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📄 svgamesa16.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ *//* * Mesa 3-D graphics library * Version:  5.0 * Copyright (C) 1995-2002  Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* * SVGA driver for Mesa. * Original author:  Brian Paul * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) */#ifdef HAVE_CONFIG_H#include "conf.h"#endif#ifdef SVGA#include "svgapix.h"#include "svgamesa16.h"#include "swrast/swrast.h"static void __svga_drawpixel16(int x, int y, unsigned long c){    unsigned long offset;    GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer;    y = SVGAInfo->height-y-1;    offset = y * SVGAInfo->width + x;    shortBuffer[offset]=c;}static unsigned long __svga_getpixel16(int x, int y){    unsigned long offset;    GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer;    y = SVGAInfo->height-y-1;    offset = y * SVGAInfo->width + x;    return shortBuffer[offset];}void __clear_color16( GLcontext *ctx, const GLfloat color[4] ){   GLubyte col[3];   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);   SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 |                              (col[1] >> 2) << 5 |                              (col[2] >> 3); /*    SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */}   void __clear16( GLcontext *ctx, GLbitfield mask ){   int i,j;   int x = ctx->DrawBuffer->_Xmin;   int y = ctx->DrawBuffer->_Ymin;   int width = ctx->DrawBuffer->_Xmax - x;   int height = ctx->DrawBuffer->_Ymax - y;   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)   if (mask & DD_FRONT_LEFT_BIT) {      if (all) {         GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;         for (i=0;i<SVGABuffer.BufferSize / 2;i++)            shortBuffer[i]=SVGAMesa->clear_hicolor;      }      else {         GLubyte *tmp = SVGABuffer.DrawBuffer;         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;         for (i=x;i<width;i++)                for (j=y;j<height;j++)                   __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);         SVGABuffer.DrawBuffer = tmp;      }      mask &= ~DD_FRONT_LEFT_BIT;   }   if (mask & DD_BACK_LEFT_BIT) {      if (all) {         GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer;         for (i=0;i<SVGABuffer.BufferSize / 2;i++)            shortBuffer[i]=SVGAMesa->clear_hicolor;      }      else {         GLubyte *tmp = SVGABuffer.DrawBuffer;         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;         for (i=x;i<width;i++)                for (j=y;j<height;j++)                   __svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);         SVGABuffer.DrawBuffer = tmp;      }      mask &= ~DD_BACK_LEFT_BIT;   }   if (mask)      _swrast_Clear( ctx, mask );}void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,                          const GLubyte rgba[][4], const GLubyte mask[] ){   int i;   if (mask) {      /* draw some pixels */      for (i=0; i<n; i++, x++) {         if (mask[i]) {         __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \			           (rgba[i][GCOMP]>>2)<<5  | \			           (rgba[i][BCOMP]>>3));         }      }   }   else {      /* draw all pixels */      for (i=0; i<n; i++, x++) {         __svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \			           (rgba[i][GCOMP]>>2)<<5  | \			           (rgba[i][BCOMP]>>3));      }   }}void __write_mono_rgba_span16( const GLcontext *ctx,                               GLuint n, GLint x, GLint y,                               const GLchan color[4], const GLubyte mask[]){   GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);    int i;   for (i=0; i<n; i++, x++) {      if (mask[i]) {         __svga_drawpixel16( x, y, hicolor);      }   }}void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,                         GLubyte rgba[][4] ){   int i,pix;   for (i=0; i<n; i++, x++) {    pix = __svga_getpixel16( x, y );    rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;    rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;    rgba[i][BCOMP] = ((pix    )<<3) & 0xff;   }}void __write_rgba_pixels16( const GLcontext *ctx,                            GLuint n, const GLint x[], const GLint y[],                            const GLubyte rgba[][4], const GLubyte mask[] ){   int i;   for (i=0; i<n; i++) {      if (mask[i]) {         __svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \			                 (rgba[i][GCOMP]>>2)<<5  | \			                 (rgba[i][BCOMP]>>3));      }   }}void __write_mono_rgba_pixels16( const GLcontext *ctx,                                 GLuint n,                                 const GLint x[], const GLint y[],                                 const GLchan color[4], const GLubyte mask[] ){   GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);    int i;   for (i=0; i<n; i++) {      if (mask[i]) {         __svga_drawpixel16( x[i], y[i], hicolor );      }   }}void __read_rgba_pixels16( const GLcontext *ctx,                           GLuint n, const GLint x[], const GLint y[],                           GLubyte rgba[][4], const GLubyte mask[] ){   int i,pix;   for (i=0; i<n; i++,x++) {    pix = __svga_getpixel16( x[i], y[i] );    rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;    rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;    rgba[i][BCOMP] = ((pix    )<<3) & 0xff;   }}#else/* silence compiler warning */extern void _mesa_svga16_dummy_function(void);void _mesa_svga16_dummy_function(void){}#endif

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