📄 svgamesa32.c
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/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ *//* * Mesa 3-D graphics library * Version: 5.0 * Copyright (C) 1995-2002 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* * SVGA driver for Mesa. * Original author: Brian Paul * Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2) */#ifdef HAVE_CONFIG_H#include "conf.h"#endif#ifdef SVGA#include "svgapix.h"#include "svgamesa32.h"#include "swrast/swrast.h"#if 0/* this doesn't compile with GCC on RedHat 6.1 */static INLINE int RGB2BGR32(int c){ asm("rorw $8, %0\n" "rorl $16, %0\n" "rorw $8, %0\n" "shrl $8, %0\n" : "=q"(c):"0"(c)); return c;}#elsestatic unsigned long RGB2BGR32(unsigned long color){ return (color & 0xff00)|(color>>16)|((color & 0xff)<<16);}#endifstatic void __svga_drawpixel32(int x, int y, unsigned long c){ unsigned long offset; GLint *intBuffer=(void *)SVGABuffer.DrawBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; intBuffer[offset]=c;}static unsigned long __svga_getpixel32(int x, int y){ unsigned long offset; const GLint *intBuffer=(void *)SVGABuffer.ReadBuffer; y = SVGAInfo->height-y-1; offset = y * SVGAInfo->width + x; return intBuffer[offset];}void __clear_color32( GLcontext *ctx, const GLfloat color[4] ){ GLubyte col[3]; CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]); CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]); CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]); SVGAMesa->clear_truecolor = (col[0] << 16) | (col[1] << 8) | col[2];}void __clear32( GLcontext *ctx, GLbitfield mask ){ int i,j; int x = ctx->DrawBuffer->_Xmin; int y = ctx->DrawBuffer->_Ymin; int width = ctx->DrawBuffer->_Xmax - x; int height = ctx->DrawBuffer->_Ymax - y; GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height) if (mask & DD_FRONT_LEFT_BIT) { if (all) { GLint *intBuffer=(void *)SVGABuffer.FrontBuffer; for (i=0;i<SVGABuffer.BufferSize / 4;i++) intBuffer[i]=SVGAMesa->clear_truecolor; } else { GLubyte *tmp = SVGABuffer.DrawBuffer; SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer; for (i=x;i<width;i++) for (j=y;j<height;j++) __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); SVGABuffer.DrawBuffer = tmp; } mask &= ~DD_FRONT_LEFT_BIT; } if (mask & DD_BACK_LEFT_BIT) { if (all) { GLint *intBuffer=(void *)SVGABuffer.BackBuffer; for (i=0;i<SVGABuffer.BufferSize / 4;i++) intBuffer[i]=SVGAMesa->clear_truecolor; } else { GLubyte *tmp = SVGABuffer.DrawBuffer; SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer; for (i=x;i<width;i++) for (j=y;j<height;j++) __svga_drawpixel32(i,j,SVGAMesa->clear_truecolor); SVGABuffer.DrawBuffer = tmp; } mask &= ~DD_BACK_LEFT_BIT; } if (mask) _swrast_Clear( ctx, mask );}void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ){ int i; if (mask) { /* draw some pixels */ for (i=0; i<n; i++, x++) { if (mask[i]) { __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); } } } else { /* draw all pixels */ for (i=0; i<n; i++, x++) { __svga_drawpixel32( x, y, RGB2BGR32(*((GLint*)rgba[i]))); } }}void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]){ int i; GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; for (i=0; i<n; i++, x++) { if (mask[i]) { __svga_drawpixel32( x, y, truecolor); } }}void __read_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ){ int i; for (i=0; i<n; i++, x++) { *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x, y )); }}void __write_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ){ int i; for (i=0; i<n; i++) { if (mask[i]) { __svga_drawpixel32( x[i], y[i], RGB2BGR32(*((GLint*)rgba[i]))); } }}void __write_mono_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], const GLchan color[4], const GLubyte mask[] ){ GLuint truecolor = color[RCOMP]<<16 | color[GCOMP]<<8 | color[BCOMP]; int i; for (i=0; i<n; i++) { if (mask[i]) { __svga_drawpixel32( x[i], y[i], truecolor ); } }}void __read_rgba_pixels32( const GLcontext *ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ){ int i; for (i=0; i<n; i++,x++) { *((GLint*)rgba[i]) = RGB2BGR32(__svga_getpixel32( x[i], y[i] )); }}#else/* silence compiler warning */extern void _mesa_svga32_dummy_function(void);void _mesa_svga32_dummy_function(void){}#endif
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