📄 xm_tri.c
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#define NAME smooth_HPCR_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define INTERP_RGB 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = DITHER_HPCR(x, y, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue) ); \ zRow[i] = z; \ } \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_TRUECOLOR triangle. */#define NAME flat_TRUECOLOR_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ unsigned long pixel; \ PACK_TRUECOLOR(pixel, v2->color[0], v2->color[1], v2->color[2]);#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ XMesaPutPixel(img, x, y, pixel); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_8A8B8G8R triangle. */#define NAME flat_8A8B8G8R_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ GLuint p = PACK_8A8B8G8R( v2->color[0], v2->color[1],\ v2->color[2], v2->color[3]);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) p; \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_8A8R8G8B triangle. */#define NAME flat_8A8R8G8B_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ GLuint p = PACK_8A8R8G8B(v2->color[0], v2->color[1], \ v2->color[2], v2->color[3]);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) p; \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_8R8G8B triangle. */#define NAME flat_8R8G8B_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ GLuint p = PACK_8R8G8B( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) p; \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_8R8G8B24 triangle. */#define NAME flat_8R8G8B24_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR3(xrb, X, Y)#define PIXEL_TYPE bgr_t#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ const GLubyte *color = v2->color;#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ PIXEL_TYPE *ptr = pRow + i; \ ptr->r = color[RCOMP]; \ ptr->g = color[GCOMP]; \ ptr->b = color[BCOMP]; \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_TRUEDITHER triangle. */#define NAME flat_TRUEDITHER_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ unsigned long p; \ PACK_TRUEDITHER(p, x, y, v2->color[0], \ v2->color[1], v2->color[2]); \ XMesaPutPixel(img, x, y, p); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_5R6G5B triangle. */#define NAME flat_5R6G5B_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)#define PIXEL_TYPE GLushort#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ GLushort p = PACK_5R6G5B( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) p; \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_DITHER_5R6G5B triangle. */#define NAME flat_DITHER_5R6G5B_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR2(xrb, X, Y)#define PIXEL_TYPE GLushort#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ const GLubyte *color = v2->color;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ PACK_TRUEDITHER(pRow[i], x, y, color[RCOMP], \ color[GCOMP], color[BCOMP]); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, 8-bit PF_DITHER triangle. */#define NAME flat_DITHER8_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(YFLIP(xrb, y)); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) FLAT_DITHER(x); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, PF_DITHER triangle. */#define NAME flat_DITHER_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define SETUP_CODE \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage; \ FLAT_DITHER_SETUP( v2->color[0], v2->color[1], v2->color[2] );#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ FLAT_DITHER_ROW_SETUP(y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ unsigned long p = FLAT_DITHER(x); \ XMesaPutPixel(img, x, y, p); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, 8-bit PF_HPCR triangle. */#define NAME flat_HPCR_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2];#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = (PIXEL_TYPE) DITHER_HPCR(x, y, r, g, b); \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, flat, depth-buffered, 8-bit PF_LOOKUP triangle. */#define NAME flat_LOOKUP8_z_triangle#define INTERP_Z 1#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR1(xrb, X, Y)#define PIXEL_TYPE GLubyte#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb); \ LOOKUP_SETUP; \ GLubyte r = v2->color[0]; \ GLubyte g = v2->color[1]; \ GLubyte b = v2->color[2]; \ GLubyte p = LOOKUP(r,g,b);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ const DEPTH_TYPE z = FixedToDepth(span.z); \ if (z < zRow[i]) { \ pRow[i] = p; \ zRow[i] = z; \ } \ span.z += span.zStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_TRUECOLOR triangle. */#define NAME smooth_TRUECOLOR_triangle#define INTERP_RGB 1#define SETUP_CODE \ XMesaContext xmesa = XMESA_CONTEXT(ctx); \ GET_XRB(xrb); \ XMesaImage *img = xrb->ximage;#define RENDER_SPAN( span ) { \ GLuint i; \ GLint x = span.x, y = YFLIP(xrb, span.y); \ for (i = 0; i < span.end; i++, x++) { \ unsigned long p; \ PACK_TRUECOLOR(p, FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue)); \ XMesaPutPixel(img, x, y, p); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ } }#include "swrast/s_tritemp.h"/* * XImage, smooth, NON-depth-buffered, PF_8A8B8G8R triangle. */#define NAME smooth_8A8B8G8R_triangle#define INTERP_RGB 1#define INTERP_ALPHA 1#define PIXEL_ADDRESS(X,Y) PIXEL_ADDR4(xrb, X, Y)#define PIXEL_TYPE GLuint#define BYTES_PER_ROW (xrb->ximage->bytes_per_line)#define SETUP_CODE \ GET_XRB(xrb);#define RENDER_SPAN( span ) { \ GLuint i; \ for (i = 0; i < span.end; i++) { \ pRow[i] = PACK_8A8B8G8R(FixedToInt(span.red), \ FixedToInt(span.green), FixedToInt(span.blue), \ FixedToInt(span.alpha)); \ span.red += span.redStep; \ span.green += span.greenStep; \ span.blue += span.blueStep; \ span.alpha += span.alphaStep; \ } }#include "swrast/s_tritemp.h"
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