📄 dglglobals.c
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/****************************************************************************** Mesa 3-D graphics library* Direct3D Driver Interface** ========================================================================** Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.** Permission is hereby granted, free of charge, to any person obtaining a* copy of this software and associated documentation files (the "Software"),* to deal in the Software without restriction, including without limitation* the rights to use, copy, modify, merge, publish, distribute, sublicense,* and/or sell copies of the Software, and to permit persons to whom the* Software is furnished to do so, subject to the following conditions:** The above copyright notice and this permission notice shall be included* in all copies or substantial portions of the Software.** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE* SOFTWARE.** ======================================================================** Language: ANSI C* Environment: Windows 9x (Win32)** Description: Global variables.*****************************************************************************/#include "dglglobals.h"// =======================================================================// Global Variables// =======================================================================char szCopyright[] = "Copyright (c) 1998 SciTech Software, Inc.";char szDllName[] = "Scitech GLDirect";char szErrorTitle[] = "GLDirect Error";DGL_globals glb;// Shared result variableHRESULT hResult;// ***********************************************************************// Patch function for missing function in Mesaint finite( double x){ return _finite(x);};// ***********************************************************************void dglInitGlobals(){ // Zero all fields just in case memset(&glb, 0, sizeof(glb)); // Set the global defaults glb.bPrimary = FALSE; // Not the primary device glb.bHardware = FALSE; // Not a hardware device// glb.bFullscreen = FALSE; // Not running fullscreen glb.bSquareTextures = FALSE; // Device does not need sq glb.bPAL8 = FALSE; // Device cannot do 8bit glb.dwMemoryType = DDSCAPS_SYSTEMMEMORY; glb.dwRendering = DGL_RENDER_D3D; glb.bWaitForRetrace = TRUE; // Sync to vertical retrace glb.bFullscreenBlit = FALSE; glb.nPixelFormatCount = 0; glb.lpPF = NULL; // Pixel format list#ifndef _USE_GLD3_WGL glb.nZBufferPFCount = 0; glb.lpZBufferPF = NULL; glb.nDisplayModeCount = 0; glb.lpDisplayModes = NULL; glb.nTextureFormatCount = 0; glb.lpTextureFormat = NULL;#endif // _USE_GLD3_WGL glb.wMaxSimultaneousTextures = 1; // Enable support for multitexture, if available. glb.bMultitexture = TRUE; // Enable support for mipmapping glb.bUseMipmaps = TRUE; // Alpha emulation via chroma key glb.bEmulateAlphaTest = FALSE; // Use Mesa pipeline always (for compatibility) glb.bForceMesaPipeline = FALSE; // Init support for multiple GLRCs glb.bDirectDraw = FALSE; glb.bDirectDrawPrimary = FALSE; glb.bDirect3D = FALSE; glb.bDirect3DDevice = FALSE; glb.bDirectDrawStereo = FALSE; glb.iDirectDrawStereo = 0; glb.hWndActive = NULL; // Init DirectX COM interfaces for multiple GLRCs// glb.lpDD4 = NULL;// glb.lpPrimary4 = NULL;// glb.lpBack4 = NULL;// glb.lpDepth4 = NULL;// glb.lpGlobalPalette = NULL; // Init special support options glb.bMessageBoxWarnings = TRUE; glb.bDirectDrawPersistant = FALSE; glb.bPersistantBuffers = FALSE; // Do not assume single-precision-only FPU (for compatibility) glb.bFastFPU = FALSE; // Allow hot-key support glb.bHotKeySupport = TRUE; // Default to single-threaded support (for simplicity) glb.bMultiThreaded = FALSE; // Use application-specific customizations (for end-user convenience) glb.bAppCustomizations = TRUE;#ifdef _USE_GLD3_WGL // Registry/ini-file settings for GLDirect 3.x glb.dwAdapter = 0; // Primary DX8 adapter glb.dwTnL = 1; // MesaSW TnL glb.dwMultisample = 0; // Multisample Off glb.dwDriver = 2; // Direct3D HW // Signal a pixelformat list rebuild glb.bPixelformatsDirty = TRUE;#endif}// ***********************************************************************
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