📄 dglpf.h
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/****************************************************************************** Mesa 3-D graphics library* Direct3D Driver Interface** ========================================================================** Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.** Permission is hereby granted, free of charge, to any person obtaining a* copy of this software and associated documentation files (the "Software"),* to deal in the Software without restriction, including without limitation* the rights to use, copy, modify, merge, publish, distribute, sublicense,* and/or sell copies of the Software, and to permit persons to whom the* Software is furnished to do so, subject to the following conditions:** The above copyright notice and this permission notice shall be included* in all copies or substantial portions of the Software.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE* SOFTWARE.** ======================================================================** Language: ANSI C* Environment: Windows 9x (Win32)** Description: Pixel Formats.*****************************************************************************/#ifndef __DGLPF_H#define __DGLPF_H#ifndef STRICT#define STRICT#endif // STRICT#define WIN32_LEAN_AND_MEAN#include <windows.h>/*---------------------- Macros and type definitions ----------------------*/typedef struct { PIXELFORMATDESCRIPTOR pfd; // Win32 Pixel Format Descriptor#ifdef _USE_GLD3_WGL // Driver-specific data. // Example: The DX8 driver uses this to hold an index into a // list of depth-stencil descriptions. DWORD dwDriverData;#else int iZBufferPF; // Index of depth buffer pixel format#endif} DGL_pixelFormat;#include "dglglobals.h"/*------------------------- Function Prototypes ---------------------------*/#ifdef __cplusplusextern "C" {#endifBOOL IsValidPFD(int iPFD);void dglBuildPixelFormatList();void dglReleasePixelFormatList();#ifdef __cplusplus}#endif#endif
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