📄 xmesap.h
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/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef XMESAP_H#define XMESAP_H#include "GL/xmesa.h"#include "mtypes.h"#if defined(FX)#include "GL/fxmesa.h"#include "xm_glide.h"#endif#ifdef XFree86Server#include "xm_image.h"#endifextern _glthread_Mutex _xmesa_lock;extern XMesaBuffer XMesaBufferList;/* for PF_8R8G8B24 pixel format */typedef struct { GLubyte b; GLubyte g; GLubyte r;} bgr_t;struct xmesa_renderbuffer;/* Function pointer for clearing color buffers */typedef void (*ClearFunc)( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height );/** Framebuffer pixel formats */enum pixel_format { PF_Index, /**< Color Index mode */ PF_Truecolor, /**< TrueColor or DirectColor, any depth */ PF_Dither_True, /**< TrueColor with dithering */ PF_8A8R8G8B, /**< 32-bit TrueColor: 8-A, 8-R, 8-G, 8-B bits */ PF_8A8B8G8R, /**< 32-bit TrueColor: 8-A, 8-B, 8-G, 8-R bits */ PF_8R8G8B, /**< 32-bit TrueColor: 8-R, 8-G, 8-B bits */ PF_8R8G8B24, /**< 24-bit TrueColor: 8-R, 8-G, 8-B bits */ PF_5R6G5B, /**< 16-bit TrueColor: 5-R, 6-G, 5-B bits */ PF_Dither, /**< Color-mapped RGB with dither */ PF_Lookup, /**< Color-mapped RGB without dither */ PF_HPCR, /**< HP Color Recovery (ad@lms.be 30/08/95) */ PF_1Bit, /**< monochrome dithering of RGB */ PF_Grayscale, /**< Grayscale or StaticGray */ PF_Dither_5R6G5B /**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */};/** * Visual inforation, derived from GLvisual. * Basically corresponds to an XVisualInfo. */struct xmesa_visual { GLvisual mesa_visual; /* Device independent visual parameters */ XMesaDisplay *display; /* The X11 display */#ifdef XFree86Server GLint ColormapEntries; GLint nplanes;#else XMesaVisualInfo visinfo; /* X's visual info (pointer to private copy) */ XVisualInfo *vishandle; /* Only used in fakeglx.c */#endif GLint BitsPerPixel; /* True bits per pixel for XImages */ GLboolean ximage_flag; /* Use XImage for back buffer (not pixmap)? */ enum pixel_format dithered_pf; /* Pixel format when dithering */ enum pixel_format undithered_pf;/* Pixel format when not dithering */ GLfloat RedGamma; /* Gamma values, 1.0 is default */ GLfloat GreenGamma; GLfloat BlueGamma; /* For PF_TRUECOLOR */ GLint rshift, gshift, bshift;/* Pixel color component shifts */ GLubyte Kernel[16]; /* Dither kernel */ unsigned long RtoPixel[512]; /* RGB to pixel conversion */ unsigned long GtoPixel[512]; unsigned long BtoPixel[512]; GLubyte PixelToR[256]; /* Pixel to RGB conversion */ GLubyte PixelToG[256]; GLubyte PixelToB[256]; /* For PF_HPCR */ short hpcr_rgbTbl[3][256]; GLboolean hpcr_clear_flag; GLubyte hpcr_clear_ximage_pattern[2][16]; XMesaImage *hpcr_clear_ximage; XMesaPixmap hpcr_clear_pixmap; /* For PF_1BIT */ int bitFlip;};/** * Context info, derived from GLcontext. * Basically corresponds to a GLXContext. */struct xmesa_context { GLcontext mesa; /* the core library context (containment) */ XMesaVisual xm_visual; /* Describes the buffers */ XMesaBuffer xm_buffer; /* current span/point/line/triangle buffer */ XMesaDisplay *display; /* == xm_visual->display */ GLboolean swapbytes; /* Host byte order != display byte order? */ GLboolean direct; /* Direct rendering context? */ enum pixel_format pixelformat; GLubyte clearcolor[4]; /* current clearing color */ unsigned long clearpixel; /* current clearing pixel value */};/** * Types of X/GLX drawables we might render into. */typedef enum { WINDOW, /* An X window */ GLXWINDOW, /* GLX window */ PIXMAP, /* GLX pixmap */ PBUFFER /* GLX Pbuffer */} BufferType;/** Values for db_mode: *//*@{*/#define BACK_PIXMAP 1#define BACK_XIMAGE 2/*@}*//** * An xmesa_renderbuffer represents the back or front color buffer. * For the front color buffer: * <drawable> is the X window * For the back color buffer: * Either <ximage> or <pixmap> will be used, never both. * In any case, <drawable> always equals <pixmap>. * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one * field. We don't do that for the server-side GLcore module because * pixmaps and drawables are different and we'd need a bunch of casts. */struct xmesa_renderbuffer{ struct gl_renderbuffer Base; /* Base class */ XMesaBuffer Parent; /**< The XMesaBuffer this renderbuffer belongs to */ XMesaDrawable drawable; /* Usually the X window ID */ XMesaPixmap pixmap; /* Back color buffer */ XMesaImage *ximage; /* The back buffer, if not using a Pixmap */ GLubyte *origin1; /* used for PIXEL_ADDR1 macro */ GLint width1; GLushort *origin2; /* used for PIXEL_ADDR2 macro */ GLint width2; GLubyte *origin3; /* used for PIXEL_ADDR3 macro */ GLint width3; GLuint *origin4; /* used for PIXEL_ADDR4 macro */ GLint width4; GLint bottom; /* used for FLIP macro, equals height - 1 */ ClearFunc clearFunc;};/** * Framebuffer information, derived from. * Basically corresponds to a GLXDrawable. */struct xmesa_buffer { GLframebuffer mesa_buffer; /* depth, stencil, accum, etc buffers */ /* This MUST BE FIRST! */ GLboolean wasCurrent; /* was ever the current buffer? */ XMesaVisual xm_visual; /* the X/Mesa visual */ XMesaDisplay *display; BufferType type; /* window, pixmap, pbuffer or glxwindow */ struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */ struct xmesa_renderbuffer *backxrb; /* back color renderbuffer */ XMesaColormap cmap; /* the X colormap */ unsigned long selectedEvents;/* for pbuffers only */ GLint db_mode; /* 0 = single buffered */ /* BACK_PIXMAP = use Pixmap for back buffer */ /* BACK_XIMAGE = use XImage for back buffer */ GLboolean swAlpha; GLuint shm; /* X Shared Memory extension status: */ /* 0 = not available */ /* 1 = XImage support available */ /* 2 = Pixmap support available too */#if defined(USE_XSHM) && !defined(XFree86Server) XShmSegmentInfo shminfo;#endif XMesaImage *rowimage; /* Used for optimized span writing */ XMesaPixmap stipple_pixmap; /* For polygon stippling */ XMesaGC stipple_gc; /* For polygon stippling */ XMesaGC gc; /* scratch GC for span, line, tri drawing */ XMesaGC cleargc; /* GC for clearing the color buffer */ XMesaGC swapgc; /* GC for swapping the color buffers */ /* The following are here instead of in the XMesaVisual * because they depend on the window's colormap. */ /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */ unsigned long color_table[576]; /* RGB -> pixel value */ /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */ GLubyte pixel_to_r[65536]; /* pixel value -> red */ GLubyte pixel_to_g[65536]; /* pixel value -> green */ GLubyte pixel_to_b[65536]; /* pixel value -> blue */ /* Used to do XAllocColor/XFreeColors accounting: */ int num_alloced;#if defined(XFree86Server) Pixel alloced_colors[256];#else unsigned long alloced_colors[256];#endif#if defined( FX ) /* For 3Dfx Glide only */ GLboolean FXisHackUsable; /* Can we render into window? */ GLboolean FXwindowHack; /* Are we rendering into a window? */ fxMesaContext FXctx;#endif /* GLX_EXT_texture_from_pixmap */ GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */ GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */ GLint TextureMipmap; /** 0 or 1 */ struct xmesa_buffer *Next; /* Linked list pointer: */};/** * If pixelformat==PF_TRUECOLOR: */#define PACK_TRUECOLOR( PIXEL, R, G, B ) \ PIXEL = xmesa->xm_visual->RtoPixel[R] \ | xmesa->xm_visual->GtoPixel[G] \ | xmesa->xm_visual->BtoPixel[B]; \/** * If pixelformat==PF_TRUEDITHER: */#define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B ) \{ \ int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)]; \
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