⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dglglobals.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x (Win32)** Description:  Global variables.*****************************************************************************/#include "dglglobals.h"// =======================================================================// Global Variables// =======================================================================char szCopyright[]	= "Copyright (c) 1998 SciTech Software, Inc.";char szDllName[]	= "Scitech GLDirect";char szErrorTitle[]	= "GLDirect Error";DGL_globals glb;// Shared result variableHRESULT hResult;// ***********************************************************************// Patch function for missing function in Mesaint finite(	double x){	return _finite(x);};// ***********************************************************************void dglInitGlobals(){    // Zero all fields just in case    memset(&glb, 0, sizeof(glb));	// Set the global defaults	glb.bPrimary			= FALSE;		// Not the primary device	glb.bHardware			= FALSE;		// Not a hardware device//	glb.bFullscreen			= FALSE;		// Not running fullscreen	glb.bSquareTextures		= FALSE;		// Device does not need sq	glb.bPAL8				= FALSE;		// Device cannot do 8bit	glb.dwMemoryType		= DDSCAPS_SYSTEMMEMORY;	glb.dwRendering			= DGL_RENDER_D3D;	glb.bWaitForRetrace		= TRUE;			// Sync to vertical retrace	glb.bFullscreenBlit		= FALSE;	glb.nPixelFormatCount	= 0;	glb.lpPF				= NULL;			// Pixel format list#ifndef _USE_GLD3_WGL	glb.nZBufferPFCount		= 0;	glb.lpZBufferPF			= NULL;	glb.nDisplayModeCount	= 0;	glb.lpDisplayModes		= NULL;	glb.nTextureFormatCount	= 0;	glb.lpTextureFormat		= NULL;#endif // _USE_GLD3_WGL	glb.wMaxSimultaneousTextures = 1;	// Enable support for multitexture, if available.	glb.bMultitexture		= TRUE;	// Enable support for mipmapping	glb.bUseMipmaps			= TRUE;	// Alpha emulation via chroma key	glb.bEmulateAlphaTest	= FALSE;	// Use Mesa pipeline always (for compatibility)	glb.bForceMesaPipeline	= FALSE;	// Init support for multiple GLRCs	glb.bDirectDraw			= FALSE;	glb.bDirectDrawPrimary	= FALSE;	glb.bDirect3D			= FALSE;	glb.bDirect3DDevice		= FALSE;	glb.bDirectDrawStereo	= FALSE;	glb.iDirectDrawStereo	= 0;	glb.hWndActive			= NULL;	// Init DirectX COM interfaces for multiple GLRCs//	glb.lpDD4				= NULL;//	glb.lpPrimary4			= NULL;//	glb.lpBack4				= NULL;//	glb.lpDepth4			= NULL;//	glb.lpGlobalPalette		= NULL;	// Init special support options	glb.bMessageBoxWarnings = TRUE;	glb.bDirectDrawPersistant = FALSE;	glb.bPersistantBuffers	= FALSE;	// Do not assume single-precision-only FPU (for compatibility)	glb.bFastFPU			= FALSE;	// Allow hot-key support	glb.bHotKeySupport		= TRUE;	// Default to single-threaded support (for simplicity)	glb.bMultiThreaded		= FALSE;	// Use application-specific customizations (for end-user convenience)	glb.bAppCustomizations	= TRUE;#ifdef _USE_GLD3_WGL	// Registry/ini-file settings for GLDirect 3.x	glb.dwAdapter				= 0;	// Primary DX8 adapter	glb.dwTnL					= 1;	// MesaSW TnL	glb.dwMultisample			= 0;	// Multisample Off	glb.dwDriver				= 2;	// Direct3D HW	// Signal a pixelformat list rebuild	glb.bPixelformatsDirty		= TRUE;#endif}// ***********************************************************************

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -