⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 glxapi.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/* * Mesa 3-D graphics library * Version:  6.3 *  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: *  * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */#ifndef _glxapi_h_#define _glxapi_h_#define GLX_GLXEXT_PROTOTYPES#include "GL/glx.h"/* The GLX API dispatcher (i.e. this code) is being built into stand-alone * Mesa.  We don't know anything about XFree86 or real GLX so we define a * minimal __GLXContextRec here so some of the functions in this file can * work properly. */typedef struct __GLXcontextRec {   Display *currentDpy;   GLboolean isDirect;   GLXDrawable currentDrawable;   GLXDrawable currentReadable;   XID xid;} __GLXcontext;/* * Almost all the GLX API functions get routed through this dispatch table. * The exceptions are the glXGetCurrentXXX() functions. * * This dispatch table allows multiple GLX client-side modules to coexist. * Specifically, a real GLX library (like SGI's or the Utah GLX) and Mesa's * pseudo-GLX can be present at the same time.  The former being used on * GLX-enabled X servers and the later on non-GLX X servers. * * Red Hat has been using this since Red Hat Linux 7.0 (I think). * This'll be a standard feature in XFree86 4.3.  It basically allows one * libGL to do both DRI-rendering and "fake GLX" rendering to X displays * that lack the GLX extension. */struct _glxapi_table {   /*** GLX_VERSION_1_0 ***/   XVisualInfo *(*ChooseVisual)(Display *dpy, int screen, int *list);   void (*CopyContext)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);   GLXContext (*CreateContext)(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct);   GLXPixmap (*CreateGLXPixmap)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap);   void (*DestroyContext)(Display *dpy, GLXContext ctx);   void (*DestroyGLXPixmap)(Display *dpy, GLXPixmap pixmap);   int (*GetConfig)(Display *dpy, XVisualInfo *visinfo, int attrib, int *value);   /*GLXContext (*GetCurrentContext)(void);*/   /*GLXDrawable (*GetCurrentDrawable)(void);*/   Bool (*IsDirect)(Display *dpy, GLXContext ctx);   Bool (*MakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);   Bool (*QueryExtension)(Display *dpy, int *errorb, int *event);   Bool (*QueryVersion)(Display *dpy, int *maj, int *min);   void (*SwapBuffers)(Display *dpy, GLXDrawable drawable);   void (*UseXFont)(Font font, int first, int count, int listBase);   void (*WaitGL)(void);   void (*WaitX)(void);   /*** GLX_VERSION_1_1 ***/   const char *(*GetClientString)(Display *dpy, int name);   const char *(*QueryExtensionsString)(Display *dpy, int screen);   const char *(*QueryServerString)(Display *dpy, int screen, int name);   /*** GLX_VERSION_1_2 ***/   /*Display *(*GetCurrentDisplay)(void);*/   /*** GLX_VERSION_1_3 ***/   GLXFBConfig *(*ChooseFBConfig)(Display *dpy, int screen, const int *attribList, int *nitems);   GLXContext (*CreateNewContext)(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);   GLXPbuffer (*CreatePbuffer)(Display *dpy, GLXFBConfig config, const int *attribList);   GLXPixmap (*CreatePixmap)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList);   GLXWindow (*CreateWindow)(Display *dpy, GLXFBConfig config, Window win, const int *attribList);   void (*DestroyPbuffer)(Display *dpy, GLXPbuffer pbuf);   void (*DestroyPixmap)(Display *dpy, GLXPixmap pixmap);   void (*DestroyWindow)(Display *dpy, GLXWindow window);   /*GLXDrawable (*GetCurrentReadDrawable)(void);*/   int (*GetFBConfigAttrib)(Display *dpy, GLXFBConfig config, int attribute, int *value);   GLXFBConfig *(*GetFBConfigs)(Display *dpy, int screen, int *nelements);   void (*GetSelectedEvent)(Display *dpy, GLXDrawable drawable, unsigned long *mask);   XVisualInfo *(*GetVisualFromFBConfig)(Display *dpy, GLXFBConfig config);   Bool (*MakeContextCurrent)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);   int (*QueryContext)(Display *dpy, GLXContext ctx, int attribute, int *value);   void (*QueryDrawable)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);   void (*SelectEvent)(Display *dpy, GLXDrawable drawable, unsigned long mask);   /*** GLX_SGI_swap_control ***/   int (*SwapIntervalSGI)(int);   /*** GLX_SGI_video_sync ***/   int (*GetVideoSyncSGI)(unsigned int *count);   int (*WaitVideoSyncSGI)(int divisor, int remainder, unsigned int *count);   /*** GLX_SGI_make_current_read ***/   Bool (*MakeCurrentReadSGI)(Display *, GLXDrawable, GLXDrawable, GLXContext);   /*GLXDrawable (*GetCurrentReadDrawableSGI)(void);*/   /*** GLX_SGIX_video_source (needs video library) ***/#if defined(_VL_H_)   GLXVideoSourceSGIX (*CreateGLXVideoSourceSGIX)(Display *, int, VLServer, VLPath, int, VLNode);   void (*DestroyGLXVideoSourceSGIX)(Display *, GLXVideoSourceSGIX);#else   void *CreateGLXVideoSourceSGIX;   void *DestroyGLXVideoSourceSGIX;#endif   /*** GLX_EXT_import_context ***/   void (*FreeContextEXT)(Display *dpy, GLXContext context);   GLXContextID (*GetContextIDEXT)(const GLXContext context);   /*Display *(*GetCurrentDisplayEXT)(void);*/   GLXContext (*ImportContextEXT)(Display *dpy, GLXContextID contextID);   int (*QueryContextInfoEXT)(Display *dpy, GLXContext context, int attribute,int *value);   /*** GLX_SGIX_fbconfig ***/   int (*GetFBConfigAttribSGIX)(Display *, GLXFBConfigSGIX, int, int *);   GLXFBConfigSGIX * (*ChooseFBConfigSGIX)(Display *, int, int *, int *);   GLXPixmap (*CreateGLXPixmapWithConfigSGIX)(Display *, GLXFBConfigSGIX, Pixmap);   GLXContext (*CreateContextWithConfigSGIX)(Display *, GLXFBConfigSGIX, int, GLXContext, Bool);   XVisualInfo * (*GetVisualFromFBConfigSGIX)(Display *, GLXFBConfigSGIX);   GLXFBConfigSGIX (*GetFBConfigFromVisualSGIX)(Display *, XVisualInfo *);   /*** GLX_SGIX_pbuffer ***/   GLXPbufferSGIX (*CreateGLXPbufferSGIX)(Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);   void (*DestroyGLXPbufferSGIX)(Display *, GLXPbufferSGIX);   int (*QueryGLXPbufferSGIX)(Display *, GLXPbufferSGIX, int, unsigned int *);   void (*SelectEventSGIX)(Display *, GLXDrawable, unsigned long);   void (*GetSelectedEventSGIX)(Display *, GLXDrawable, unsigned long *);   /*** GLX_SGI_cushion ***/   void (*CushionSGI)(Display *, Window, float);   /*** GLX_SGIX_video_resize ***/   int (*BindChannelToWindowSGIX)(Display *, int, int, Window);   int (*ChannelRectSGIX)(Display *, int, int, int, int, int, int);   int (*QueryChannelRectSGIX)(Display *, int, int, int *, int *, int *, int *);   int (*QueryChannelDeltasSGIX)(Display *, int, int, int *, int *, int *, int *);   int (*ChannelRectSyncSGIX)(Display *, int, int, GLenum);   /*** GLX_SGIX_dmbuffer (needs dmedia library) ***/#if defined (_DM_BUFFER_H_)   Bool (*AssociateDMPbufferSGIX)(Display *, GLXPbufferSGIX, DMparams *, DMbuffer);#else   void *AssociciateDMPbufferSGIX;#endif   /*** GLX_SGIX_swap_group ***/   void (*JoinSwapGroupSGIX)(Display *, GLXDrawable, GLXDrawable);   /*** GLX_SGIX_swap_barrier ***/   void (*BindSwapBarrierSGIX)(Display *, GLXDrawable, int);   Bool (*QueryMaxSwapBarriersSGIX)(Display *, int, int *);   /*** GLX_SUN_get_transparent_index ***/   Status (*GetTransparentIndexSUN)(Display *, Window, Window, long *);   /*** GLX_MESA_copy_sub_buffer ***/   void (*CopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);   /*** GLX_MESA_release_buffers ***/   Bool (*ReleaseBuffersMESA)(Display *dpy, Window w);   /*** GLX_MESA_pixmap_colormap ***/   GLXPixmap (*CreateGLXPixmapMESA)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap);   /*** GLX_MESA_set_3dfx_mode ***/   Bool (*Set3DfxModeMESA)(int mode);   /*** GLX_NV_vertex_array_range ***/   void * (*AllocateMemoryNV)( GLsizei size,                               GLfloat readFrequency,                               GLfloat writeFrequency,                               GLfloat priority );   void (*FreeMemoryNV)( GLvoid *pointer );   /*** GLX_MESA_agp_offset ***/   GLuint (*GetAGPOffsetMESA)( const GLvoid *pointer );   /*** GLX_EXT_texture_from_pixmap ***/   void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,                           const int *attrib_list);   void (*ReleaseTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer);};extern const char *_glxapi_get_version(void);extern const char **_glxapi_get_extensions(void);extern GLuint_glxapi_get_dispatch_table_size(void);extern void_glxapi_set_no_op_table(struct _glxapi_table *t);extern __GLXextFuncPtr_glxapi_get_proc_address(const char *funcName);#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -