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📄 dglpf.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x (Win32)** Description:  Pixel Formats.*****************************************************************************/#ifndef __DGLPF_H#define __DGLPF_H#ifndef STRICT#define STRICT#endif // STRICT#define WIN32_LEAN_AND_MEAN#include <windows.h>/*---------------------- Macros and type definitions ----------------------*/typedef struct {	PIXELFORMATDESCRIPTOR	pfd;		// Win32 Pixel Format Descriptor#ifdef _USE_GLD3_WGL	// Driver-specific data.	// Example: The DX8 driver uses this to hold an index into a	// list of depth-stencil descriptions.	DWORD					dwDriverData;#else	int						iZBufferPF; // Index of depth buffer pixel format#endif} DGL_pixelFormat;#include "dglglobals.h"/*------------------------- Function Prototypes ---------------------------*/#ifdef  __cplusplusextern "C" {#endifBOOL	IsValidPFD(int iPFD);void	dglBuildPixelFormatList();void	dglReleasePixelFormatList();#ifdef  __cplusplus}#endif#endif

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