📄 wmesadef.h
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#ifndef WMESADEF_H#define WMESADEF_H#ifdef __MINGW32__#include <windows.h>#endif#include "context.h"/** * The Windows Mesa rendering context, derived from GLcontext. */struct wmesa_context { GLcontext gl_ctx; /* The core GL/Mesa context */ HDC hDC; COLORREF clearColorRef; HPEN clearPen; HBRUSH clearBrush;};/** * Windows framebuffer, derived from gl_framebuffer */struct wmesa_framebuffer{ struct gl_framebuffer Base; HDC hDC; int pixelformat; GLuint ScanWidth; BYTE cColorBits; /* back buffer DIB fields */ HDC dib_hDC; BITMAPINFO bmi; HBITMAP hbmDIB; HBITMAP hOldBitmap; PBYTE pbPixels; struct wmesa_framebuffer *next;};typedef struct wmesa_framebuffer *WMesaFramebuffer;#endif /* WMESADEF_H */
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