📄 fxvb.c
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/* fog { */#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_FOGC)#define TAG(x) x##_wsgf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_FOGC)#define TAG(x) x##_wsgt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ SETUP_TMU1|SETUP_FOGC)#define TAG(x) x##_wsgt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_wsgpt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ SETUP_TMU1|SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_wsgpt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgaf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgt0t1af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgpt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\ SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_wsgpt0t1af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_FOGC)#define TAG(x) x##_2wsgf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_FOGC)#define TAG(x) x##_2wsgt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ SETUP_TMU1|SETUP_FOGC)#define TAG(x) x##_2wsgt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_2wsgpt0f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ SETUP_TMU1|SETUP_PTEX|SETUP_FOGC)#define TAG(x) x##_2wsgpt0t1f#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgaf#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ SETUP_TMU1|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgt0t1af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgpt0af#include "fxvbtmp.h"#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|\ SETUP_TMU1|SETUP_PTEX|SETUP_PSIZ|SETUP_FOGC)#define TAG(x) x##_2wsgpt0t1af#include "fxvbtmp.h"/* fog } *//* Vertex repair (multipass rendering) */#define IND (SETUP_RGBA)#define TAG(x) x##_g#include "fxvbtmp.h"#define IND (SETUP_TMU0)#define TAG(x) x##_t0#include "fxvbtmp.h"#define IND (SETUP_TMU0|SETUP_TMU1)#define TAG(x) x##_t0t1#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_TMU0)#define TAG(x) x##_gt0#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)#define TAG(x) x##_gt0t1#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_SPEC)#define TAG(x) x##_2g#include "fxvbtmp.h"#define IND (SETUP_TMU0|SETUP_SPEC)#define TAG(x) x##_2t0#include "fxvbtmp.h"#define IND (SETUP_TMU0|SETUP_SPEC|SETUP_TMU1)#define TAG(x) x##_2t0t1#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0)#define TAG(x) x##_2gt0#include "fxvbtmp.h"#define IND (SETUP_RGBA|SETUP_SPEC|SETUP_TMU0|SETUP_TMU1)#define TAG(x) x##_2gt0t1#include "fxvbtmp.h"static void init_setup_tab( void ){ init_wg(); init_wgt0(); init_wgt0t1(); init_wgpt0(); init_wgpt0t1(); init_wga(); init_wgt0a(); init_wgt0t1a(); init_wgpt0a(); init_wgpt0t1a(); init_2wg(); init_2wgt0(); init_2wgt0t1(); init_2wgpt0(); init_2wgpt0t1(); init_2wga(); init_2wgt0a(); init_2wgt0t1a(); init_2wgpt0a(); init_2wgpt0t1a(); init_wgf(); init_wgt0f(); init_wgt0t1f(); init_wgpt0f(); init_wgpt0t1f(); init_wgaf(); init_wgt0af(); init_wgt0t1af(); init_wgpt0af(); init_wgpt0t1af(); init_2wgf(); init_2wgt0f(); init_2wgt0t1f(); init_2wgpt0f(); init_2wgpt0t1f(); init_2wgaf(); init_2wgt0af(); init_2wgt0t1af(); init_2wgpt0af(); init_2wgpt0t1af(); init_wsg(); init_wsgt0(); init_wsgt0t1(); init_wsgpt0(); init_wsgpt0t1(); init_wsga(); init_wsgt0a(); init_wsgt0t1a(); init_wsgpt0a(); init_wsgpt0t1a(); init_2wsg(); init_2wsgt0(); init_2wsgt0t1(); init_2wsgpt0(); init_2wsgpt0t1(); init_2wsga(); init_2wsgt0a(); init_2wsgt0t1a(); init_2wsgpt0a(); init_2wsgpt0t1a(); init_wsgf(); init_wsgt0f(); init_wsgt0t1f(); init_wsgpt0f(); init_wsgpt0t1f(); init_wsgaf(); init_wsgt0af(); init_wsgt0t1af(); init_wsgpt0af(); init_wsgpt0t1af(); init_2wsgf(); init_2wsgt0f(); init_2wsgt0t1f(); init_2wsgpt0f(); init_2wsgpt0t1f(); init_2wsgaf(); init_2wsgt0af(); init_2wsgt0t1af(); init_2wsgpt0af(); init_2wsgpt0t1af(); init_g(); init_t0(); init_t0t1(); init_gt0(); init_gt0t1(); init_2g(); init_2t0(); init_2t0t1(); init_2gt0(); init_2gt0t1();}void fxPrintSetupFlags(char *msg, GLuint flags ){ fprintf(stderr, "%s(%x): %s%s%s%s%s%s%s%s\n", msg, (int)flags, (flags & SETUP_XYZW) ? " xyzw," : "", (flags & SETUP_SNAP) ? " snap," : "", (flags & SETUP_RGBA) ? " rgba," : "", (flags & SETUP_TMU0) ? " tex-0," : "", (flags & SETUP_TMU1) ? " tex-1," : "", (flags & SETUP_PSIZ) ? " psiz," : "", (flags & SETUP_SPEC) ? " spec," : "", (flags & SETUP_FOGC) ? " fog," : "");}void fxCheckTexSizes( GLcontext *ctx ){ TNLcontext *tnl = TNL_CONTEXT(ctx); fxMesaContext fxMesa = FX_CONTEXT( ctx ); if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) { GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA); /* Tdfx handles projective textures nicely; just have to change * up to the new vertex format. */ if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { fxMesa->stw_hint_state = setup_tab[ind].vertex_format; FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state); /* This is required as we have just changed the vertex * format, so the interp routines must also change. * In the unfilled and twosided cases we are using the * Extras ones anyway, so leave them in place. */ if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp; } } }}void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint end, GLuint newinputs ){ fxMesaContext fxMesa = FX_CONTEXT( ctx ); GrVertex *v = (fxMesa->verts + start); if (!newinputs) return; if (newinputs & VERT_BIT_POS) { setup_tab[fxMesa->SetupIndex].emit( ctx, start, end, v ); } else { GLuint ind = 0; if (newinputs & VERT_BIT_COLOR0) ind |= SETUP_RGBA; if (newinputs & VERT_BIT_COLOR1) ind |= SETUP_SPEC; if (newinputs & VERT_BIT_FOG) ind |= SETUP_FOGC; if (newinputs & VERT_BIT_TEX0) ind |= SETUP_TMU0; if (newinputs & VERT_BIT_TEX1) ind |= SETUP_TMU0|SETUP_TMU1; if (fxMesa->SetupIndex & SETUP_PTEX) ind = ~0; ind &= fxMesa->SetupIndex; if (ind) { setup_tab[ind].emit( ctx, start, end, v ); } }}void fxChooseVertexState( GLcontext *ctx ){ TNLcontext *tnl = TNL_CONTEXT(ctx); fxMesaContext fxMesa = FX_CONTEXT( ctx ); GLuint ind = SETUP_XYZW|SETUP_RGBA; if (fxMesa->snapVertices) ind |= SETUP_SNAP; fxMesa->tmu_source[0] = 0; fxMesa->tmu_source[1] = 1; if (ctx->Texture._EnabledUnits & 0x2) { if (ctx->Texture._EnabledUnits & 0x1) { ind |= SETUP_TMU1; } ind |= SETUP_TMU0; fxMesa->tmu_source[0] = 1; fxMesa->tmu_source[1] = 0; } else if (ctx->Texture._EnabledUnits & 0x1) { ind |= SETUP_TMU0; } if (ctx->_TriangleCaps & DD_POINT_ATTEN) { ind |= SETUP_PSIZ; } if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { ind |= SETUP_SPEC; } if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) { ind |= SETUP_FOGC; } fxMesa->SetupIndex = ind; if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { tnl->Driver.Render.Interp = interp_extras; tnl->Driver.Render.CopyPV = copy_pv_extras; } else { tnl->Driver.Render.Interp = setup_tab[ind].interp; tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; } if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) { fxMesa->stw_hint_state = setup_tab[ind].vertex_format; FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state); }}void fxAllocVB( GLcontext *ctx ){ fxMesaContext fxMesa = FX_CONTEXT(ctx); GLuint size = TNL_CONTEXT(ctx)->vb.Size; static int firsttime = 1; if (firsttime) { init_setup_tab(); firsttime = 0; } fxMesa->verts = (GrVertex *)ALIGN_MALLOC(size * sizeof(GrVertex), 32); fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA;}void fxFreeVB( GLcontext *ctx ){ fxMesaContext fxMesa = FX_CONTEXT(ctx); if (fxMesa->verts) { ALIGN_FREE(fxMesa->verts); fxMesa->verts = 0; }}#else/* * Need this to provide at least one external definition. */extern int gl_fx_dummy_function_vb(void);intgl_fx_dummy_function_vb(void){ return 0;}#endif /* FX */
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