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📄 svgapix.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $Id: svgapix.h,v 1.5 2002/11/11 18:42:44 brianp Exp $ *//* * Mesa 3-D graphics library * Version:  5.0 * Copyright (C) 1995-2002  Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* * SVGA driver for Mesa. * Original author:  Brian Paul * Additional authors:  Slawomir Szczyrba <steev@hot.pl>  (Mesa 3.2) */#ifndef SVGAPIX_H#define SVGAPIX_H#include "GL/gl.h"#include "GL/svgamesa.h"#include "context.h"#include "colormac.h"#include "vga.h"struct svgamesa_context {   GLcontext *gl_ctx;		/* the core Mesa context */   GLvisual *gl_vis;		/* describes the color buffer */   GLframebuffer *gl_buffer;	/* the ancillary buffers */   GLuint clear_index;		/* current clear index */   GLint clear_red,          clear_green, 	 clear_blue;		/* current clear rgb color */   GLuint clear_truecolor;	/* current clear rgb color */   GLushort hicolor;		/* current hicolor */   GLushort clear_hicolor;	/* current clear hicolor */   GLint width, height;		/* size of color buffer */   GLint depth;			/* bits per pixel (8,16,24 or 32) */};typedef struct { GLubyte b,g,r; } _RGB;struct svga_buffer {      GLint     Depth;   GLint     BufferSize;   GLubyte   * FrontBuffer;   GLubyte   * BackBuffer;   GLubyte   * VideoRam;   GLubyte   * DrawBuffer;  /* == FrontBuffer or BackBuffer */   GLubyte   * ReadBuffer;  /* == FrontBuffer or BackBuffer */};extern struct svga_buffer SVGABuffer;extern vga_modeinfo * SVGAInfo;extern SVGAMesaContext SVGAMesa;    /* the current context */#endif /* SVGAPIX_H */

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