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📄 wmesadef.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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#ifndef WMESADEF_H#define WMESADEF_H#ifdef __MINGW32__#include <windows.h>#endif#include "context.h"/** * The Windows Mesa rendering context, derived from GLcontext. */struct wmesa_context {    GLcontext           gl_ctx;	        /* The core GL/Mesa context */    HDC                 hDC;    COLORREF		clearColorRef;    HPEN                clearPen;    HBRUSH              clearBrush;};/** * Windows framebuffer, derived from gl_framebuffer */struct wmesa_framebuffer{    struct gl_framebuffer Base;    HDC                 hDC;    int			pixelformat;    GLuint		ScanWidth;    BYTE		cColorBits;    /* back buffer DIB fields */    HDC                 dib_hDC;    BITMAPINFO          bmi;    HBITMAP             hbmDIB;    HBITMAP             hOldBitmap;    PBYTE               pbPixels;    struct wmesa_framebuffer *next;};typedef struct wmesa_framebuffer *WMesaFramebuffer;#endif /* WMESADEF_H */

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