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📄 dglwgl.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x (Win32)** Description:  OpenGL window  functions (wgl*).*****************************************************************************/#ifndef __DGLWGL_H#define __DGLWGL_H// Disable compiler complaints about DLL linkage#pragma warning (disable:4273)// Macros to control compilation#define STRICT#define WIN32_LEAN_AND_MEAN#include <windows.h>#include <GL\gl.h>#include "dglcontext.h"#include "dglglobals.h"#include "dglmacros.h"#include "ddlog.h"#include "dglpf.h"/*---------------------- Macros and type definitions ----------------------*/typedef struct {	PROC proc;	char *name;}  DGL_extension;#ifndef __MINGW32__/* XXX why is this here? * It should probaby be somewhere in src/mesa/drivers/windows/ */#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP) #	define WGL_FONT_LINES      0#	define WGL_FONT_POLYGONS   1#ifndef _GNU_H_WINDOWS32_FUNCTIONS#	ifdef UNICODE#		define wglUseFontBitmaps  wglUseFontBitmapsW#		define wglUseFontOutlines  wglUseFontOutlinesW#	else#		define wglUseFontBitmaps  wglUseFontBitmapsA#		define wglUseFontOutlines  wglUseFontOutlinesA#	endif /* !UNICODE */#endif /* _GNU_H_WINDOWS32_FUNCTIONS */typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;#if !defined(GLX_USE_MESA)#include <GL/mesa_wgl.h>#endif#endif#endif /* !__MINGW32__ *//*------------------------- Function Prototypes ---------------------------*/#ifdef  __cplusplusextern "C" {#endif#ifndef _USE_GLD3_WGLint		APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);BOOL	APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);HGLRC	APIENTRY DGL_CreateContext(HDC a);HGLRC	APIENTRY DGL_CreateLayerContext(HDC a, int b);BOOL	APIENTRY DGL_DeleteContext(HGLRC a);BOOL	APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);int		APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);HGLRC	APIENTRY DGL_GetCurrentContext(void);HDC		APIENTRY DGL_GetCurrentDC(void);PROC	APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);int		APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);int		APIENTRY DGL_GetPixelFormat(HDC a);PROC	APIENTRY DGL_GetProcAddress(LPCSTR a);BOOL	APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);BOOL	APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);int		APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);BOOL	APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);BOOL	APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);BOOL	APIENTRY DGL_SwapBuffers(HDC a);BOOL	APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);BOOL	APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);BOOL	APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);BOOL	APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);BOOL	APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);#endif //_USE_GLD3_WGLBOOL	dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);#ifdef  __cplusplus}#endif#endif

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