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📄 fxvb.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* fog { */#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_FOGC)#define TAG(x) x##_wsgf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_FOGC)#define TAG(x) x##_wsgt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\             SETUP_TMU1|SETUP_FOGC)#define TAG(x) x##_wsgt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\             SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_wsgpt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\	     SETUP_TMU1|SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_wsgpt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgaf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\             SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgt0t1af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\             SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgpt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\	     SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgpt0t1af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_FOGC)#define TAG(x) x##_2wsgf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_FOGC)#define TAG(x) x##_2wsgt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\             SETUP_TMU1|SETUP_FOGC)#define TAG(x) x##_2wsgt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\             SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_2wsgpt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\	     SETUP_TMU1|SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_2wsgpt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgaf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\             SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgt0t1af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\             SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgpt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\	     SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgpt0t1af#include "fxvbtmp.h"/* fog } *//* Vertex repair (multipass rendering) */#define IND (SETUP_RGBA)#define TAG(x) x##_g#include "fxvbtmp.h"#define IND (SETUP_TMU0)#define TAG(x) x##_t0#include "fxvbtmp.h"#define IND (SETUP_TMU0|SETUP_TMU1)#define TAG(x) x##_t0t1#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_TMU0)#define TAG(x) x##_gt0#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)#define TAG(x) x##_gt0t1#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_SPEC)#define TAG(x) x##_2g#include "fxvbtmp.h"#define IND (SETUP_TMU0|SETUP_SPEC)#define TAG(x) x##_2t0#include "fxvbtmp.h"#define IND (SETUP_TMU0|SETUP_SPEC|SETUP_TMU1)#define TAG(x) x##_2t0t1#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0)#define TAG(x) x##_2gt0#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1)#define TAG(x) x##_2gt0t1#include "fxvbtmp.h"static void init_setup_tab( void ){   init_wg();   init_wgt0();   init_wgt0t1();   init_wgpt0();   init_wgpt0t1();   init_wga();   init_wgt0a();   init_wgt0t1a();   init_wgpt0a();   init_wgpt0t1a();    init_2wg();    init_2wgt0();    init_2wgt0t1();    init_2wgpt0();    init_2wgpt0t1();    init_2wga();    init_2wgt0a();    init_2wgt0t1a();    init_2wgpt0a();    init_2wgpt0t1a();   init_wgf();   init_wgt0f();   init_wgt0t1f();   init_wgpt0f();   init_wgpt0t1f();   init_wgaf();   init_wgt0af();   init_wgt0t1af();   init_wgpt0af();   init_wgpt0t1af();    init_2wgf();    init_2wgt0f();    init_2wgt0t1f();    init_2wgpt0f();    init_2wgpt0t1f();    init_2wgaf();    init_2wgt0af();    init_2wgt0t1af();    init_2wgpt0af();    init_2wgpt0t1af();   init_wsg();   init_wsgt0();   init_wsgt0t1();   init_wsgpt0();   init_wsgpt0t1();   init_wsga();   init_wsgt0a();   init_wsgt0t1a();   init_wsgpt0a();   init_wsgpt0t1a();    init_2wsg();    init_2wsgt0();    init_2wsgt0t1();    init_2wsgpt0();    init_2wsgpt0t1();    init_2wsga();    init_2wsgt0a();    init_2wsgt0t1a();    init_2wsgpt0a();    init_2wsgpt0t1a();   init_wsgf();   init_wsgt0f();   init_wsgt0t1f();   init_wsgpt0f();   init_wsgpt0t1f();   init_wsgaf();   init_wsgt0af();   init_wsgt0t1af();   init_wsgpt0af();   init_wsgpt0t1af();    init_2wsgf();    init_2wsgt0f();    init_2wsgt0t1f();    init_2wsgpt0f();    init_2wsgpt0t1f();    init_2wsgaf();    init_2wsgt0af();    init_2wsgt0t1af();    init_2wsgpt0af();    init_2wsgpt0t1af();   init_g();   init_t0();   init_t0t1();   init_gt0();   init_gt0t1();    init_2g();    init_2t0();    init_2t0t1();    init_2gt0();    init_2gt0t1();}void fxPrintSetupFlags(char *msg, GLuint flags ){   fprintf(stderr, "%s(%x): %s%s%s%s%s%s%s%s\n",	   msg,	   (int)flags,	   (flags & SETUP_XYZW)     ? " xyzw," : "",	   (flags & SETUP_SNAP)     ? " snap," : "",	   (flags & SETUP_RGBA)     ? " rgba," : "",	   (flags & SETUP_TMU0)     ? " tex-0," : "",	   (flags & SETUP_TMU1)     ? " tex-1," : "",	   (flags & SETUP_PSIZ)     ? " psiz," : "",	   (flags & SETUP_SPEC)     ? " spec," : "",	   (flags & SETUP_FOGC)     ? " fog," : "");}void fxCheckTexSizes( GLcontext *ctx ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   fxMesaContext fxMesa = FX_CONTEXT( ctx );   if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {      GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA);      /* Tdfx handles projective textures nicely; just have to change       * up to the new vertex format.       */      if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {	 fxMesa->stw_hint_state = setup_tab[ind].vertex_format;	 FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);	 /* This is required as we have just changed the vertex	  * format, so the interp routines must also change.	  * In the unfilled and twosided cases we are using the	  * Extras ones anyway, so leave them in place.	  */	 if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {	    tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;	 }      }   }}void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,			GLuint newinputs ){   fxMesaContext fxMesa = FX_CONTEXT( ctx );   GrVertex *v = (fxMesa->verts + start);   if (!newinputs)      return;   if (newinputs & VERT_BIT_POS) {      setup_tab[fxMesa->SetupIndex].emit( ctx, start, end, v );   } else {      GLuint ind = 0;      if (newinputs & VERT_BIT_COLOR0)	 ind |= SETUP_RGBA;      if (newinputs & VERT_BIT_COLOR1)	 ind |= SETUP_SPEC;      if (newinputs & VERT_BIT_FOG)	 ind |= SETUP_FOGC;      if (newinputs & VERT_BIT_TEX0)	 ind |= SETUP_TMU0;      if (newinputs & VERT_BIT_TEX1)	 ind |= SETUP_TMU0|SETUP_TMU1;      if (fxMesa->SetupIndex & SETUP_PTEX)	 ind = ~0;      ind &= fxMesa->SetupIndex;      if (ind) {	 setup_tab[ind].emit( ctx, start, end, v );      }   }}void fxChooseVertexState( GLcontext *ctx ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   fxMesaContext fxMesa = FX_CONTEXT( ctx );   GLuint ind = SETUP_XYZW|SETUP_RGBA;   if (fxMesa->snapVertices)      ind |= SETUP_SNAP;   fxMesa->tmu_source[0] = 0;   fxMesa->tmu_source[1] = 1;   if (ctx->Texture._EnabledUnits & 0x2) {      if (ctx->Texture._EnabledUnits & 0x1) {	 ind |= SETUP_TMU1;      }      ind |= SETUP_TMU0;      fxMesa->tmu_source[0] = 1;      fxMesa->tmu_source[1] = 0;   }   else if (ctx->Texture._EnabledUnits & 0x1) {      ind |= SETUP_TMU0;   }   if (ctx->_TriangleCaps & DD_POINT_ATTEN) {      ind |= SETUP_PSIZ;   }   if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {      ind |= SETUP_SPEC;   }   if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) {      ind |= SETUP_FOGC;   }   fxMesa->SetupIndex = ind;   if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {      tnl->Driver.Render.Interp = interp_extras;      tnl->Driver.Render.CopyPV = copy_pv_extras;   } else {      tnl->Driver.Render.Interp = setup_tab[ind].interp;      tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;   }   if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {      fxMesa->stw_hint_state = setup_tab[ind].vertex_format;      FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);   }}void fxAllocVB( GLcontext *ctx ){   fxMesaContext fxMesa = FX_CONTEXT(ctx);   GLuint size = TNL_CONTEXT(ctx)->vb.Size;   static int firsttime = 1;   if (firsttime) {      init_setup_tab();      firsttime = 0;   }   fxMesa->verts = (GrVertex *)ALIGN_MALLOC(size * sizeof(GrVertex), 32);   fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA;}void fxFreeVB( GLcontext *ctx ){   fxMesaContext fxMesa = FX_CONTEXT(ctx);   if (fxMesa->verts) {      ALIGN_FREE(fxMesa->verts);      fxMesa->verts = 0;   }}#else/* * Need this to provide at least one external definition. */extern int gl_fx_dummy_function_vb(void);intgl_fx_dummy_function_vb(void){   return 0;}#endif /* FX */

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