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📄 svgamesa24.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ *//* * Mesa 3-D graphics library * Version:  5.0 * Copyright (C) 1995-2002  Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* * SVGA driver for Mesa. * Original author:  Brian Paul * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) */#ifdef HAVE_CONFIG_H#include "conf.h"#endif#ifdef SVGA#include "svgapix.h"#include "svgamesa24.h"#include "swrast/swrast.h"#if 0/* this doesn't compile with GCC on RedHat 6.1 */static INLINE int RGB2BGR24(int c){	asm("rorw  $8, %0\n"	 	    "rorl $16, %0\n"	 	    "rorw  $8, %0\n"	 	    "shrl  $8, %0\n"	       : "=q"(c):"0"(c));    return c;}#elsestatic unsigned long RGB2BGR24(unsigned long color){   return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);}#endifstatic void __svga_drawpixel24(int x, int y, GLubyte r, GLubyte g, GLubyte b){    unsigned long offset;    _RGB *rgbBuffer=(void *)SVGABuffer.DrawBuffer;    y = SVGAInfo->height-y-1;    offset = y * SVGAInfo->width + x;    rgbBuffer[offset].r=r;    rgbBuffer[offset].g=g;    rgbBuffer[offset].b=b;}static unsigned long __svga_getpixel24(int x, int y){    unsigned long offset;    _RGB *rgbBuffer=(void *)SVGABuffer.ReadBuffer;    y = SVGAInfo->height-y-1;    offset = y * SVGAInfo->width + x;    return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b;}void __clear_color24( GLcontext *ctx, const GLfloat color[4] ){   GLubyte col[3];   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);   SVGAMesa->clear_red = col[0];   SVGAMesa->clear_green = col[1];   SVGAMesa->clear_blue = col[2];/*   SVGAMesa->clear_truecolor = red<<16 | green<<8 | blue; */}void __clear24( GLcontext *ctx, GLbitfield mask ){   int i,j;   int x = ctx->DrawBuffer->_Xmin;   int y = ctx->DrawBuffer->_Ymin;   int width = ctx->DrawBuffer->_Xmax - x;   int height = ctx->DrawBuffer->_Ymax - y;   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)      if (mask & DD_FRONT_LEFT_BIT) {      if (all) {         _RGB *rgbBuffer=(void *)SVGABuffer.FrontBuffer;         for (i=0;i<SVGABuffer.BufferSize / 3;i++) {            rgbBuffer[i].r=SVGAMesa->clear_red;            rgbBuffer[i].g=SVGAMesa->clear_green;            rgbBuffer[i].b=SVGAMesa->clear_blue;         }       }      else {         GLubyte *tmp = SVGABuffer.DrawBuffer;         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;         for (i=x;i<width;i++)                for (j=y;j<height;j++)                   __svga_drawpixel24( i, j, SVGAMesa->clear_red,                                   SVGAMesa->clear_green,                                   SVGAMesa->clear_blue);         SVGABuffer.DrawBuffer = tmp;      }	      mask &= ~DD_FRONT_LEFT_BIT;   }   if (mask & DD_BACK_LEFT_BIT) {      if (all) {         _RGB *rgbBuffer=(void *)SVGABuffer.BackBuffer;         for (i=0;i<SVGABuffer.BufferSize / 3;i++) {            rgbBuffer[i].r=SVGAMesa->clear_red;            rgbBuffer[i].g=SVGAMesa->clear_green;            rgbBuffer[i].b=SVGAMesa->clear_blue;         }       }      else {         GLubyte *tmp = SVGABuffer.DrawBuffer;         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;         for (i=x;i<width;i++)                for (j=y;j<height;j++)                   __svga_drawpixel24( i, j, SVGAMesa->clear_red,                                   SVGAMesa->clear_green,                                   SVGAMesa->clear_blue);         SVGABuffer.DrawBuffer = tmp;      }	      mask &= ~DD_BACK_LEFT_BIT;   }   if (mask)      _swrast_Clear( ctx, mask );}void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,                          const GLubyte rgba[][4], const GLubyte mask[] ){   int i;   if (mask) {      /* draw some pixels */      for (i=0; i<n; i++, x++) {         if (mask[i]) {         __svga_drawpixel24( x, y, rgba[i][RCOMP],	                           rgba[i][GCOMP],				   rgba[i][BCOMP]);         }      }   }   else {      /* draw all pixels */      for (i=0; i<n; i++, x++) {         __svga_drawpixel24( x, y, rgba[i][RCOMP],	                           rgba[i][GCOMP],				   rgba[i][BCOMP]);      }   }}void __write_mono_rgba_span24( const GLcontext *ctx,                               GLuint n, GLint x, GLint y,                               const GLchan color[4], const GLubyte mask[]){   int i;   for (i=0; i<n; i++, x++) {      if (mask[i]) {         __svga_drawpixel24( x, y, color[RCOMP], color[GCOMP], color[BCOMP]);      }   }}void __read_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y,                         GLubyte rgba[][4] ){   int i;   for (i=0; i<n; i++, x++) {    *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x, y));   }}void __write_rgba_pixels24( const GLcontext *ctx,                            GLuint n, const GLint x[], const GLint y[],                            const GLubyte rgba[][4], const GLubyte mask[] ){   int i;   for (i=0; i<n; i++) {      if (mask[i]) {         __svga_drawpixel24( x[i], y[i], rgba[i][RCOMP],	                                 rgba[i][GCOMP],				         rgba[i][BCOMP]);      }   }}void __write_mono_rgba_pixels24( const GLcontext *ctx,                                 GLuint n,                                 const GLint x[], const GLint y[],                                 const GLchan color[4], const GLubyte mask[] ){   int i;   for (i=0; i<n; i++) {      if (mask[i]) {         __svga_drawpixel24( x[i], y[i],                             color[RCOMP], color[GCOMP], color[BCOMP] );      }   }}void __read_rgba_pixels24( const GLcontext *ctx,                           GLuint n, const GLint x[], const GLint y[],                           GLubyte rgba[][4], const GLubyte mask[] ){   int i;   for (i=0; i<n; i++,x++) {    *((GLint*)rgba[i]) = RGB2BGR24(__svga_getpixel24( x[i], y[i]));       }}#else/* silence compiler warning */extern void _mesa_svga24_dummy_function(void);void _mesa_svga24_dummy_function(void){}#endif

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