📄 xm_tri.c
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#define NAME flat_DITHER8_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_DITHER triangle. */#define NAME flat_DITHER_triangle#define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = FLAT_DITHER(x); \ XMesaPutPixel(img, x, y, p ); \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, 8-bit PF_HPCR triangle. */#define NAME flat_HPCR_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2];#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */#define NAME flat_LOOKUP8_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ LOOKUP_SETUP; \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ } }#include "swrast/s_tritemp.h"#endif /* CHAN_BITS == 8 */#if defined(DEBUG) && CHAN_BITS == 8extern void _xmesa_print_triangle_func( swrast_tri_func triFunc );void _xmesa_print_triangle_func( swrast_tri_func triFunc ){ _mesa_printf("XMesa tri func = "); if (triFunc ==smooth_TRUECOLOR_z_triangle) _mesa_printf("smooth_TRUECOLOR_z_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_z_triangle) _mesa_printf("smooth_8A8B8G8R_z_triangle\n"); else if (triFunc ==smooth_8A8R8G8B_z_triangle) _mesa_printf("smooth_8A8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B_z_triangle) _mesa_printf("smooth_8R8G8B_z_triangle\n"); else if (triFunc ==smooth_8R8G8B24_z_triangle) _mesa_printf("smooth_8R8G8B24_z_triangle\n"); else if (triFunc ==smooth_TRUEDITHER_z_triangle) _mesa_printf("smooth_TRUEDITHER_z_triangle\n"); else if (triFunc ==smooth_5R6G5B_z_triangle) _mesa_printf("smooth_5R6G5B_z_triangle\n"); else if (triFunc ==smooth_DITHER_5R6G5B_z_triangle) _mesa_printf("smooth_DITHER_5R6G5B_z_triangle\n"); else if (triFunc ==smooth_HPCR_z_triangle) _mesa_printf("smooth_HPCR_z_triangle\n"); else if (triFunc ==smooth_DITHER8_z_triangle) _mesa_printf("smooth_DITHER8_z_triangle\n"); else if (triFunc ==smooth_LOOKUP8_z_triangle) _mesa_printf("smooth_LOOKUP8_z_triangle\n"); else if (triFunc ==flat_TRUECOLOR_z_triangle) _mesa_printf("flat_TRUECOLOR_z_triangle\n"); else if (triFunc ==flat_8A8B8G8R_z_triangle) _mesa_printf("flat_8A8B8G8R_z_triangle\n"); else if (triFunc ==flat_8A8R8G8B_z_triangle) _mesa_printf("flat_8A8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B_z_triangle) _mesa_printf("flat_8R8G8B_z_triangle\n"); else if (triFunc ==flat_8R8G8B24_z_triangle) _mesa_printf("flat_8R8G8B24_z_triangle\n"); else if (triFunc ==flat_TRUEDITHER_z_triangle) _mesa_printf("flat_TRUEDITHER_z_triangle\n"); else if (triFunc ==flat_5R6G5B_z_triangle) _mesa_printf("flat_5R6G5B_z_triangle\n"); else if (triFunc ==flat_DITHER_5R6G5B_z_triangle) _mesa_printf("flat_DITHER_5R6G5B_z_triangle\n"); else if (triFunc ==flat_HPCR_z_triangle) _mesa_printf("flat_HPCR_z_triangle\n"); else if (triFunc ==flat_DITHER8_z_triangle) _mesa_printf("flat_DITHER8_z_triangle\n"); else if (triFunc ==flat_LOOKUP8_z_triangle) _mesa_printf("flat_LOOKUP8_z_triangle\n"); else if (triFunc ==smooth_TRUECOLOR_triangle) _mesa_printf("smooth_TRUECOLOR_triangle\n"); else if (triFunc ==smooth_8A8B8G8R_triangle) _mesa_printf("smooth_8A8B8G8R_triangle\n"); else if (triFunc ==smooth_8A8R8G8B_triangle) _mesa_printf("smooth_8A8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B_triangle) _mesa_printf("smooth_8R8G8B_triangle\n"); else if (triFunc ==smooth_8R8G8B24_triangle) _mesa_printf("smooth_8R8G8B24_triangle\n"); else if (triFunc ==smooth_TRUEDITHER_triangle) _mesa_printf("smooth_TRUEDITHER_triangle\n"); else if (triFunc ==smooth_5R6G5B_triangle) _mesa_printf("smooth_5R6G5B_triangle\n"); else if (triFunc ==smooth_DITHER_5R6G5B_triangle) _mesa_printf("smooth_DITHER_5R6G5B_triangle\n"); else if (triFunc ==smooth_HPCR_triangle) _mesa_printf("smooth_HPCR_triangle\n"); else if (triFunc ==smooth_DITHER8_triangle) _mesa_printf("smooth_DITHER8_triangle\n"); else if (triFunc ==smooth_LOOKUP8_triangle) _mesa_printf("smooth_LOOKUP8_triangle\n"); else if (triFunc ==flat_TRUECOLOR_triangle) _mesa_printf("flat_TRUECOLOR_triangle\n"); else if (triFunc ==flat_TRUEDITHER_triangle) _mesa_printf("flat_TRUEDITHER_triangle\n"); else if (triFunc ==flat_8A8B8G8R_triangle) _mesa_printf("flat_8A8B8G8R_triangle\n"); else if (triFunc ==flat_8A8R8G8B_triangle) _mesa_printf("flat_8A8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B_triangle) _mesa_printf("flat_8R8G8B_triangle\n"); else if (triFunc ==flat_8R8G8B24_triangle) _mesa_printf("flat_8R8G8B24_triangle\n"); else if (triFunc ==flat_5R6G5B_triangle) _mesa_printf("flat_5R6G5B_triangle\n"); else if (triFunc ==flat_DITHER_5R6G5B_triangle) _mesa_printf("flat_DITHER_5R6G5B_triangle\n"); else if (triFunc ==flat_HPCR_triangle) _mesa_printf("flat_HPCR_triangle\n"); else if (triFunc ==flat_DITHER8_triangle) _mesa_printf("flat_DITHER8_triangle\n"); else if (triFunc ==flat_LOOKUP8_triangle) _mesa_printf("flat_LOOKUP8_triangle\n"); else _mesa_printf("???\n");}#endif#ifdef DEBUG/* record the current triangle function name */static const char *triFuncName = NULL;#define USE(triFunc) \do { \ triFuncName = #triFunc; \ return triFunc; \} while (0)#else#define USE(triFunc) return triFunc#endif/** * Return pointer to line drawing function, or NULL if we should use a * swrast fallback. */static swrast_tri_funcget_triangle_func(GLcontext *ctx){#if CHAN_BITS == 8 SWcontext *swrast = SWRAST_CONTEXT(ctx); XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); const int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); const struct xmesa_renderbuffer *xrb;#ifdef DEBUG triFuncName = NULL;#endif /* trivial fallback tests */ if ((ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_FRONT_LEFT) && (ctx->DrawBuffer->_ColorDrawBufferIndexes[0] != BUFFER_BIT_BACK_LEFT)) return (swrast_tri_func) NULL; if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; if (swrast->_RasterMask & MULTI_DRAW_BIT) return (swrast_tri_func) NULL; if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) return (swrast_tri_func) NULL; if (xmbuf->swAlpha) return (swrast_tri_func) NULL; xrb = xmesa_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]->Wrapped); if (xrb->ximage) { if ( ctx->Light.ShadeModel==GL_SMOOTH && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_Truecolor: USE(smooth_TRUECOLOR_z_triangle); case PF_8A8B8G8R: USE(smooth_8A8B8G8R_z_triangle); case PF_8A8R8G8B: USE(smooth_8A8R8G8B_z_triangle); case PF_8R8G8B: USE(smooth_8R8G8B_z_triangle); case PF_8R8G8B24: USE(smooth_8R8G8B24_z_triangle); case PF_Dither_True: USE(smooth_TRUEDITHER_z_triangle); case PF_5R6G5B: USE(smooth_5R6G5B_z_triangle); case PF_Dither_5R6G5B: USE(smooth_DITHER_5R6G5B_z_triangle); case PF_HPCR: USE(smooth_HPCR_z_triangle); case PF_Dither: if (depth == 8) USE(smooth_DITHER8_z_triangle); else USE(smooth_DITHER_z_triangle); case PF_Lookup: if (depth == 8) USE(smooth_LOOKUP8_z_triangle); else return (swrast_tri_func) NULL; default: return (swrast_tri_func) NULL; } } if ( ctx->Light.ShadeModel==GL_FLAT && swrast->_RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_Truecolor: USE(flat_TRUECOLOR_z_triangle); case PF_8A8B8G8R: USE(flat_8A8B8G8R_z_triangle); case PF_8A8R8G8B: USE(flat_8A8R8G8B_z_triangle); case PF_8R8G8B: USE(flat_8R8G8B_z_triangle); case PF_8R8G8B24: USE(flat_8R8G8B24_z_triangle); case PF_Dither_True: USE(flat_TRUEDITHER_z_triangle); case PF_5R6G5B: USE(flat_5R6G5B_z_triangle); case PF_Dither_5R6G5B: USE(flat_DITHER_5R6G5B_z_triangle); case PF_HPCR: USE(flat_HPCR_z_triangle); case PF_Dither: if (depth == 8) USE(flat_DITHER8_z_triangle); else USE(flat_DITHER_z_triangle); case PF_Lookup: if (depth == 8) USE(flat_LOOKUP8_z_triangle); else return (swrast_tri_func) NULL; default: return (swrast_tri_func) NULL; } } if ( swrast->_RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_SMOOTH && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_Truecolor: USE(smooth_TRUECOLOR_triangle); case PF_8A8B8G8R: USE(smooth_8A8B8G8R_triangle); case PF_8A8R8G8B: USE(smooth_8A8R8G8B_triangle); case PF_8R8G8B: USE(smooth_8R8G8B_triangle); case PF_8R8G8B24: USE(smooth_8R8G8B24_triangle); case PF_Dither_True: USE(smooth_TRUEDITHER_triangle); case PF_5R6G5B: USE(smooth_5R6G5B_triangle); case PF_Dither_5R6G5B: USE(smooth_DITHER_5R6G5B_triangle); case PF_HPCR: USE(smooth_HPCR_triangle); case PF_Dither: if (depth == 8) USE(smooth_DITHER8_triangle); else USE(smooth_DITHER_triangle); case PF_Lookup: if (depth == 8) USE(smooth_LOOKUP8_triangle); else return (swrast_tri_func) NULL; default: return (swrast_tri_func) NULL; } } if ( swrast->_RasterMask==0 /* no depth test */ && ctx->Light.ShadeModel==GL_FLAT && ctx->Polygon.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_Truecolor: USE(flat_TRUECOLOR_triangle); case PF_Dither_True: USE(flat_TRUEDITHER_triangle); case PF_8A8B8G8R: USE(flat_8A8B8G8R_triangle); case PF_8A8R8G8B: USE(flat_8A8R8G8B_triangle); case PF_8R8G8B: USE(flat_8R8G8B_triangle); case PF_8R8G8B24: USE(flat_8R8G8B24_triangle); case PF_5R6G5B: USE(flat_5R6G5B_triangle); case PF_Dither_5R6G5B: USE(flat_DITHER_5R6G5B_triangle); case PF_HPCR: USE(flat_HPCR_triangle); case PF_Dither: if (depth == 8) USE(flat_DITHER8_triangle); else USE(flat_DITHER_triangle); case PF_Lookup: if (depth == 8) USE(flat_LOOKUP8_triangle); else return (swrast_tri_func) NULL; default: return (swrast_tri_func) NULL; } } }#endif /* CHAN_BITS == 8 */ return (swrast_tri_func) NULL;}/* Override for the swrast tri-selection function. Try to use one * of our internal tri functions, otherwise fall back to the * standard swrast functions. */void xmesa_choose_triangle( GLcontext *ctx ){ SWcontext *swrast = SWRAST_CONTEXT(ctx); if (!(swrast->Triangle = get_triangle_func( ctx ))) _swrast_choose_triangle( ctx );}
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