⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dglmacros.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/******************************************************************************                        Mesa 3-D graphics library*                        Direct3D Driver Interface**  ========================================================================**   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.**   Permission is hereby granted, free of charge, to any person obtaining a*   copy of this software and associated documentation files (the "Software"),*   to deal in the Software without restriction, including without limitation*   the rights to use, copy, modify, merge, publish, distribute, sublicense,*   and/or sell copies of the Software, and to permit persons to whom the*   Software is furnished to do so, subject to the following conditions:**   The above copyright notice and this permission notice shall be included*   in all copies or substantial portions of the Software.**   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE*   SOFTWARE.**  ======================================================================** Language:     ANSI C* Environment:  Windows 9x (Win32)** Description:  Useful generic macros.*****************************************************************************/#ifndef __DGLMACROS_H#define __DGLMACROS_H#include <ddraw.h>// Define the relevant RELEASE macro depending on C or C++#if !defined(__cplusplus) || defined(CINTERFACE)	// Standard C version	#define RELEASE(x) if (x!=NULL) { x->lpVtbl->Release(x); x=NULL; }#else	// C++ version	#define RELEASE(x) if (x!=NULL) { x->Release(); x=NULL; }#endif// We don't want a message *every* time we call an unsupported function#define UNSUPPORTED(x)												\	{																\		static BOOL bFirstTime = TRUE;								\		if (bFirstTime) {											\			bFirstTime = FALSE;										\			ddlogError(DDLOG_WARN, (x), DDERR_CURRENTLYNOTAVAIL);	\		}															\	}#define DGL_CHECK_CONTEXT		\	if (ctx == NULL) return;// Don't render if bCanRender is not TRUE.#define DGL_CHECK_RENDER		\	if (!dgl->bCanRender) return;#if 0#define TRY(a,b) (a)#define TRY_ERR(a,b) (a)#else// hResult should be defined in the function// Return codes should be checked via SUCCEDDED and FAILED macros#define TRY(a,b)									\	{												\		if (FAILED(hResult=(a)))					\			ddlogError(DDLOG_ERROR, (b), hResult);	\	}// hResult is a global// The label exit_with_error should be defined within the calling scope#define TRY_ERR(a,b)								\	{												\		if (FAILED(hResult=(a))) {					\			ddlogError(DDLOG_ERROR, (b), hResult);	\			goto exit_with_error;					\		}											\	}#endif // #if 1#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -