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📄 driverfuncs.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "imports.h"#include "arrayobj.h"#include "buffers.h"#include "context.h"#include "framebuffer.h"#include "mipmap.h"#include "queryobj.h"#include "renderbuffer.h"#include "texcompress.h"#include "texformat.h"#include "teximage.h"#include "texobj.h"#include "texstore.h"#if FEATURE_ARB_vertex_buffer_object#include "bufferobj.h"#endif#if FEATURE_EXT_framebuffer_object#include "fbobject.h"#include "texrender.h"#endif#include "shader/program.h"#include "shader/prog_execute.h"#include "shader/shader_api.h"#include "driverfuncs.h"#include "tnl/tnl.h"#include "swrast/swrast.h"/** * Plug in default functions for all pointers in the dd_function_table * structure. * Device drivers should call this function and then plug in any * functions which it wants to override. * Some functions (pointers) MUST be implemented by all drivers (REQUIRED). * * \param table the dd_function_table to initialize */void_mesa_init_driver_functions(struct dd_function_table *driver){   _mesa_bzero(driver, sizeof(*driver));   driver->GetString = NULL;  /* REQUIRED! */   driver->UpdateState = NULL;  /* REQUIRED! */   driver->GetBufferSize = NULL;  /* REQUIRED! */   driver->ResizeBuffers = _mesa_resize_framebuffer;   driver->Error = NULL;   driver->Finish = NULL;   driver->Flush = NULL;   /* framebuffer/image functions */   driver->Clear = _swrast_Clear;   driver->Accum = _swrast_Accum;   driver->DrawPixels = _swrast_DrawPixels;   driver->ReadPixels = _swrast_ReadPixels;   driver->CopyPixels = _swrast_CopyPixels;   driver->Bitmap = _swrast_Bitmap;   /* Texture functions */   driver->ChooseTextureFormat = _mesa_choose_tex_format;   driver->TexImage1D = _mesa_store_teximage1d;   driver->TexImage2D = _mesa_store_teximage2d;   driver->TexImage3D = _mesa_store_teximage3d;   driver->TexSubImage1D = _mesa_store_texsubimage1d;   driver->TexSubImage2D = _mesa_store_texsubimage2d;   driver->TexSubImage3D = _mesa_store_texsubimage3d;   driver->GetTexImage = _mesa_get_teximage;   driver->CopyTexImage1D = _swrast_copy_teximage1d;   driver->CopyTexImage2D = _swrast_copy_teximage2d;   driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;   driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;   driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;   driver->GenerateMipmap = _mesa_generate_mipmap;   driver->TestProxyTexImage = _mesa_test_proxy_teximage;   driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;   driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;   driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;   driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;   driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;   driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;   driver->GetCompressedTexImage = _mesa_get_compressed_teximage;   driver->CompressedTextureSize = _mesa_compressed_texture_size;   driver->BindTexture = NULL;   driver->NewTextureObject = _mesa_new_texture_object;   driver->DeleteTexture = _mesa_delete_texture_object;   driver->NewTextureImage = _mesa_new_texture_image;   driver->FreeTexImageData = _mesa_free_texture_image_data;    driver->MapTexture = NULL;   driver->UnmapTexture = NULL;   driver->TextureMemCpy = _mesa_memcpy;    driver->IsTextureResident = NULL;   driver->PrioritizeTexture = NULL;   driver->ActiveTexture = NULL;   driver->UpdateTexturePalette = NULL;   /* imaging */   driver->CopyColorTable = _swrast_CopyColorTable;   driver->CopyColorSubTable = _swrast_CopyColorSubTable;   driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;   driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;   /* Vertex/fragment programs */   driver->BindProgram = NULL;   driver->NewProgram = _mesa_new_program;   driver->DeleteProgram = _mesa_delete_program;#if FEATURE_MESA_program_debug   driver->GetProgramRegister = _mesa_get_program_register;#endif /* FEATURE_MESA_program_debug */   /* simple state commands */   driver->AlphaFunc = NULL;   driver->BlendColor = NULL;   driver->BlendEquationSeparate = NULL;   driver->BlendFuncSeparate = NULL;   driver->ClearColor = NULL;   driver->ClearDepth = NULL;   driver->ClearIndex = NULL;   driver->ClearStencil = NULL;   driver->ClipPlane = NULL;   driver->ColorMask = NULL;   driver->ColorMaterial = NULL;   driver->CullFace = NULL;   driver->DrawBuffer = NULL;   driver->DrawBuffers = NULL;   driver->FrontFace = NULL;   driver->DepthFunc = NULL;   driver->DepthMask = NULL;   driver->DepthRange = NULL;   driver->Enable = NULL;   driver->Fogfv = NULL;   driver->Hint = NULL;   driver->IndexMask = NULL;   driver->Lightfv = NULL;   driver->LightModelfv = NULL;   driver->LineStipple = NULL;   driver->LineWidth = NULL;   driver->LogicOpcode = NULL;   driver->PointParameterfv = NULL;   driver->PointSize = NULL;   driver->PolygonMode = NULL;   driver->PolygonOffset = NULL;   driver->PolygonStipple = NULL;   driver->ReadBuffer = NULL;   driver->RenderMode = NULL;   driver->Scissor = NULL;   driver->ShadeModel = NULL;   driver->StencilFuncSeparate = NULL;   driver->StencilOpSeparate = NULL;   driver->StencilMaskSeparate = NULL;   driver->TexGen = NULL;   driver->TexEnv = NULL;   driver->TexParameter = NULL;   driver->TextureMatrix = NULL;   driver->Viewport = NULL;   /* vertex arrays */   driver->VertexPointer = NULL;   driver->NormalPointer = NULL;   driver->ColorPointer = NULL;   driver->FogCoordPointer = NULL;   driver->IndexPointer = NULL;   driver->SecondaryColorPointer = NULL;   driver->TexCoordPointer = NULL;   driver->EdgeFlagPointer = NULL;   driver->VertexAttribPointer = NULL;   driver->LockArraysEXT = NULL;   driver->UnlockArraysEXT = NULL;   /* state queries */   driver->GetBooleanv = NULL;   driver->GetDoublev = NULL;   driver->GetFloatv = NULL;   driver->GetIntegerv = NULL;   driver->GetPointerv = NULL;   #if FEATURE_ARB_vertex_buffer_object   driver->NewBufferObject = _mesa_new_buffer_object;   driver->DeleteBuffer = _mesa_delete_buffer_object;   driver->BindBuffer = NULL;   driver->BufferData = _mesa_buffer_data;   driver->BufferSubData = _mesa_buffer_subdata;   driver->GetBufferSubData = _mesa_buffer_get_subdata;   driver->MapBuffer = _mesa_buffer_map;   driver->UnmapBuffer = _mesa_buffer_unmap;#endif#if FEATURE_EXT_framebuffer_object   driver->NewFramebuffer = _mesa_new_framebuffer;   driver->NewRenderbuffer = _mesa_new_soft_renderbuffer;   driver->RenderTexture = _mesa_render_texture;   driver->FinishRenderTexture = _mesa_finish_render_texture;   driver->FramebufferRenderbuffer = _mesa_framebuffer_renderbuffer;#endif#if FEATURE_EXT_framebuffer_blit   driver->BlitFramebuffer = _swrast_BlitFramebuffer;#endif   /* query objects */   driver->NewQueryObject = _mesa_new_query_object;   driver->BeginQuery = NULL;   driver->EndQuery = NULL;   /* APPLE_vertex_array_object */   driver->NewArrayObject = _mesa_new_array_object;   driver->DeleteArrayObject = _mesa_delete_array_object;   driver->BindArrayObject = NULL;   /* T&L stuff */   driver->NeedValidate = GL_FALSE;   driver->ValidateTnlModule = NULL;   driver->CurrentExecPrimitive = 0;   driver->CurrentSavePrimitive = 0;   driver->NeedFlush = 0;   driver->SaveNeedFlush = 0;   driver->ProgramStringNotify = _tnl_program_string;   driver->FlushVertices = NULL;   driver->SaveFlushVertices = NULL;   driver->NotifySaveBegin = NULL;   driver->LightingSpaceChange = NULL;   /* display list */   driver->NewList = NULL;   driver->EndList = NULL;   driver->BeginCallList = NULL;   driver->EndCallList = NULL;   /* XXX temporary here */   _mesa_init_glsl_driver_functions(driver);}/** * Call the ctx->Driver.* state functions with current values to initialize * driver state. * Only the Intel drivers use this so far. */void_mesa_init_driver_state(GLcontext *ctx){   ctx->Driver.AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);   ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);   ctx->Driver.BlendEquationSeparate(ctx,                                     ctx->Color.BlendEquationRGB,                                     ctx->Color.BlendEquationA);   ctx->Driver.BlendFuncSeparate(ctx,                                 ctx->Color.BlendSrcRGB,                                 ctx->Color.BlendDstRGB,                                 ctx->Color.BlendSrcA, ctx->Color.BlendDstA);   ctx->Driver.ColorMask(ctx,                         ctx->Color.ColorMask[RCOMP],                         ctx->Color.ColorMask[GCOMP],                         ctx->Color.ColorMask[BCOMP],                         ctx->Color.ColorMask[ACOMP]);   ctx->Driver.CullFace(ctx, ctx->Polygon.CullFaceMode);   ctx->Driver.DepthFunc(ctx, ctx->Depth.Func);   ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);   ctx->Driver.Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);   ctx->Driver.Enable(ctx, GL_BLEND, ctx->Color.BlendEnabled);   ctx->Driver.Enable(ctx, GL_COLOR_LOGIC_OP, ctx->Color.ColorLogicOpEnabled);   ctx->Driver.Enable(ctx, GL_COLOR_SUM, ctx->Fog.ColorSumEnabled);   ctx->Driver.Enable(ctx, GL_CULL_FACE, ctx->Polygon.CullFlag);   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);   ctx->Driver.Enable(ctx, GL_DITHER, ctx->Color.DitherFlag);   ctx->Driver.Enable(ctx, GL_FOG, ctx->Fog.Enabled);   ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled);   ctx->Driver.Enable(ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag);   ctx->Driver.Enable(ctx, GL_POLYGON_STIPPLE, ctx->Polygon.StippleFlag);   ctx->Driver.Enable(ctx, GL_SCISSOR_TEST, ctx->Scissor.Enabled);   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);   ctx->Driver.Enable(ctx, GL_TEXTURE_1D, GL_FALSE);   ctx->Driver.Enable(ctx, GL_TEXTURE_2D, GL_FALSE);   ctx->Driver.Enable(ctx, GL_TEXTURE_RECTANGLE_NV, GL_FALSE);   ctx->Driver.Enable(ctx, GL_TEXTURE_3D, GL_FALSE);   ctx->Driver.Enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);   ctx->Driver.Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color);   ctx->Driver.Fogfv(ctx, GL_FOG_MODE, 0);   ctx->Driver.Fogfv(ctx, GL_FOG_DENSITY, &ctx->Fog.Density);   ctx->Driver.Fogfv(ctx, GL_FOG_START, &ctx->Fog.Start);   ctx->Driver.Fogfv(ctx, GL_FOG_END, &ctx->Fog.End);   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);   {      GLfloat f = (GLfloat) ctx->Light.Model.ColorControl;      ctx->Driver.LightModelfv(ctx, GL_LIGHT_MODEL_COLOR_CONTROL, &f);   }   ctx->Driver.LineWidth(ctx, ctx->Line.Width);   ctx->Driver.LogicOpcode(ctx, ctx->Color.LogicOp);   ctx->Driver.PointSize(ctx, ctx->Point.Size);   ctx->Driver.PolygonStipple(ctx, (const GLubyte *) ctx->PolygonStipple);   ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,                       ctx->Scissor.Width, ctx->Scissor.Height);   ctx->Driver.ShadeModel(ctx, ctx->Light.ShadeModel);   ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT,                                   ctx->Stencil.Function[0],                                   ctx->Stencil.Ref[0],                                   ctx->Stencil.ValueMask[0]);   ctx->Driver.StencilFuncSeparate(ctx, GL_BACK,                                   ctx->Stencil.Function[1],                                   ctx->Stencil.Ref[1],                                   ctx->Stencil.ValueMask[1]);   ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]);   ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, ctx->Stencil.WriteMask[1]);   ctx->Driver.StencilOpSeparate(ctx, GL_FRONT,                                 ctx->Stencil.FailFunc[0],                                 ctx->Stencil.ZFailFunc[0],                                 ctx->Stencil.ZPassFunc[0]);   ctx->Driver.StencilOpSeparate(ctx, GL_BACK,                                 ctx->Stencil.FailFunc[1],                                 ctx->Stencil.ZFailFunc[1],                                 ctx->Stencil.ZPassFunc[1]);   ctx->Driver.DrawBuffer(ctx, ctx->Color.DrawBuffer[0]);}

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