_stride);      }      if (IND & SETUP_FOGC) {         v->fog = CLAMP(fog[0][0], 0.0f, 1.0f);	 fog =  (GLfloat (*)[4])((GLubyte *)fog + fog_stride);      }      if (IND & SETUP_TMU0) {	 GLfloat w = v->oow;         v->tmuvtx[0].sow = tc0[0][0] * u0scale * w;         v->tmuvtx[0].tow = tc0[0][1] * v0scale * w;	 if (IND & SETUP_PTEX) {	    v->tmuvtx[0].oow = w;	    if (tc0_size == 4) 	       v->tmuvtx[0].oow *= tc0[0][3];	 } 	 tc0 =  (GLfloat (*)[4])((GLubyte *)tc0 +  tc0_stride);      }      if (IND & SETUP_TMU1) {	 GLfloat w = v->oow;         v->tmuvtx[1].sow = tc1[0][0] * u1scale * w;         v->tmuvtx[1].tow = tc1[0][1] * v1scale * w;	 if (IND & SETUP_PTEX) {	    v->tmuvtx[1].oow = w;	    if (tc1_size == 4) 	       v->tmuvtx[1].oow *= tc1[0][3];	 } 	 tc1 =  (GLfloat (*)[4])((GLubyte *)tc1 +  tc1_stride);      }    }}#if (IND & SETUP_XYZW) && (IND & SETUP_RGBA)static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ){/*     fprintf(stderr, "%s\n", __FUNCTION__); */   if (IND & SETUP_PTEX)      return GL_TRUE;      if (IND & SETUP_TMU0) {      struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;      if (IND & SETUP_TMU1) {	 if (VB->TexCoordPtr[0] == 0)	    VB->TexCoordPtr[0] = VB->TexCoordPtr[1];	 	 if (VB->TexCoordPtr[1]->size == 4)	    return GL_FALSE;      }      if (VB->TexCoordPtr[0] && VB->TexCoordPtr[0]->size == 4)	 return GL_FALSE;   }   return GL_TRUE;}static void TAG(interp)( GLcontext *ctx,			 GLfloat t, 			 GLuint edst, GLuint eout, GLuint ein,			 GLboolean force_boundary ){   fxMesaContext fxMesa = FX_CONTEXT( ctx );   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   const GLfloat *dstclip = VB->ClipPtr->data[edst];   const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);   const GLfloat *const s = ctx->Viewport._WindowMap.m;   GrVertex *fxverts = fxMesa->verts;   GrVertex *dst = (GrVertex *) (fxverts + edst);   const GrVertex *out = (const GrVertex *) (fxverts + eout);   const GrVertex *in = (const GrVertex *) (fxverts + ein);   const GLfloat wout = oow / out->oow;   const GLfloat win = oow / in->oow;   VIEWPORT_X(dst->x,   dstclip[0] * oow);   VIEWPORT_Y(dst->y,   dstclip[1] * oow);   VIEWPORT_Z(dst->ooz, dstclip[2] * oow);   dst->oow = oow;	      if (IND & SETUP_SNAP) {#if defined(USE_IEEE)      const float snapper = (3L << 18);      dst->x += snapper;      dst->x -= snapper;      dst->y += snapper;      dst->y -= snapper;#else      dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f);      dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f);#endif   }   #if FX_PACKEDCOLOR   INTERP_UB( t, dst->pargb[0], out->pargb[0], in->pargb[0] );   INTERP_UB( t, dst->pargb[1], out->pargb[1], in->pargb[1] );   INTERP_UB( t, dst->pargb[2], out->pargb[2], in->pargb[2] );   INTERP_UB( t, dst->pargb[3], out->pargb[3], in->pargb[3] );#else  /* !FX_PACKEDCOLOR */   INTERP_F( t, dst->r, out->r, in->r );   INTERP_F( t, dst->g, out->g, in->g );   INTERP_F( t, dst->b, out->b, in->b );   INTERP_F( t, dst->a, out->a, in->a );#endif /* !FX_PACKEDCOLOR */   if (IND & SETUP_SPEC) {#if FX_PACKEDCOLOR      INTERP_UB( t, dst->pspec[0], out->pspec[0], in->pspec[0] );      INTERP_UB( t, dst->pspec[1], out->pspec[1], in->pspec[1] );      INTERP_UB( t, dst->pspec[2], out->pspec[2], in->pspec[2] );#else  /* !FX_PACKEDCOLOR */      INTERP_F( t, dst->r1, out->r1, in->r1 );      INTERP_F( t, dst->g1, out->g1, in->g1 );      INTERP_F( t, dst->b1, out->b1, in->b1 );#endif /* !FX_PACKEDCOLOR */   }   if (IND & SETUP_FOGC) {      INTERP_F( t, dst->fog, out->fog, in->fog );   }   if (IND & SETUP_TMU0) {      INTERP_F( t,		dst->tmuvtx[0].sow,		out->tmuvtx[0].sow * wout,		in->tmuvtx[0].sow * win );      INTERP_F( t,		dst->tmuvtx[0].tow,		out->tmuvtx[0].tow * wout,		in->tmuvtx[0].tow * win );      if (IND & SETUP_PTEX) {	 INTERP_F( t,		   dst->tmuvtx[0].oow, 		   out->tmuvtx[0].oow * wout, 		   in->tmuvtx[0].oow * win );      }   }   if (IND & SETUP_TMU1) {      INTERP_F( t,		dst->tmuvtx[1].sow,		out->tmuvtx[1].sow * wout,		in->tmuvtx[1].sow * win );      INTERP_F( t,		dst->tmuvtx[1].tow,		out->tmuvtx[1].tow * wout,		in->tmuvtx[1].tow * win );      if (IND & SETUP_PTEX) {	 INTERP_F( t,		   dst->tmuvtx[1].oow, 		   out->tmuvtx[1].oow * wout, 		   in->tmuvtx[1].oow * win );      }   }}#endifstatic void TAG(init)( void ){   setup_tab[IND].emit = TAG(emit);      if (IND & SETUP_SPEC) {      setup_tab[IND].copy_pv = copy_pv2;   } else {      setup_tab[IND].copy_pv = copy_pv;   }#if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA))   setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);   setup_tab[IND].interp = TAG(interp);   setup_tab[IND].vertex_format = 0;   if (IND & SETUP_PTEX) {      setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU0;   }#if (IND & SETUP_TMU1)   setup_tab[IND].vertex_format |= GR_STWHINT_ST_DIFF_TMU1;   if (IND & SETUP_PTEX) {      setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU1;   }#endif#endif}#undef IND#undef TAG

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