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📄 xmesap.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  7.1 * * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef XMESAP_H#define XMESAP_H#include "GL/xmesa.h"#include "mtypes.h"#if defined(FX)#include "GL/fxmesa.h"#include "xm_glide.h"#endif#ifdef XFree86Server#include "xm_image.h"#endifextern _glthread_Mutex _xmesa_lock;extern XMesaBuffer XMesaBufferList;/* for PF_8R8G8B24 pixel format */typedef struct {   GLubyte b;   GLubyte g;   GLubyte r;} bgr_t;struct xmesa_renderbuffer;/* Function pointer for clearing color buffers */typedef void (*ClearFunc)( GLcontext *ctx, struct xmesa_renderbuffer *xrb,                           GLint x, GLint y, GLint width, GLint height );/** Framebuffer pixel formats */enum pixel_format {   PF_Index,		/**< Color Index mode */   PF_Truecolor,	/**< TrueColor or DirectColor, any depth */   PF_Dither_True,	/**< TrueColor with dithering */   PF_8A8R8G8B,		/**< 32-bit TrueColor:  8-A, 8-R, 8-G, 8-B bits */   PF_8A8B8G8R,		/**< 32-bit TrueColor:  8-A, 8-B, 8-G, 8-R bits */   PF_8R8G8B,		/**< 32-bit TrueColor:  8-R, 8-G, 8-B bits */   PF_8R8G8B24,		/**< 24-bit TrueColor:  8-R, 8-G, 8-B bits */   PF_5R6G5B,		/**< 16-bit TrueColor:  5-R, 6-G, 5-B bits */   PF_Dither,		/**< Color-mapped RGB with dither */   PF_Lookup,		/**< Color-mapped RGB without dither */   PF_HPCR,		/**< HP Color Recovery (ad@lms.be 30/08/95) */   PF_1Bit,		/**< monochrome dithering of RGB */   PF_Grayscale,	/**< Grayscale or StaticGray */   PF_Dither_5R6G5B	/**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */};/** * Visual inforation, derived from GLvisual. * Basically corresponds to an XVisualInfo. */struct xmesa_visual {   GLvisual mesa_visual;	/* Device independent visual parameters */   XMesaDisplay *display;	/* The X11 display */#ifdef XFree86Server   GLint ColormapEntries;   GLint nplanes;#else   XMesaVisualInfo visinfo;	/* X's visual info (pointer to private copy) */   XVisualInfo *vishandle;	/* Only used in fakeglx.c */#endif   GLint BitsPerPixel;		/* True bits per pixel for XImages */   GLboolean ximage_flag;	/* Use XImage for back buffer (not pixmap)? */   enum pixel_format dithered_pf;  /* Pixel format when dithering */   enum pixel_format undithered_pf;/* Pixel format when not dithering */   GLfloat RedGamma;		/* Gamma values, 1.0 is default */   GLfloat GreenGamma;   GLfloat BlueGamma;   /* For PF_TRUECOLOR */   GLint rshift, gshift, bshift;/* Pixel color component shifts */   GLubyte Kernel[16];		/* Dither kernel */   unsigned long RtoPixel[512];	/* RGB to pixel conversion */   unsigned long GtoPixel[512];   unsigned long BtoPixel[512];   GLubyte PixelToR[256];	/* Pixel to RGB conversion */   GLubyte PixelToG[256];   GLubyte PixelToB[256];   /* For PF_HPCR */   short       hpcr_rgbTbl[3][256];   GLboolean   hpcr_clear_flag;   GLubyte     hpcr_clear_ximage_pattern[2][16];   XMesaImage *hpcr_clear_ximage;   XMesaPixmap hpcr_clear_pixmap;   /* For PF_1BIT */   int bitFlip;};/** * Context info, derived from GLcontext. * Basically corresponds to a GLXContext. */struct xmesa_context {   GLcontext mesa;		/* the core library context (containment) */   XMesaVisual xm_visual;	/* Describes the buffers */   XMesaBuffer xm_buffer;	/* current span/point/line/triangle buffer */   XMesaDisplay *display;	/* == xm_visual->display */   GLboolean swapbytes;		/* Host byte order != display byte order? */   GLboolean direct;		/* Direct rendering context? */   enum pixel_format pixelformat;   GLubyte clearcolor[4];		/* current clearing color */   unsigned long clearpixel;		/* current clearing pixel value */};/** * Types of X/GLX drawables we might render into. */typedef enum {   WINDOW,          /* An X window */   GLXWINDOW,       /* GLX window */   PIXMAP,          /* GLX pixmap */   PBUFFER          /* GLX Pbuffer */} BufferType;/** Values for db_mode: *//*@{*/#define BACK_PIXMAP	1#define BACK_XIMAGE	2/*@}*//** * An xmesa_renderbuffer represents the back or front color buffer. * For the front color buffer: *    <drawable> is the X window * For the back color buffer: *    Either <ximage> or <pixmap> will be used, never both. * In any case, <drawable> always equals <pixmap>. * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one * field.  We don't do that for the server-side GLcore module because * pixmaps and drawables are different and we'd need a bunch of casts. */struct xmesa_renderbuffer{   struct gl_renderbuffer Base;  /* Base class */   XMesaBuffer Parent;  /**< The XMesaBuffer this renderbuffer belongs to */   XMesaDrawable drawable;	/* Usually the X window ID */   XMesaPixmap pixmap;	/* Back color buffer */   XMesaImage *ximage;	/* The back buffer, if not using a Pixmap */   GLubyte *origin1;	/* used for PIXEL_ADDR1 macro */   GLint width1;   GLushort *origin2;	/* used for PIXEL_ADDR2 macro */   GLint width2;   GLubyte *origin3;	/* used for PIXEL_ADDR3 macro */   GLint width3;   GLuint *origin4;	/* used for PIXEL_ADDR4 macro */   GLint width4;   GLint bottom;	/* used for FLIP macro, equals height - 1 */   ClearFunc clearFunc;};/** * Framebuffer information, derived from. * Basically corresponds to a GLXDrawable. */struct xmesa_buffer {   GLframebuffer mesa_buffer;	/* depth, stencil, accum, etc buffers */				/* This MUST BE FIRST! */   GLboolean wasCurrent;	/* was ever the current buffer? */   XMesaVisual xm_visual;	/* the X/Mesa visual */   XMesaDisplay *display;   BufferType type;             /* window, pixmap, pbuffer or glxwindow */   struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */   struct xmesa_renderbuffer *backxrb;  /* back color renderbuffer */   XMesaColormap cmap;		/* the X colormap */   unsigned long selectedEvents;/* for pbuffers only */   GLint db_mode;		/* 0 = single buffered */				/* BACK_PIXMAP = use Pixmap for back buffer */				/* BACK_XIMAGE = use XImage for back buffer */   GLboolean swAlpha;   GLuint shm;			/* X Shared Memory extension status:	*/				/*    0 = not available			*/				/*    1 = XImage support available	*/				/*    2 = Pixmap support available too	*/#if defined(USE_XSHM) && !defined(XFree86Server)   XShmSegmentInfo shminfo;#endif   XMesaImage *rowimage;	/* Used for optimized span writing */   XMesaPixmap stipple_pixmap;	/* For polygon stippling */   XMesaGC stipple_gc;		/* For polygon stippling */   XMesaGC gc;			/* scratch GC for span, line, tri drawing */   XMesaGC cleargc;		/* GC for clearing the color buffer */   XMesaGC swapgc;		/* GC for swapping the color buffers */   /* The following are here instead of in the XMesaVisual    * because they depend on the window's colormap.    */   /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */   unsigned long color_table[576];	/* RGB -> pixel value */   /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */   GLubyte pixel_to_r[65536];		/* pixel value -> red */   GLubyte pixel_to_g[65536];		/* pixel value -> green */   GLubyte pixel_to_b[65536];		/* pixel value -> blue */   /* Used to do XAllocColor/XFreeColors accounting: */   int num_alloced;#if defined(XFree86Server)   Pixel alloced_colors[256];#else   unsigned long alloced_colors[256];#endif#if defined( FX )   /* For 3Dfx Glide only */   GLboolean FXisHackUsable;	/* Can we render into window? */   GLboolean FXwindowHack;	/* Are we rendering into a window? */   fxMesaContext FXctx;#endif   /* GLX_EXT_texture_from_pixmap */   GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */   GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */   GLint TextureMipmap; /** 0 or 1 */   struct xmesa_buffer *Next;	/* Linked list pointer: */};/** * If pixelformat==PF_TRUECOLOR: */#define PACK_TRUECOLOR( PIXEL, R, G, B )	\   PIXEL = xmesa->xm_visual->RtoPixel[R]	\         | xmesa->xm_visual->GtoPixel[G]	\         | xmesa->xm_visual->BtoPixel[B];	\/** * If pixelformat==PF_TRUEDITHER: */#define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B )			\{								\   int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)];	\

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