📄 xm_tri.c
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/* * XImage, smooth, NON-depth-buffered, PF_8A8R8G8B triangle. */#define NAME smooth_8A8R8G8B_triangle#define INTERP_RGB 1#define INTERP_ALPHA 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8A8R8G8B(FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue), \ FixedToInt(span.alpha)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */#define NAME smooth_8R8G8B_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8R8G8B(FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue) ); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_8R8G8B triangle. */#define NAME smooth_8R8G8B24_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)#define PIXEL_TYPE bgr_t#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ for (i = 0; i < span.end; i++, pixel++) { \ pixel->r = FixedToInt(span.red); \ pixel->g = FixedToInt(span.green); \ pixel->b = FixedToInt(span.blue); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_TRUEDITHER triangle. */#define NAME smooth_TRUEDITHER_triangle#define INTERP_RGB 1#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ XMesaPutPixel(img, x, y, p ); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_5R6G5B triangle. */#define NAME smooth_5R6G5B_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)#define PIXEL_TYPE GLushort#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) PACK_5R6G5B(FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */#define NAME smooth_DITHER_5R6G5B_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)#define PIXEL_TYPE GLushort#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, 8-bit PF_DITHER triangle. */#define NAME smooth_DITHER8_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = (PIXEL_TYPE) XDITHER(x, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue) ); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_DITHER triangle. */#define NAME smooth_DITHER_triangle#define INTERP_RGB 1#define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ XDITHER_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p = XDITHER(x, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue) ); \ XMesaPutPixel(img, x, y, p); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, 8-bit PF_LOOKUP triangle. */#define NAME smooth_LOOKUP8_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ LOOKUP_SETUP; \ for (i = 0; i < span.end; i++) { \ pRow[i] = LOOKUP(FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, 8-bit PF_HPCR triangle. */#define NAME smooth_HPCR_triangle#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_TRUECOLOR triangle. */#define NAME flat_TRUECOLOR_triangle#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ XMesaPutPixel(img, x, y, pixel); \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_8A8B8G8R triangle. */#define NAME flat_8A8B8G8R_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ unsigned long p = PACK_8B8G8R( v2->color[0], \ v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_8A8R8G8B triangle. */#define NAME flat_8A8R8G8B_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_8R8G8B triangle. */#define NAME flat_8R8G8B_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ unsigned long p = PACK_8R8G8B( v2->color[0], \ v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_8R8G8B24 triangle. */#define NAME flat_8R8G8B24_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)#define PIXEL_TYPE bgr_t#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ const GLubyte *color = v2->color;#define RENDER_SPAN( span ) { \ GLuint i; \ PIXEL_TYPE *pixel = pRow; \ for (i = 0; i < span.end; i++, pixel++) { \ pixel->r = color[RCOMP]; \ pixel->g = color[GCOMP]; \ pixel->b = color[BCOMP]; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_TRUEDITHER triangle. */#define NAME flat_TRUEDITHER_triangle#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, v2->color[0], \ v2->color[1], v2->color[2] ); \ XMesaPutPixel(img, x, y, p); \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_5R6G5B triangle. */#define NAME flat_5R6G5B_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)#define PIXEL_TYPE GLushort#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ unsigned long p = PACK_5R6G5B( v2->color[0], \ v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = (PIXEL_TYPE) p; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, PF_DITHER_5R6G5B triangle. */#define NAME flat_DITHER_5R6G5B_triangle#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)#define PIXEL_TYPE GLushort#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ const GLubyte *color = v2->color;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, NON-depth-buffered, 8-bit PF_DITHER triangle. */
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