📄 dglwgl.h
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/****************************************************************************** Mesa 3-D graphics library* Direct3D Driver Interface** ========================================================================** Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.** Permission is hereby granted, free of charge, to any person obtaining a* copy of this software and associated documentation files (the "Software"),* to deal in the Software without restriction, including without limitation* the rights to use, copy, modify, merge, publish, distribute, sublicense,* and/or sell copies of the Software, and to permit persons to whom the* Software is furnished to do so, subject to the following conditions:** The above copyright notice and this permission notice shall be included* in all copies or substantial portions of the Software.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE* SOFTWARE.** ======================================================================** Language: ANSI C* Environment: Windows 9x (Win32)** Description: OpenGL window functions (wgl*).*****************************************************************************/#ifndef __DGLWGL_H#define __DGLWGL_H// Disable compiler complaints about DLL linkage#pragma warning (disable:4273)// Macros to control compilation#define STRICT#define WIN32_LEAN_AND_MEAN#include <windows.h>#include <GL\gl.h>#include "dglcontext.h"#include "dglglobals.h"#include "dglmacros.h"#include "ddlog.h"#include "dglpf.h"/*---------------------- Macros and type definitions ----------------------*/typedef struct { PROC proc; char *name;} DGL_extension;#ifndef __MINGW32__/* XXX why is this here? * It should probaby be somewhere in src/mesa/drivers/windows/ */#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP) # define WGL_FONT_LINES 0# define WGL_FONT_POLYGONS 1#ifndef _GNU_H_WINDOWS32_FUNCTIONS# ifdef UNICODE# define wglUseFontBitmaps wglUseFontBitmapsW# define wglUseFontOutlines wglUseFontOutlinesW# else# define wglUseFontBitmaps wglUseFontBitmapsA# define wglUseFontOutlines wglUseFontOutlinesA# endif /* !UNICODE */#endif /* _GNU_H_WINDOWS32_FUNCTIONS */typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;#if !defined(GLX_USE_MESA)#include <GL/mesa_wgl.h>#endif#endif#endif /* !__MINGW32__ *//*------------------------- Function Prototypes ---------------------------*/#ifdef __cplusplusextern "C" {#endif#ifndef _USE_GLD3_WGLint APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);HGLRC APIENTRY DGL_CreateContext(HDC a);HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b);BOOL APIENTRY DGL_DeleteContext(HGLRC a);BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);HGLRC APIENTRY DGL_GetCurrentContext(void);HDC APIENTRY DGL_GetCurrentDC(void);PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);int APIENTRY DGL_GetPixelFormat(HDC a);PROC APIENTRY DGL_GetProcAddress(LPCSTR a);BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);BOOL APIENTRY DGL_SwapBuffers(HDC a);BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);#endif //_USE_GLD3_WGLBOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);#ifdef __cplusplus}#endif#endif
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