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📄 xm_tri.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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#define NAME flat_DITHER8_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE						\   GET_XRB(xrb);						\   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) {					\   GLuint i;							\   GLint x = span.x, y = YFLIP(xrb, span.y);	\   FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y));		\   for (i = 0; i < span.end; i++, x++) {			\      pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x);			\   } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_DITHER triangle. */#define NAME flat_DITHER_triangle#define SETUP_CODE						\   GET_XRB(xrb);						\   XMesaImage *img = xrb->ximage;				\   FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) {					\   GLuint i;							\   GLint x = span.x, y = YFLIP(xrb, span.y);	\   FLAT_DITHER_ROW_SETUP(y);					\   for (i = 0; i < span.end; i++, x++) {			\      unsigned long p = FLAT_DITHER(x);				\      XMesaPutPixel(img, x, y, p );				\   } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. */#define NAME flat_HPCR_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE						\   XMesaContext xmesa = XMESA_CONTEXT(ctx);			\   GET_XRB(xrb);						\   GLubyte r = v2->color[0];					\   GLubyte g = v2->color[1];					\   GLubyte b = v2->color[2];#define RENDER_SPAN( span ) {					\   GLuint i;							\   GLint x = span.x, y = YFLIP(xrb, span.y);	\   for (i = 0; i < span.end; i++, x++) {			\      pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b);	\   } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */#define NAME flat_LOOKUP8_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE					\   GET_XRB(xrb);					\   LOOKUP_SETUP;					\   GLubyte r = v2->color[0];				\   GLubyte g = v2->color[1];				\   GLubyte b = v2->color[2];				\   GLubyte p = LOOKUP(r,g,b);#define RENDER_SPAN( span ) {         	 		\   GLuint i;						\   for (i = 0; i < span.end; i++) {			\      pRow[i] = (PIXEL_TYPE) p;				\   } }#include "swrast/s_tritemp.h"#endif /* CHAN_BITS == 8 */#if defined(DEBUG) && CHAN_BITS == 8extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );void _xmesa_print_triangle_func( swrast_tri_func triFunc ){   _mesa_printf("XMesa tri func = ");   if (triFunc ==smooth_TRUECOLOR_z_triangle)      _mesa_printf("smooth_TRUECOLOR_z_triangle\n");   else if (triFunc ==smooth_8A8B8G8R_z_triangle)      _mesa_printf("smooth_8A8B8G8R_z_triangle\n");   else if (triFunc ==smooth_8A8R8G8B_z_triangle)      _mesa_printf("smooth_8A8R8G8B_z_triangle\n");   else if (triFunc ==smooth_8R8G8B_z_triangle)      _mesa_printf("smooth_8R8G8B_z_triangle\n");   else if (triFunc ==smooth_8R8G8B24_z_triangle)      _mesa_printf("smooth_8R8G8B24_z_triangle\n");   else if (triFunc ==smooth_TRUEDITHER_z_triangle)      _mesa_printf("smooth_TRUEDITHER_z_triangle\n");   else if (triFunc ==smooth_5R6G5B_z_triangle)      _mesa_printf("smooth_5R6G5B_z_triangle\n");   else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle)      _mesa_printf("smooth_DITHER_5R6G5B_z_triangle\n");   else if (triFunc ==smooth_HPCR_z_triangle)      _mesa_printf("smooth_HPCR_z_triangle\n");   else if (triFunc ==smooth_DITHER8_z_triangle)      _mesa_printf("smooth_DITHER8_z_triangle\n");   else if (triFunc ==smooth_LOOKUP8_z_triangle)      _mesa_printf("smooth_LOOKUP8_z_triangle\n");   else if (triFunc ==flat_TRUECOLOR_z_triangle)      _mesa_printf("flat_TRUECOLOR_z_triangle\n");   else if (triFunc ==flat_8A8B8G8R_z_triangle)      _mesa_printf("flat_8A8B8G8R_z_triangle\n");   else if (triFunc ==flat_8A8R8G8B_z_triangle)      _mesa_printf("flat_8A8R8G8B_z_triangle\n");   else if (triFunc ==flat_8R8G8B_z_triangle)      _mesa_printf("flat_8R8G8B_z_triangle\n");   else if (triFunc ==flat_8R8G8B24_z_triangle)      _mesa_printf("flat_8R8G8B24_z_triangle\n");   else if (triFunc ==flat_TRUEDITHER_z_triangle)      _mesa_printf("flat_TRUEDITHER_z_triangle\n");   else if (triFunc ==flat_5R6G5B_z_triangle)      _mesa_printf("flat_5R6G5B_z_triangle\n");   else if (triFunc ==flat_DITHER_5R6G5B_z_triangle)      _mesa_printf("flat_DITHER_5R6G5B_z_triangle\n");   else if (triFunc ==flat_HPCR_z_triangle)      _mesa_printf("flat_HPCR_z_triangle\n");   else if (triFunc ==flat_DITHER8_z_triangle)      _mesa_printf("flat_DITHER8_z_triangle\n");   else if (triFunc ==flat_LOOKUP8_z_triangle)      _mesa_printf("flat_LOOKUP8_z_triangle\n");   else if (triFunc ==smooth_TRUECOLOR_triangle)      _mesa_printf("smooth_TRUECOLOR_triangle\n");   else if (triFunc ==smooth_8A8B8G8R_triangle)      _mesa_printf("smooth_8A8B8G8R_triangle\n");   else if (triFunc ==smooth_8A8R8G8B_triangle)      _mesa_printf("smooth_8A8R8G8B_triangle\n");   else if (triFunc ==smooth_8R8G8B_triangle)      _mesa_printf("smooth_8R8G8B_triangle\n");   else if (triFunc ==smooth_8R8G8B24_triangle)      _mesa_printf("smooth_8R8G8B24_triangle\n");   else if (triFunc ==smooth_TRUEDITHER_triangle)      _mesa_printf("smooth_TRUEDITHER_triangle\n");   else if (triFunc ==smooth_5R6G5B_triangle)      _mesa_printf("smooth_5R6G5B_triangle\n");   else if (triFunc ==smooth_DITHER_5R6G5B_triangle)      _mesa_printf("smooth_DITHER_5R6G5B_triangle\n");   else if (triFunc ==smooth_HPCR_triangle)      _mesa_printf("smooth_HPCR_triangle\n");   else if (triFunc ==smooth_DITHER8_triangle)      _mesa_printf("smooth_DITHER8_triangle\n");   else if (triFunc ==smooth_LOOKUP8_triangle)      _mesa_printf("smooth_LOOKUP8_triangle\n");   else if (triFunc ==flat_TRUECOLOR_triangle)      _mesa_printf("flat_TRUECOLOR_triangle\n");   else if (triFunc ==flat_TRUEDITHER_triangle)      _mesa_printf("flat_TRUEDITHER_triangle\n");   else if (triFunc ==flat_8A8B8G8R_triangle)      _mesa_printf("flat_8A8B8G8R_triangle\n");   else if (triFunc ==flat_8A8R8G8B_triangle)      _mesa_printf("flat_8A8R8G8B_triangle\n");   else if (triFunc ==flat_8R8G8B_triangle)      _mesa_printf("flat_8R8G8B_triangle\n");   else if (triFunc ==flat_8R8G8B24_triangle)      _mesa_printf("flat_8R8G8B24_triangle\n");   else if (triFunc ==flat_5R6G5B_triangle)      _mesa_printf("flat_5R6G5B_triangle\n");   else if (triFunc ==flat_DITHER_5R6G5B_triangle)      _mesa_printf("flat_DITHER_5R6G5B_triangle\n");   else if (triFunc ==flat_HPCR_triangle)      _mesa_printf("flat_HPCR_triangle\n");   else if (triFunc ==flat_DITHER8_triangle)      _mesa_printf("flat_DITHER8_triangle\n");   else if (triFunc ==flat_LOOKUP8_triangle)      _mesa_printf("flat_LOOKUP8_triangle\n");   else      _mesa_printf("???\n");}#endif#ifdef DEBUG/* record the current triangle function name */static const char *triFuncName = NULL;#define USE(triFunc)                   \do {                                   \    triFuncName = #triFunc;            \    return triFunc;                    \} while (0)#else#define USE(triFunc)  return triFunc#endif/** * Return pointer to line drawing function, or NULL if we should use a * swrast fallback. */static swrast_tri_funcget_triangle_func(GLcontext *ctx){#if CHAN_BITS == 8   SWcontext *swrast = SWRAST_CONTEXT(ctx);   XMesaContext xmesa = XMESA_CONTEXT(ctx);   XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);   const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);   const struct xmesa_renderbuffer *xrb;#ifdef DEBUG   triFuncName = NULL;#endif   /* trivial fallback tests */   if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) &&       (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT))      return (swrast_tri_func) NULL;   if (ctx->RenderMode != GL_RENDER)      return (swrast_tri_func) NULL;   if (ctx->Polygon.SmoothFlag)      return (swrast_tri_func) NULL;   if (ctx->Texture._EnabledUnits)      return (swrast_tri_func) NULL;   if (swrast->_RasterMask & MULTI_DRAW_BIT)      return (swrast_tri_func) NULL;   if (ctx->Polygon.CullFlag &&        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)      return (swrast_tri_func) NULL;   if (xmbuf->swAlpha)      return (swrast_tri_func) NULL;   xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped);   if (xrb->ximage) {      if (   ctx->Light.ShadeModel==GL_SMOOTH          && swrast->_RasterMask==DEPTH_BIT          && ctx->Depth.Func==GL_LESS          && ctx->Depth.Mask==GL_TRUE          && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS          && ctx->Polygon.StippleFlag==GL_FALSE) {         switch (xmesa->pixelformat) {            case PF_Truecolor:	       USE(smooth_TRUECOLOR_z_triangle);            case PF_8A8B8G8R:               USE(smooth_8A8B8G8R_z_triangle);            case PF_8A8R8G8B:               USE(smooth_8A8R8G8B_z_triangle);            case PF_8R8G8B:               USE(smooth_8R8G8B_z_triangle);            case PF_8R8G8B24:               USE(smooth_8R8G8B24_z_triangle);            case PF_Dither_True:               USE(smooth_TRUEDITHER_z_triangle);            case PF_5R6G5B:               USE(smooth_5R6G5B_z_triangle);            case PF_Dither_5R6G5B:               USE(smooth_DITHER_5R6G5B_z_triangle);            case PF_HPCR:	       USE(smooth_HPCR_z_triangle);            case PF_Dither:               if (depth == 8)                  USE(smooth_DITHER8_z_triangle);               else                  USE(smooth_DITHER_z_triangle);            case PF_Lookup:               if (depth == 8)                  USE(smooth_LOOKUP8_z_triangle);               else                  return (swrast_tri_func) NULL;            default:               return (swrast_tri_func) NULL;         }      }      if (   ctx->Light.ShadeModel==GL_FLAT          && swrast->_RasterMask==DEPTH_BIT          && ctx->Depth.Func==GL_LESS          && ctx->Depth.Mask==GL_TRUE          && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS          && ctx->Polygon.StippleFlag==GL_FALSE) {         switch (xmesa->pixelformat) {            case PF_Truecolor:	       USE(flat_TRUECOLOR_z_triangle);            case PF_8A8B8G8R:               USE(flat_8A8B8G8R_z_triangle);            case PF_8A8R8G8B:               USE(flat_8A8R8G8B_z_triangle);            case PF_8R8G8B:               USE(flat_8R8G8B_z_triangle);            case PF_8R8G8B24:               USE(flat_8R8G8B24_z_triangle);            case PF_Dither_True:               USE(flat_TRUEDITHER_z_triangle);            case PF_5R6G5B:               USE(flat_5R6G5B_z_triangle);            case PF_Dither_5R6G5B:               USE(flat_DITHER_5R6G5B_z_triangle);            case PF_HPCR:	       USE(flat_HPCR_z_triangle);            case PF_Dither:               if (depth == 8)                  USE(flat_DITHER8_z_triangle);               else                  USE(flat_DITHER_z_triangle);            case PF_Lookup:               if (depth == 8)                  USE(flat_LOOKUP8_z_triangle);               else                  return (swrast_tri_func) NULL;            default:               return (swrast_tri_func) NULL;         }      }      if (   swrast->_RasterMask==0   /* no depth test */          && ctx->Light.ShadeModel==GL_SMOOTH          && ctx->Polygon.StippleFlag==GL_FALSE) {         switch (xmesa->pixelformat) {            case PF_Truecolor:	       USE(smooth_TRUECOLOR_triangle);            case PF_8A8B8G8R:               USE(smooth_8A8B8G8R_triangle);            case PF_8A8R8G8B:               USE(smooth_8A8R8G8B_triangle);            case PF_8R8G8B:               USE(smooth_8R8G8B_triangle);            case PF_8R8G8B24:               USE(smooth_8R8G8B24_triangle);            case PF_Dither_True:               USE(smooth_TRUEDITHER_triangle);            case PF_5R6G5B:               USE(smooth_5R6G5B_triangle);            case PF_Dither_5R6G5B:               USE(smooth_DITHER_5R6G5B_triangle);            case PF_HPCR:	       USE(smooth_HPCR_triangle);            case PF_Dither:               if (depth == 8)                  USE(smooth_DITHER8_triangle);               else                  USE(smooth_DITHER_triangle);            case PF_Lookup:               if (depth == 8)                  USE(smooth_LOOKUP8_triangle);               else                  return (swrast_tri_func) NULL;            default:               return (swrast_tri_func) NULL;         }      }      if (   swrast->_RasterMask==0   /* no depth test */          && ctx->Light.ShadeModel==GL_FLAT          && ctx->Polygon.StippleFlag==GL_FALSE) {         switch (xmesa->pixelformat) {            case PF_Truecolor:	       USE(flat_TRUECOLOR_triangle);            case PF_Dither_True:	       USE(flat_TRUEDITHER_triangle);            case PF_8A8B8G8R:               USE(flat_8A8B8G8R_triangle);            case PF_8A8R8G8B:               USE(flat_8A8R8G8B_triangle);            case PF_8R8G8B:               USE(flat_8R8G8B_triangle);            case PF_8R8G8B24:               USE(flat_8R8G8B24_triangle);            case PF_5R6G5B:               USE(flat_5R6G5B_triangle);            case PF_Dither_5R6G5B:               USE(flat_DITHER_5R6G5B_triangle);            case PF_HPCR:	       USE(flat_HPCR_triangle);            case PF_Dither:               if (depth == 8)                  USE(flat_DITHER8_triangle);               else                  USE(flat_DITHER_triangle);            case PF_Lookup:               if (depth == 8)                  USE(flat_LOOKUP8_triangle);               else                  return (swrast_tri_func) NULL;            default:               return (swrast_tri_func) NULL;         }      }   }#endif /* CHAN_BITS == 8 */   return (swrast_tri_func) NULL;}/* Override for the swrast tri-selection function.  Try to use one * of our internal tri functions, otherwise fall back to the * standard swrast functions. */void xmesa_choose_triangle( GLcontext *ctx ){   SWcontext *swrast = SWRAST_CONTEXT(ctx);   if (!(swrast->Triangle = get_triangle_func( ctx )))      _swrast_choose_triangle( ctx );}

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