📄 xm_dd.c
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/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file xm_dd.h * General device driver functions for Xlib driver. */#include "glxheader.h"#include "bufferobj.h"#include "buffers.h"#include "context.h"#include "colormac.h"#include "depth.h"#include "drawpix.h"#include "extensions.h"#include "framebuffer.h"#include "macros.h"#include "image.h"#include "imports.h"#include "mtypes.h"#include "state.h"#include "texobj.h"#include "teximage.h"#include "texstore.h"#include "texformat.h"#include "xmesaP.h"#include "swrast/swrast.h"#include "swrast/s_context.h"#include "swrast_setup/swrast_setup.h"#include "tnl/tnl.h"#include "tnl/t_context.h"/* * Dithering kernels and lookup tables. */const int xmesa_kernel8[DITH_DY * DITH_DX] = { 0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC, 12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC, 3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC, 15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,};const short xmesa_HPCR_DRGB[3][2][16] = { { { 16, -4, 1,-11, 14, -6, 3, -9, 15, -5, 2,-10, 13, -7, 4, -8}, {-15, 5, 0, 12,-13, 7, -2, 10,-14, 6, -1, 11,-12, 8, -3, 9} }, { {-11, 15, -7, 3, -8, 14, -4, 2,-10, 16, -6, 4, -9, 13, -5, 1}, { 12,-14, 8, -2, 9,-13, 5, -1, 11,-15, 7, -3, 10,-12, 6, 0} }, { { 6,-18, 26,-14, 2,-22, 30,-10, 8,-16, 28,-12, 4,-20, 32, -8}, { -4, 20,-24, 16, 0, 24,-28, 12, -6, 18,-26, 14, -2, 22,-30, 10} }};const int xmesa_kernel1[16] = { 0*47, 9*47, 4*47, 12*47, /* 47 = (255*3)/16 */ 6*47, 2*47, 14*47, 8*47, 10*47, 1*47, 5*47, 11*47, 7*47, 13*47, 3*47, 15*47};static voidfinish_or_flush( GLcontext *ctx ){#ifdef XFree86Server /* NOT_NEEDED */#else const XMesaContext xmesa = XMESA_CONTEXT(ctx); if (xmesa) { _glthread_LOCK_MUTEX(_xmesa_lock); XSync( xmesa->display, False ); _glthread_UNLOCK_MUTEX(_xmesa_lock); }#endif}static voidclear_index( GLcontext *ctx, GLuint index ){ if (ctx->DrawBuffer->Name == 0) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); xmesa->clearpixel = (unsigned long) index; XMesaSetForeground( xmesa->display, xmbuf->cleargc, (unsigned long) index ); }}static voidclear_color( GLcontext *ctx, const GLfloat color[4] ){ if (ctx->DrawBuffer->Name == 0) { const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(xmesa->clearcolor[3], color[3]); xmesa->clearpixel = xmesa_color_to_pixel( ctx, xmesa->clearcolor[0], xmesa->clearcolor[1], xmesa->clearcolor[2], xmesa->clearcolor[3], xmesa->xm_visual->undithered_pf ); _glthread_LOCK_MUTEX(_xmesa_lock); XMesaSetForeground( xmesa->display, xmbuf->cleargc, xmesa->clearpixel ); _glthread_UNLOCK_MUTEX(_xmesa_lock); }}/* Set index mask ala glIndexMask */static voidindex_mask( GLcontext *ctx, GLuint mask ){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); /* not sure this conditional is really needed */ if (xmbuf->backxrb && xmbuf->backxrb->pixmap) { unsigned long m; if (mask==0xffffffff) { m = ((unsigned long)~0L); } else { m = (unsigned long) mask; } XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); }}/* Implements glColorMask() */static voidcolor_mask(GLcontext *ctx, GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf; const int xclass = xmesa->xm_visual->mesa_visual.visualType; (void) amask; if (ctx->DrawBuffer->Name != 0) return; xmbuf = XMESA_BUFFER(ctx->DrawBuffer); if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { unsigned long m; if (rmask && gmask && bmask) { m = ((unsigned long)~0L); } else { m = 0; if (rmask) m |= GET_REDMASK(xmesa->xm_visual); if (gmask) m |= GET_GREENMASK(xmesa->xm_visual); if (bmask) m |= GET_BLUEMASK(xmesa->xm_visual); } XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m ); }}/**********************************************************************//*** glClear implementations ***//**********************************************************************//** * Clear the front or back color buffer, if it's implemented with a pixmap. */static voidclear_pixmap(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); assert(xmbuf); assert(xrb->pixmap); assert(xmesa); assert(xmesa->display); assert(xrb->pixmap); assert(xmbuf->cleargc); XMesaFillRectangle( xmesa->display, xrb->pixmap, xmbuf->cleargc, x, xrb->Base.Height - y - height, width, height );}static voidclear_8bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height ){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); GLint i; for (i = 0; i < height; i++) { GLubyte *ptr = PIXEL_ADDR1(xrb, x, y + i); MEMSET( ptr, xmesa->clearpixel, width ); }}static voidclear_HPCR_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height ){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); GLint i; for (i = y; i < y + height; i++) { GLubyte *ptr = PIXEL_ADDR1( xrb, x, i ); int j; const GLubyte *sptr = xmesa->xm_visual->hpcr_clear_ximage_pattern[0]; if (i & 1) { sptr += 16; } for (j = x; j < x + width; j++) { *ptr = sptr[j&15]; ptr++; } }}static voidclear_16bit_ximage( GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); GLuint pixel = (GLuint) xmesa->clearpixel; GLint i, j; if (xmesa->swapbytes) { pixel = ((pixel >> 8) & 0x00ff) | ((pixel << 8) & 0xff00); } for (j = 0; j < height; j++) { GLushort *ptr2 = PIXEL_ADDR2(xrb, x, y + j); for (i = 0; i < width; i++) { ptr2[i] = pixel; } }}/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */static voidclear_24bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); const GLubyte r = xmesa->clearcolor[0]; const GLubyte g = xmesa->clearcolor[1]; const GLubyte b = xmesa->clearcolor[2]; if (r == g && g == b) { /* same value for all three components (gray) */ GLint j; for (j = 0; j < height; j++) { bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); MEMSET(ptr3, r, 3 * width); } } else { /* non-gray clear color */ GLint i, j; for (j = 0; j < height; j++) { bgr_t *ptr3 = PIXEL_ADDR3(xrb, x, y + j); for (i = 0; i < width; i++) { ptr3->r = r; ptr3->g = g; ptr3->b = b; ptr3++; } } }}static voidclear_32bit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); register GLuint pixel = (GLuint) xmesa->clearpixel; if (!xrb->ximage) return; if (xmesa->swapbytes) { pixel = ((pixel >> 24) & 0x000000ff) | ((pixel >> 8) & 0x0000ff00) | ((pixel << 8) & 0x00ff0000) | ((pixel << 24) & 0xff000000); } if (width == xrb->Base.Width && height == xrb->Base.Height) { /* clearing whole buffer */ const GLuint n = xrb->Base.Width * xrb->Base.Height; GLuint *ptr4 = (GLuint *) xrb->ximage->data; if (pixel == 0) { /* common case */ _mesa_memset(ptr4, pixel, 4 * n); } else { GLuint i; for (i = 0; i < n; i++) ptr4[i] = pixel; } } else { /* clearing scissored region */ GLint i, j; for (j = 0; j < height; j++) { GLuint *ptr4 = PIXEL_ADDR4(xrb, x, y + j); for (i = 0; i < width; i++) { ptr4[i] = pixel; } } }}static voidclear_nbit_ximage(GLcontext *ctx, struct xmesa_renderbuffer *xrb, GLint x, GLint y, GLint width, GLint height){ const XMesaContext xmesa = XMESA_CONTEXT(ctx); XMesaImage *img = xrb->ximage; GLint i, j; /* TODO: optimize this */ y = YFLIP(xrb, y); for (j = 0; j < height; j++) { for (i = 0; i < width; i++) { XMesaPutPixel(img, x+i, y-j, xmesa->clearpixel); } }}static voidclear_buffers(GLcontext *ctx, GLbitfield buffers){ if (ctx->DrawBuffer->Name == 0) { /* this is a window system framebuffer */ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask; XMesaBuffer b = XMESA_BUFFER(ctx->DrawBuffer); const GLint x = ctx->DrawBuffer->_Xmin; const GLint y = ctx->DrawBuffer->_Ymin; const GLint width = ctx->DrawBuffer->_Xmax - x; const GLint height = ctx->DrawBuffer->_Ymax - y; /* we can't handle color or index masking */ if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) { if (buffers & BUFFER_BIT_FRONT_LEFT) { /* clear front color buffer */ struct gl_renderbuffer *frontRb = ctx->DrawBuffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; if (b->frontxrb == xmesa_renderbuffer(frontRb)) { /* renderbuffer is not wrapped - great! */ b->frontxrb->clearFunc(ctx, b->frontxrb, x, y, width, height); buffers &= ~BUFFER_BIT_FRONT_LEFT; } else { /* we can't directly clear an alpha-wrapped color buffer */ } } if (buffers & BUFFER_BIT_BACK_LEFT) {
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