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📄 svgamesa32.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ *//* * Mesa 3-D graphics library * Version:  5.0 * Copyright (C) 1995-2002  Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* * SVGA driver for Mesa. * Original author:  Brian Paul * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) */#ifdef HAVE_CONFIG_H#include "conf.h"#endif#ifdef SVGA#include "svgapix.h"#include "svgamesa32.h"#include "swrast/swrast.h"#if 0/* this doesn't compile with GCC on RedHat 6.1 */static INLINE int RGB2BGR32(int c){	asm("rorw  $8, %0\n"	 	    "rorl $16, %0\n"	 	    "rorw  $8, %0\n"	 	    "shrl  $8, %0\n"	       : "=q"(c):"0"(c));    return c;}#elsestatic unsigned long RGB2BGR32(unsigned long color){   return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);}#endifstatic void __svga_drawpixel32(int x, int y, unsigned long c){    unsigned long offset;    GLint *intBuffer=(void *)SVGABuffer.DrawBuffer;    y = SVGAInfo->height-y-1;    offset = y * SVGAInfo->width + x;    intBuffer[offset]=c;}static unsigned long __svga_getpixel32(int x, int y){    unsigned long offset;    const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer;    y = SVGAInfo->height-y-1;    offset = y * SVGAInfo->width + x;    return intBuffer[offset];}void __clear_color32( GLcontext *ctx, const GLfloat color[4] ){   GLubyte col[3];   CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);   CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);   CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);   SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2];}void __clear32( GLcontext *ctx, GLbitfield mask ){   int i,j;   int x = ctx->DrawBuffer->_Xmin;   int y = ctx->DrawBuffer->_Ymin;   int width = ctx->DrawBuffer->_Xmax - x;   int height = ctx->DrawBuffer->_Ymax - y;   GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)      if (mask & DD_FRONT_LEFT_BIT) {      if (all) {         GLint *intBuffer=(void *)SVGABuffer.FrontBuffer;         for (i=0;i<SVGABuffer.BufferSize / 4;i++)            intBuffer[i]=SVGAMesa->clear_truecolor;      }      else {         GLubyte *tmp = SVGABuffer.DrawBuffer;         SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;         for (i=x;i<width;i++)                for (j=y;j<height;j++)                   __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);         SVGABuffer.DrawBuffer = tmp;      }      mask &= ~DD_FRONT_LEFT_BIT;   }   if (mask & DD_BACK_LEFT_BIT) {      if (all) {         GLint *intBuffer=(void *)SVGABuffer.BackBuffer;         for (i=0;i<SVGABuffer.BufferSize / 4;i++)            intBuffer[i]=SVGAMesa->clear_truecolor;      }      else {         GLubyte *tmp = SVGABuffer.DrawBuffer;         SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;         for (i=x;i<width;i++)                for (j=y;j<height;j++)                   __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor);         SVGABuffer.DrawBuffer = tmp;      }      mask &= ~DD_BACK_LEFT_BIT;   }   if (mask)      _swrast_Clear( ctx, mask );}void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,                          const GLubyte rgba[][4], const GLubyte mask[] ){   int i;   if (mask) {      /* draw some pixels */      for (i=0; i<n; i++, x++) {         if (mask[i]) {         __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));         }      }   }   else {      /* draw all pixels */      for (i=0; i<n; i++, x++) {         __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i])));      }   }}void __write_mono_rgba_span32( const GLcontext *ctx,                               GLuint n, GLint x, GLint y,                               const GLchan color[4], const GLubyte mask[]){   int i;   GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];   for (i=0; i<n; i++, x++) {      if (mask[i]) {         __svga_drawpixel32( x, y, truecolor);      }   }}void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y,                         GLubyte rgba[][4] ){   int i;   for (i=0; i<n; i++, x++) {     *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y ));   }}void __write_rgba_pixels32( const GLcontext *ctx,                            GLuint n, const GLint x[], const GLint y[],                            const GLubyte rgba[][4], const GLubyte mask[] ){   int i;   for (i=0; i<n; i++) {      if (mask[i]) {         __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i])));      }   }}void __write_mono_rgba_pixels32( const GLcontext *ctx,                                 GLuint n,                                 const GLint x[], const GLint y[],                                 const GLchan color[4], const GLubyte mask[] ){   GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP];   int i;   for (i=0; i<n; i++) {      if (mask[i]) {         __svga_drawpixel32( x[i], y[i], truecolor );      }   }}void __read_rgba_pixels32( const GLcontext *ctx,                           GLuint n, const GLint x[], const GLint y[],                           GLubyte rgba[][4], const GLubyte mask[] ){   int i;   for (i=0; i<n; i++,x++) {    *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] ));   }}#else/* silence compiler warning */extern void _mesa_svga32_dummy_function(void);void _mesa_svga32_dummy_function(void){}#endif

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